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authorAlexander M Pickering <alex@cogarr.net>2025-01-21 16:02:51 -0600
committerAlexander M Pickering <alex@cogarr.net>2025-01-21 16:02:51 -0600
commit0370d64b3bd7914be55358817e52bbc8a529a7d3 (patch)
treea717bb9582f8a4c8dc7caf0d455e25113c7b8704 /src/shaders/player.vert
parentda9dd31f504d30f33922cdf362a7c01673a6b927 (diff)
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diff --git a/src/shaders/player.vert b/src/shaders/player.vert
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+precision highp float;
+attribute vec3 player;
+attribute vec2 texuv;
+varying vec2 textureuv;
+attribute vec4 lamp1; //vec3 position, float strength
+attribute vec4 lamp2;
+attribute vec4 lamp3; // max 3 lamps per shaded player
+uniform float time; //used for noise
+uniform float world_x;
+uniform float world_y;
+uniform float dir;
+uniform mat4 MV;
+uniform mat4 P;
+void main() {
+ textureuv=texuv;
+ mat2 rotate = mat2(
+ cos(dir), -sin(dir),
+ sin(dir), cos(dir)
+ );
+ vec2 world = vec2(world_x, world_y);
+ vec2 local = (player.xy - world) * rotate;
+ gl_Position = P * MV * vec4(local.xy, -2, 1.0);
+}