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local VoiceMat = surface.GetTextureID("voice/speaker4")
local VoiceEna = true
local VOCOL = table.Copy(MAIN_COLOR)
function GM:PlayerStartVoice( ply )
if (!VoiceEna) then self.BaseClass:PlayerStartVoice( ply ) return end
ply.Talking = true
end
function GM:PlayerEndVoice( ply )
if (!VoiceEna) then self.BaseClass:PlayerEndVoice( ply ) return end
ply.Talking = nil
end
function GM:SetEnableMawVoiceHUD(bool)
VoiceEna = bool
end
hook.Add("HUDPaint","_VoiceChatDraw",function()
if (!VoiceEna) then return end
local D = 0
for k,v in pairs( player.GetAll() ) do
if (v.Talking) then
local H = 30 + 30*D
D = D+1
local V = v:VoiceVolume()
local D = MAIN_COLOR
VOCOL.r = math.Clamp(D.r-100*V,0,255)
VOCOL.g = math.Clamp(D.g+200*V,0,255)
VOCOL.b = math.Clamp(D.b-100*V,0,255)
DrawRect( 0, H, 200, 25, VOCOL )
DrawTexturedRect( 180, H+4, 16, 16, MAIN_TEXTCOLOR, VoiceMat )
DrawText( v:Nick(), "Trebuchet18", 4, H+3, MAIN_TEXTCOLOR )
end
end
end)
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