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-rw-r--r--gamemode/cl_various/calcview.lua172
1 files changed, 172 insertions, 0 deletions
diff --git a/gamemode/cl_various/calcview.lua b/gamemode/cl_various/calcview.lua
new file mode 100644
index 0000000..2530025
--- /dev/null
+++ b/gamemode/cl_various/calcview.lua
@@ -0,0 +1,172 @@
+
+local Camdist = 60 --Dont change this
+local Camcdist = 60 --Dont change this
+local CamMin = 20
+local CamMax = 200
+local Campos = Vector( 0 , 0 , 0 )
+local Aimpos = Vector( 0 , 0 , 0 )
+local AimVect = Vector( 0 , 0 , 0 )
+local RPos = Campos
+local CamEnt = NULL
+local DefDCam = nil
+local EnabledFT = true
+local CamZNear = 1
+local CamZFar = nil
+local CamKey = KEY_C
+local CamHeight = 0
+local NewFunc = nil
+
+--I was wondering if I should use the vgui functions or the bindpress. The advantage is that the vgui one works even when your mouse is out.
+--However, it might get annoying when you are trying to scroll a scrollbar. ;P
+vgui.GetWorldPanel():SetWorldClicker(false)
+
+hook.Add("PlayerBindPress","CameraScroll",function(ply,bind,pressed)
+ self = GM or GAMEMODE
+
+ if (EnabledFT and (!CamKey or input.IsKeyDown(CamKey))) then
+ if (bind == "invnext") then
+ self:AddCameraDistance(10)
+ return true
+ end
+
+ if (bind == "invprev") then
+ self:AddCameraDistance(-10)
+ return true
+ end
+ end
+end)
+
+function GM:SetCameraKey(KEY)
+ CamKey = KEY
+end
+
+function GM:SetCameraDistance(dist)
+ if (dist > CamMax) then dist = CamMax end
+ if (dist < CamMin) then dist = CamMin end
+
+ if (Camdist != dist and LocalPlayer():Alive()) then
+ if (dist == CamMin) then OnCameraModeSwitch(true)
+ elseif (Camdist == CamMin) then OnCameraModeSwitch(false) end
+ end
+
+ Camdist = dist
+end
+
+function GM:AddCameraDistance(add)
+ local dist = Camdist + add
+ if (dist > CamMax) then dist = CamMax end
+ if (dist < CamMin) then dist = CamMin end
+
+ if (Camdist != dist and LocalPlayer():Alive()) then
+ if (dist == CamMin) then self:OnCameraModeSwitch(true)
+ elseif (Camdist == CamMin) then self:OnCameraModeSwitch(false) end
+ end
+
+ Camdist = dist
+end
+
+function GM:SetEnableThirdPerson(bool)
+ EnabledFT = bool
+end
+
+function IsFirstPerson()
+ return (Camdist <= CamMin or !EnabledFT)
+end
+
+function GM:OnCameraModeSwitch(bFirstPerson)
+end
+
+function GetCameraPos()
+ return RPos
+end
+
+function SetCameraObject(Ent)
+ CamEnt = Ent
+end
+
+function SetDefaultDeathPos(Pos)
+ DefDCam = Pos
+end
+
+function SetCameraMinDistance(Dist)
+ CamMin = Dist
+end
+
+function SetCameraMaxDistance(Dist)
+ CamMax = Dist
+end
+
+function SetCameraZNear(Near)
+ CamZNear = Near
+end
+
+function SetCameraZFar(Far)
+ CamZFar = Far
+end
+
+function SetCameraOffsetHeight(H)
+ CamHeight=H
+end
+
+function OverrideDefaultGFCamera(Fun)
+ NewFunc = Fun
+end
+
+hook.Add("CalcView","View",function(ply, origin, angles, fov)
+ if (NewFunc) then
+ local Cal = NewFunc(ply, origin, angles, fov)
+
+ if (Cal) then return Cal end
+ end
+
+ local view = {}
+
+ AimPos = ply:GetAimVector()
+ AimVect = AimVect + (AimPos-AimVect)/2
+
+ view.znear = CamZNear
+ view.zfar = CamZFar
+
+ view.origin = origin
+
+ if (!ply:Alive()) then
+ if (DefDCam) then origin = DefDCam end
+
+ view.origin = origin + AimPos * -80
+ RPos = view.origin
+ return view
+ end
+
+ if (!EnabledFT) then return view end
+
+ if (Camdist > CamMin or IsValid(CamEnt)) then
+ Camcdist = Camcdist + (Camdist-Camcdist)/16
+ local Distance = Camcdist
+
+ Campos = ply:GetShootPos()
+ Campos.z = Campos.z
+
+ if (IsValid(CamEnt)) then Campos = CamEnt:GetPos() end
+
+ local Aimer = AimVect
+ local data = {}
+
+ data.start = Campos
+ data.endpos = Campos - Aimer * Distance
+ data.filter = ply
+ data.mask = MASK_SOLID_BRUSHONLY
+ data.mins = ply:OBBMaxs()/3*-1
+ data.maxs = ply:OBBMaxs()/3
+
+ local trace = util.TraceHull( data )
+
+ view.origin = trace.HitPos
+ view.angles = Aimer:Angle()
+ end
+
+ view.origin.z = view.origin.z + CamHeight
+
+ RPos = view.origin or origin
+
+ return view
+end) \ No newline at end of file