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| author | Alexander M Pickering <alex@cogarr.net> | 2025-01-26 14:31:52 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2025-01-26 14:31:52 -0600 |
| commit | c39ff632b46c179709101c5b50a061ebd723689f (patch) | |
| tree | 23060311477b996cd11c50851e7dfb889d339346 /src/prefab/cabin.moon | |
| parent | c1030d5ddbf34b1b19fa7fd169f3cf5a7b7f98f3 (diff) | |
| download | ggj25-c39ff632b46c179709101c5b50a061ebd723689f.tar.gz ggj25-c39ff632b46c179709101c5b50a061ebd723689f.tar.bz2 ggj25-c39ff632b46c179709101c5b50a061ebd723689f.zip | |
final commit
Diffstat (limited to 'src/prefab/cabin.moon')
| -rw-r--r-- | src/prefab/cabin.moon | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/src/prefab/cabin.moon b/src/prefab/cabin.moon index 915ea92..b56ba1c 100644 --- a/src/prefab/cabin.moon +++ b/src/prefab/cabin.moon @@ -17,6 +17,9 @@ class CabinGraphicsComponent extends world.GraphicsComponent iuv = sprites.wall_inside_normal ouv = sprites.wall_outside_normal fuv = sprites.floor_normal + tutorial_keys = false + tutorial_mouse = false + tutorial_visual = false wall = (geom, uv, offset, start, finish, texture) -> geom[offset + 0] = vec3(start.x, start.y, z1) geom[offset + 1] = vec3(start.x, start.y, z2) @@ -32,22 +35,33 @@ class CabinGraphicsComponent extends world.GraphicsComponent uv[offset+5] = vec2(texture.s1,texture.t1) floor = (geom, uv, offset, start, finish) -> + tuv = fuv + if not tutorial_keys + tuv = sprites.help_1 + tutorial_keys = true + elseif not tutorial_mouse + tuv = sprites.help_2 + tutorial_mouse = true + elseif not tutorial_visual + tuv = sprites.help_3 + tutorial_visual = true geom[offset + 0] = vec3(start.x,start.y,z1) geom[offset + 1] = vec3(start.x,finish.y,z1) geom[offset + 2] = vec3(finish.x,finish.y,z1) geom[offset + 3] = vec3(finish.x,finish.y,z1) geom[offset + 4] = vec3(finish.x,start.y,z1) geom[offset + 5] = vec3(start.x,start.y,z1) - normal_view[offset + 0] = vec2(fuv.s1, fuv.t1) - normal_view[offset + 1] = vec2(fuv.s1, fuv.t2) - normal_view[offset + 2] = vec2(fuv.s2, fuv.t2) - normal_view[offset + 3] = vec2(fuv.s2, fuv.t2) - normal_view[offset + 4] = vec2(fuv.s2, fuv.t1) - normal_view[offset + 5] = vec2(fuv.s1, fuv.t1) + normal_view[offset + 0] = vec2(tuv.s1, tuv.t1) + normal_view[offset + 1] = vec2(tuv.s1, tuv.t2) + normal_view[offset + 2] = vec2(tuv.s2, tuv.t2) + normal_view[offset + 3] = vec2(tuv.s2, tuv.t2) + normal_view[offset + 4] = vec2(tuv.s2, tuv.t1) + normal_view[offset + 5] = vec2(tuv.s1, tuv.t1) --left wall j = 1 - wall(geom_view, normal_view, j, vec2(-2,-2),vec2(-2,0), sprites.wall_inside_normal) + --wall(geom_view, normal_view, j, vec2(-2,-2),vec2(-2,0), sprites.wall_inside_normal) + --lamp = world.level.add_lamp(vec4(0,0,1,2)) j += 6 for floorx = 1,3 for floory = 1,3 |
