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path: root/src/shaders/stars.lua
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local win = require("window")
local color = require("color")
local world = require("world")
local shim = require("shader_shim")
local numstars = 500 -- we might have as many as 4 over
local genned_stars = 0
local period_x = 3
local period_y = 3
local stars = {}
local tries = 0
aspect = win.width / win.height
while genned_stars < numstars and tries < 100000 do
	local rngx = math.random()
	local xpos = rngx * win.width --* (period_x - 1)
	local rngy = math.random()
	local ypos = rngy * win.height --* (period_y - 1)
	local blinks = math.random() > 0.3 and (math.random() * 2 * math.pi) or 0
	--if math.distance(vec2(rngx,rngy), vec2(0.53,0.5)) > 0.5 then
	local off = vec2(math.abs(rngx - 0.50) * aspect, math.abs(rngy-0.5))
	if math.length(off) > 0.5 then
		stars[#stars+1] = vec3(xpos, ypos, blinks)
		genned_stars = genned_stars + 1
		if xpos < win.width then
			-- duplicate on the last screen
			stars[#stars+1] = vec3(xpos + (win.width * (period_x-2)), ypos, blinks)
			genned_stars = genned_stars + 1
		end
		if ypos < win.height then
			stars[#stars+1] = vec3(xpos, ypos + (win.height * (period_y-2)), blinks)
			genned_stars = genned_stars + 1
		end
		if xpos < win.width and ypos < win.height then
			stars[#stars+1] = vec3(xpos + (win.width * (period_x-2)), ypos+(win.height * (period_y-2)),blinks)
			genned_stars = genned_stars + 1
		end
	end
	tries = tries + 1
end
assert(genned_stars == numstars, "Failed to generate stars")
local node = am.blend("premult") ^ shim.stars
^ am.bind({
	MV = mat4(
		1, 0, 0, 0,
		0, 1, 0, 0,
		0, 0, 1, 0,
		(-win.width / 2), (-win.height/2), 0, 1
	),
	color = color.am_color.highlight,
	stars = am.vec3_array(stars),
	world_x = am.current_time(),
	world_x_period = (period_x - 2) * win.width,
	world_y = am.current_time(),
	world_y_period = (period_y - 2) * win.height,
	time = am.current_time(),
	lamp1 = vec3(0),
	lamp2 = vec3(0),
	lamp3 = vec3(0),
	lamp4 = vec3(0),
	lamp5 = vec3(0),
	lamp6 = vec3(0),
	lamp7 = vec3(0),
	lamp8 = vec3(0)
})
^ am.draw("points")
node:action(function(self)
	self("bind").time = am.current_time()
	self("bind").world_x = world.world_x
	self("bind").world_y = world.world_y
	local lamps = world.level.lamps_on_screen()
	for i,v in pairs(lamps) do
		print("Setting lamp", i, "to", v)
		self("bind")["lamp" .. tostring(i)] = v
	end
end)
return node