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| author | Alex Pickering <alex@cogarr.net> | 2026-02-01 13:14:32 -0600 |
|---|---|---|
| committer | Alexander M Pickering <alex@cogarr.net> | 2026-02-01 13:14:32 -0600 |
| commit | 3a975db66a3711f34e8b64bb27a8eaca79fdeca9 (patch) | |
| tree | fcc12f8f9d638ff575c1963796de76b7628854b4 /src/shaders/player.frag | |
| download | ggj26-3a975db66a3711f34e8b64bb27a8eaca79fdeca9.tar.gz ggj26-3a975db66a3711f34e8b64bb27a8eaca79fdeca9.tar.bz2 ggj26-3a975db66a3711f34e8b64bb27a8eaca79fdeca9.zip | |
Diffstat (limited to 'src/shaders/player.frag')
| -rw-r--r-- | src/shaders/player.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/shaders/player.frag b/src/shaders/player.frag new file mode 100644 index 0000000..5d329fa --- /dev/null +++ b/src/shaders/player.frag @@ -0,0 +1,14 @@ +precision mediump float; +varying vec2 textureuv; // uv +uniform sampler2D textures; +uniform sampler2D emissives; +uniform sampler2D normals; +varying mat3 light1; // position, color, intensity-fadetime-? +varying vec4 v_color; +void main() { + vec2 uv = textureuv; + //gl_FragColor = texture2D(textures,uv);// + vec4(uv.xy / 4.,0.,1.); + gl_FragColor = vec4(uv.xy / 1., 0., max(uv.x, uv.y)); + //gl_FragColor = texture2D(textures,screen_intersection.xy); + +} |
