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| author | Alexander M Pickering <alex@cogarr.net> | 2025-01-21 16:02:51 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2025-01-21 16:02:51 -0600 |
| commit | 0370d64b3bd7914be55358817e52bbc8a529a7d3 (patch) | |
| tree | a717bb9582f8a4c8dc7caf0d455e25113c7b8704 /src/shaders/player.frag | |
| parent | da9dd31f504d30f33922cdf362a7c01673a6b927 (diff) | |
| download | ggj25-0370d64b3bd7914be55358817e52bbc8a529a7d3.tar.gz ggj25-0370d64b3bd7914be55358817e52bbc8a529a7d3.tar.bz2 ggj25-0370d64b3bd7914be55358817e52bbc8a529a7d3.zip | |
work
Diffstat (limited to 'src/shaders/player.frag')
| -rw-r--r-- | src/shaders/player.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/shaders/player.frag b/src/shaders/player.frag new file mode 100644 index 0000000..5d329fa --- /dev/null +++ b/src/shaders/player.frag @@ -0,0 +1,14 @@ +precision mediump float; +varying vec2 textureuv; // uv +uniform sampler2D textures; +uniform sampler2D emissives; +uniform sampler2D normals; +varying mat3 light1; // position, color, intensity-fadetime-? +varying vec4 v_color; +void main() { + vec2 uv = textureuv; + //gl_FragColor = texture2D(textures,uv);// + vec4(uv.xy / 4.,0.,1.); + gl_FragColor = vec4(uv.xy / 1., 0., max(uv.x, uv.y)); + //gl_FragColor = texture2D(textures,screen_intersection.xy); + +} |
