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| author | Alexander M Pickering <alex@cogarr.net> | 2025-01-26 14:31:52 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2025-01-26 14:31:52 -0600 |
| commit | c39ff632b46c179709101c5b50a061ebd723689f (patch) | |
| tree | 23060311477b996cd11c50851e7dfb889d339346 /src/islandgen.moon | |
| parent | c1030d5ddbf34b1b19fa7fd169f3cf5a7b7f98f3 (diff) | |
| download | ggj25-c39ff632b46c179709101c5b50a061ebd723689f.tar.gz ggj25-c39ff632b46c179709101c5b50a061ebd723689f.tar.bz2 ggj25-c39ff632b46c179709101c5b50a061ebd723689f.zip | |
final commit
Diffstat (limited to 'src/islandgen.moon')
| -rw-r--r-- | src/islandgen.moon | 57 |
1 files changed, 42 insertions, 15 deletions
diff --git a/src/islandgen.moon b/src/islandgen.moon index 1fdd3eb..1e5b83d 100644 --- a/src/islandgen.moon +++ b/src/islandgen.moon @@ -82,23 +82,45 @@ class IslandGraphicsComponent extends world.GraphicsComponent --bind.lamp1 = vec4(world.world_x + (0.5 * 4 * aspect) - 0.3, world.world_y + (0.5 * 4 * (aspect_inv)) + 0.7, 0, 2.2) --no idea why these magic numbers --bind.lamp2 = vec4(0,0,0,3) buf_size: () => - 6 + squares = 16 + triangles_per_square = 2 + vertexes_per_triangle = 3 + floats_per_vertex = 3 + squares * triangles_per_square * vertexes_per_triangle + --6 populate_buf: (geom_view, normal_view, offset) => z = 0 size = 10 - --@lamp = world.level.add_lamp(vec4(0,0,0,3)) - geom_view[1] = vec3(-size,-size,z) - geom_view[2] = vec3(-size,size,z) - geom_view[3] = vec3(size,size,z) - geom_view[4] = vec3(size,size,z) - geom_view[5] = vec3(size,-size,z) - geom_view[6] = vec3(-size,-size,z) - normal_view[1] = vec2(sprites.rocks_normal.s1, sprites.rocks_normal.t1) - normal_view[2] = vec2(sprites.rocks_normal.s1, sprites.rocks_normal.t2) - normal_view[3] = vec2(sprites.rocks_normal.s2, sprites.rocks_normal.t2) - normal_view[4] = vec2(sprites.rocks_normal.s2, sprites.rocks_normal.t2) - normal_view[5] = vec2(sprites.rocks_normal.s2, sprites.rocks_normal.t1) - normal_view[6] = vec2(sprites.rocks_normal.s1, sprites.rocks_normal.t1) + --@lamp = world.level.add_lamp(vec4(0,0,10,2)) + fuv = sprites.rocks_normal + floor = (geom, uv, offset, start, finish) -> + geom[offset + 0] = vec3(start.x,start.y,z) + geom[offset + 1] = vec3(start.x,finish.y,z) + geom[offset + 2] = vec3(finish.x,finish.y,z) + geom[offset + 3] = vec3(finish.x,finish.y,z) + geom[offset + 4] = vec3(finish.x,start.y,z) + geom[offset + 5] = vec3(start.x,start.y,z) + normal_view[offset + 0] = vec2(fuv.s1, fuv.t1) + normal_view[offset + 1] = vec2(fuv.s1, fuv.t2) + normal_view[offset + 2] = vec2(fuv.s2, fuv.t2) + normal_view[offset + 3] = vec2(fuv.s2, fuv.t2) + normal_view[offset + 4] = vec2(fuv.s2, fuv.t1) + normal_view[offset + 5] = vec2(fuv.s1, fuv.t1) + x_panels = 4 + y_panels = 4 + x_stride = (size * 2) / x_panels + y_stride = (size * 2) / y_panels + j = 1 + for floorx = 1,x_panels + for floory = 1,y_panels + floor( + geom_view, + normal_view, + j, + vec2(-size + (x_stride*(floorx-1)), -size + (y_stride*(floory-1))), + vec2(-size + (x_stride*floorx), -size + (y_stride*floory)) + ) + j += 6 class WaterGraphicsComponent extends world.GraphicsComponent action: (bind) => @@ -177,7 +199,12 @@ gen.protogen = (seed) -> IslandGraphicsComponent("island") }) ecs.Entity(nil, { - WaterGraphicsComponent("water") + water: WaterGraphicsComponent("water") + spawner1: fish.SpawnFishComponent("spawner",{},vec4(10.3,-10,15,15)) + spawner2: fish.SpawnFishComponent("spawner",{},vec4(-10,10.3,15,15)) + spawner3: fish.SpawnFishComponent("spawner",{},vec4(-15,-15,9.7,10)) + spawner4: fish.SpawnFishComponent("spawner",{},vec4(-15,-15,10,9.7)) }) + --ecs.Entity(nil, { gen |
