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settings = require("settings")
poems = require("poems")
net = require("net")
world = require("world")
log = require("log")
ui = require("ui")
win = require("window")
task = require("task")
abilities = require("abilities")
x = {}
x.node = am.group!
net.register_message("RequestRole", {})
net.register_message("RespondRole", {
required: {
youare: "string"
start: "number"
time: "number"
}
optional: {
hint: "string"
poem: "string"
}
})
x.slide_and_fade = (node, delay) ->
delay = delay or 0
tween = am.ease.sine
ease_color = (node) ->
end_color = node.color
node.color = end_color({a:0})
node\action(am.series({
am.delay(delay),
am.tween(
0.5,
{
color: end_color
},
tween
)
}))
for _, text in pairs(node\all("text",true))
ease_color(text)
for _, sprite in pairs(node\all("sprites",true))
ease_color(sprite)
translate = node\all("translate", true)
for _, translate_node in pairs(translate)
print("Examining translate node:", translate_node)
end_y = translate_node.y
translate_node.y += 50
translate_node\action(am.series({
am.delay(delay),
am.tween(
0.5,
{
y: end_y
},
tween
)
}))
-- data contains
-- > data.youare --("pawn" or "unmasked")
-- and then either
-- > data.hint -- (string)
-- or
-- > data.poem -- (text)
x.create_graphic = (data) ->
print("Creating mask on screen for data:" .. tostring(data))
timer = ui.text(0,400,win.width-40, 100, "00:00")
timer.node\tag("timer")
alert_minute = false
alert_oot = false
timer.node\action(() ->
now = am.eval_js("Date.now()")
end_time = data.start + (data.time * 1000)
countdown = math.floor((end_time - now) / 1000)
minutes = math.floor(countdown/60)
seconds = countdown % 60
time_txt = string.format("%02d : %02d",minutes, seconds)
timer.node("text").text = time_txt -- assume only 1 line?
if countdown < 60 and not alert_minute-- 1 minute
log.info("1 minute alert", {"client"})
alert_minute = true
timer.node\action(am.play(17962709,false,1,1))
if countdown < 0 and not alert_oot
-- Alert sound
log.info("out of time alert", {"client"})
alert_oot = true
timer.node\action(am.play(96446209,false,1,1))
return
)
click = (n) ->
return () ->
log.info("Click " .. tostring(n), {"client"})
return true
timer.node\action(am.series({
am.parallel({
am.play(68962308,false,1,1)
am.delay(1)
}),
am.parallel({
am.play(68962308,false,1,0.75)
am.delay(1)
}),
am.parallel({
am.play(68962308,false,1,0.25)
am.delay(1)
})
}))
if data.youare == "unmasked"
-- Do unmasked stuff
youare = ui.text(0,300,win.width-40, 100, "You wear no mask")
x.slide_and_fade(youare.node)
fools = ui.text(0,200,win.width-40, 100, "These fools, they created an order based on ")
x.slide_and_fade(fools.node,0.5)
hint = ui.text(0,0,win.width-40, 100, data.hint)
x.slide_and_fade(hint.node, 1)
keep_looking = ui.text(0,-200,win.width-40,100,"Keep looking 5")
keep_looking.node\tag("keep_looking")
keep_looking.node\action(() ->
now = am.eval_js("Date.now()")
end_time = data.start + (5 * 1000)
if now < end_time
keep_looking.node("text").text = "Keep looking " .. math.ceil((end_time - now) / 1000)
else
ui.delete(keep_looking)
)
else
assert(abilities[data.youare], "No ability hint for role: " .. tostring(data.youare))
print("Going into else branch for create_graphic")
print("ui.text was", ui.text)
print(debug.getinfo(ui.text))
youare = ui.text(0,332,win.width-40,100,"You are " .. data.youare)
x.slide_and_fade(youare.node)
--ability = ui.text(0,264,win.width-40,100,abilities[data.youare])
--x.slide_and_fade(ability.node)
assert(youare, "Failed to get a node from ui.text")
text = ui.text(0,200,win.width-40,100,"You remember the words we spoke at the founding, they were:")
x.slide_and_fade(text.node, 0.5)
poem = ui.text(0,0,win.width-40,100,data.poem)
x.slide_and_fade(poem.node, 1)
log.info("Finished creating graphic",{"client"})
x.create = () ->
if world.hub
all_peers = world.hub.clients
peers = {} -- masked players
for clientid,connection in pairs(all_peers)
table.insert(peers, clientid)
unmasked = {} -- unmasked players
for i = 1, settings.n_unmasked
rng = math.random(#peers)
table.insert(unmasked, table.remove(peers, rng))
poem = poems[math.random(#poems)]
hint = poem.hints[math.random(#poem.hints)]
start_time = am.eval_js("Date.now()")
client_data = {}
for _, clientid in ipairs(peers)
client_data[clientid] = {
youare: "a pawn"
poem: poem.text
start: start_time
time: settings.game_time
}
--world.hub\send(clientid, "Begin", {
--youare: "a pawn"
--poem: poem.text
--start: start_time
--time: settings.game_time
--})
for _, clientid in ipairs(unmasked)
client_data[clientid] = {
youare: "unmasked"
hint: hint
start: start_time
time: settings.game_time
}
--world.hub\send(clientid, "Begin", {
--youare: "unmasked"
--hint: hint
--start: start_time
--time: settings.game_time
--})
world.level_sync.client_data = client_data
--world.hub\listen("RequestRole","Request role", (clientid, _) ->
--log.info("Responding with role:" .. tostring(client_data[clientid]), {"net","server"})
--world.hub\send(clientid, "RespondRole", client_data[clientid])
--)
world.network\listen("RespondRole", "Respond role", (_, data) ->
log.info("Got role from server:" .. tostring(data), {"net","client"})
x.create_graphic(data)
am.save_state("gameplay", data)
)
world.network\send("RequestRole",{})
--world.network\listen("Begin","Begin game", (hubid, data) ->
--log.info("Staring game, data: " .. tostring(data), {"net","client"})
--role = data.youare
--time_pos = am.translate(vec2(100,20))
--x.create_graphic(data)
--am.save_state("gameplay", data)
--log.info("Finished saving data:" .. tostring(am.load_state("gameplay")), {"net","client"})
--)
x
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