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-rw-r--r--src/ecs/player_graphic.moon66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/ecs/player_graphic.moon b/src/ecs/player_graphic.moon
new file mode 100644
index 0000000..5ad9cab
--- /dev/null
+++ b/src/ecs/player_graphic.moon
@@ -0,0 +1,66 @@
+GraphicsComponent = require("ecs.graphics")
+sprites = require("sprites")
+
+geom_fac = {
+ {-1, -1, 1},
+ {-1, 1, 1},
+ {-1, -1, 1},
+ {1, 1, 1},
+ {1, -1, 1},
+ {-1, -1, 1}
+}
+
+class PlayerGraphicComponent extends GraphicsComponent
+ @player_size = 0.25
+ @static = false
+ --new: (name, properties) =>
+ --print("New PlayerGraphicsComponenet, super is", @@__init)
+ --print("But graphicsComponent's __init is:", GraphicsComponent.__init)
+ --GraphicsComponent.__init(@, name, properties)
+ --super(name, properties)
+ tris: () ->
+ 2
+ populate_buf: (geom_view, uv_view, offset) =>
+ @playerbuf = geom_view
+ h = @@player_size / 2
+ for i, set in ipairs(geom_fac)
+ geom_view[i] = vec3(h*set[1], h*set[2], h*set[3])
+ uv = sprites.player_normal
+ uv_view[1] = vec2(uv.s1,uv.t1)
+ uv_view[2] = vec2(uv.s1,uv.t2)
+ uv_view[3] = vec2(uv.s2,uv.t2)
+ uv_view[4] = vec2(uv.s2,uv.t2)
+ uv_view[5] = vec2(uv.s2,uv.t1)
+ uv_view[6] = vec2(uv.s1,uv.t1)
+ join: (entity) =>
+ super(entity)
+ aspect = win.width / win.height
+ -- inject nodes into the scene graph
+ program = @.node("use_program")
+ pred_component = entity\get("pred")
+ graphic = entity\get("graphic")
+ @node\remove(program)
+ @node\append(am.blend("alpha")\append(am.depth_test("less", true)\append(program)))
+ @node\action(() =>
+ pred_loc = pred_component.properties.pos
+ graphic\move(pred_loc.x, pred_loc.y)
+ )
+ --@.node("bind").highlight = color.am_color.black
+ move: (x,y) =>
+ assert(x, "x required")
+ assert(y, "y required")
+ world.level.move_lamp(@lamp, x + @lamp_offset.x, y + @lamp_offset.y)
+ h = @@player_size / 2
+ z = 0.5
+ @playerbuf[1] = vec3(x-h,y-h,z)
+ @playerbuf[2] = vec3(x-h,y+h,z)
+ @playerbuf[3] = vec3(x+h,y+h,z)
+ @playerbuf[4] = vec3(x+h,y+h,z)
+ @playerbuf[5] = vec3(x+h,y-h,z)
+ @playerbuf[6] = vec3(x-h,y-h,z)
+ --print("Move called", @playerbuf[1])
+ face: (direction) =>
+ --print("direction",direction)
+ @.node("bind").rot = (direction ) % (math.pi * 2)
+
+PlayerGraphicComponent