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authorAlexander M Pickering <alex@cogarr.net>2025-01-21 16:02:51 -0600
committerAlexander M Pickering <alex@cogarr.net>2025-01-21 16:02:51 -0600
commit0370d64b3bd7914be55358817e52bbc8a529a7d3 (patch)
treea717bb9582f8a4c8dc7caf0d455e25113c7b8704 /src/shaders/player.frag
parentda9dd31f504d30f33922cdf362a7c01673a6b927 (diff)
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diff --git a/src/shaders/player.frag b/src/shaders/player.frag
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+precision mediump float;
+varying vec2 textureuv; // uv
+uniform sampler2D textures;
+uniform sampler2D emissives;
+uniform sampler2D normals;
+varying mat3 light1; // position, color, intensity-fadetime-?
+varying vec4 v_color;
+void main() {
+ vec2 uv = textureuv;
+ //gl_FragColor = texture2D(textures,uv);// + vec4(uv.xy / 4.,0.,1.);
+ gl_FragColor = vec4(uv.xy / 1., 0., max(uv.x, uv.y));
+ //gl_FragColor = texture2D(textures,screen_intersection.xy);
+
+}