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|
ui = require("ui")
router = require("router")
world = require("world")
menu = {}
buttons = {}
buttons_data = {
{
text: "Settings"
on: () =>
menu.destroy!
require("menu.settings").initalize!
}
{
text: "Join"
on: () =>
menu.destroy!
require("menu.join").initalize!
}
{
text: "Host"
on: () =>
print("Setting co...")
if not @node.co
@node.co = coroutine.create(() ->
server = router.Router!
server\initalize!
server
)
button = @
@node\action(() =>
print("In coroutine, menu is", menu)
if @co and coroutine.status(@co) ~= "dead"
succ, val = coroutine.resume(@co)
if not succ
error(debug.traceback(@co,val))
if type(val) == "string"
print("Setting text", val)
button.text.text = val
else
print("Returned router")
world.router = val
menu.destroy!
require("menu.playername").initalize(true)
)
}
{
text: "Tutorial"
on: () =>
menu.destroy!
print("Load tutorial level")
}
}
menu.initalize = () ->
starty = -200
for i = starty, ((#buttons_data-1) * (64 + 32)) + starty, 64 + 32
print("making button", #buttons + 1)
buttons[#buttons + 1] = ui.button(-100,i,200,64,buttons_data[#buttons + 1].text)
buttons[#buttons].on = buttons_data[#buttons].on
print("intalize")
menu.destroy = () ->
for button in *buttons
ui.delete(button)
menu
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