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-rw-r--r--test/glum_test.lua350
1 files changed, 123 insertions, 227 deletions
diff --git a/test/glum_test.lua b/test/glum_test.lua
index 4bd5e10..9f538ad 100644
--- a/test/glum_test.lua
+++ b/test/glum_test.lua
@@ -1,254 +1,150 @@
--local glum = dofile("../src/test.lua")
-local glum = dofile("../src/test2.lua")
-local str1 = [[
---This is a test
-print("hello")
-local abracadabra = "b"
-print(abracadabra)
-]]
-local str2 = [[
---This is another test
-local somtbl = {}
-somtbl.test = function(self, what, who, where, when)
- print("Thanks, I love " .. what .. "!")
-end
-somtbl:test(23)
-]]
-local str3 = [[
-
---Assign locals to these to the minifier can compress the file better
-local strlen,chrat,min,asrt,prs,iprs,typ,upack,tblins,tblsrt,strsub,tru,fal = string.len,string.byte,math.min,assert,pairs,ipairs,type,unpack,table.insert,table.sort,string.sub,true,false
-
-local fuzzel = {}
-
---A clever way to allow the minifier to minify function names, this basically just assigns variables with their string equivalent.
-local da, le, di, ra, fu, fi, so, ex, ha, au = "Damerau", "Levenshtein", "Distance", "Ratio", "Fuzzy", "Find", "Sort", "_extended", "Hamming", "Autocomplete"
-local LevenshteinDistance_extended,LevenshteinDistance,LevenshteinRatio,DamerauLevenshteinDistance_extended,DamerauLevenshteinDistance,DamerauLevenshteinRatio,FuzzyFindDistance,FuzzyFindRatio,FuzzySortDistance,FuzzySortRatio,HammingDistance,HammingRatio,FuzzyAutocompleteDistance,FuzzyAutocompleteRatio = le..di..ex,le..di,le..ra,da..le..di..ex,da..le..di,da..le..ra,fu..fi..di,fu..fi..ra,fu..so..di,fu..so..ra,ha..di,ha..ra,fu..au..di,fu..au..ra
-
-local function genericDistance( stringa, stringb, addcost, subcost, delcost, ...)
- local arg = {...}
-
- --Length of each string
- local salen, sblen = strlen(stringa), strlen(stringb)
-
- --Create a 0 matrix the size of len(a) x len(b)
- local dyntbl = {}
- for i = 0,salen do
- dyntbl[i] = {}
- for j = 0,sblen do
- dyntbl[i][j] = 0
- end
- end
-
- --Initalize the matrix
- for i = 1,salen do
- dyntbl[i][0] = i
- end
- for j = 1,sblen do
- dyntbl[0][j] = j
- end
-
- --And build up the matrix based on costs-so-far
- for j = 1,sblen do
- for i = 1,salen do
- local ca,cb = chrat(stringa,i),chrat(stringb,j)
- dyntbl[i][j] = min(
- dyntbl[i-1][j] + delcost, --deletion
- dyntbl[i][j-1] + addcost, --insertion
- dyntbl[i-1][j-1] + (ca == cb and 0 or subcost) --substituion
- )
- if arg[1] and i > 1 and j > 1 and ca == chrat(stringb,j-1) and chrat(stringa,i-1) == cb then
- dyntbl[i][j] = min(dyntbl[i][j],
- dyntbl[i-2][j-2] + (ca == cb and 0 or arg[2])) --transposition
- end
- end
- end
-
- return dyntbl[salen][sblen]
-end
+local glum = dofile("../src/glum.lua")
-fuzzel[LevenshteinDistance_extended] = function(stringa, stringb, addcost, subcost, delcost)
- return genericDistance(stringa, stringb, addcost, subcost, delcost)
-end
-fuzzel.ld_e = fuzzel[LevenshteinDistance_extended]
+local f5 = io.open("../src/glum.lua", "r")
+local str5 = f5:read("*a")
+f5:close()
-fuzzel[LevenshteinDistance] = function(stringa,stringb)
- return fuzzel.ld_e(stringa,stringb,1,1,1)
-end
-fuzzel.ld = fuzzel[LevenshteinDistance]
+local str = [[
-fuzzel[LevenshteinRatio] = function(stringa,stringb)
- return fuzzel.ld(stringa,stringb) / strlen(stringa)
-end
-fuzzel.lr = fuzzel[LevenshteinRatio]
+AddCSLuaFile()
-fuzzel[DamerauLevenshteinDistance_extended] = function(stringa, stringb, addcost, subcost, delcost, trncost)
- return genericDistance(stringa,stringb,addcost,subcost,delcost,tru,trncost)
-end
-fuzzel.dld_e = fuzzel[DamerauLevenshteinDistance_extended]
+ENT.Type = "point"
+ENT.DisableDuplicator = true
-fuzzel[DamerauLevenshteinDistance] = function(stringa,stringb)
- return fuzzel.dld_e(stringa,stringb,1,1,1,1)
-end
-fuzzel.dld = fuzzel[DamerauLevenshteinDistance]
+--
+-- Make this entity always networked
+--
+function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end
-fuzzel[DamerauLevenshteinRatio] = function(stringa,stringb)
- return fuzzel.dld(stringa,stringb) / strlen(stringa)
-end
-fuzzel.dlr = fuzzel[DamerauLevenshteinRatio]
-
-fuzzel[HammingDistance] = function(stringa,stringb)
- local len,dist = strlen(stringa),0
- asrt(len == strlen(stringb), ha.." "..di.." cannot be calculated on two strings of different lengths:\"" .. stringa .. "\" \"" .. stringb .. "\"")
- for i = 1,len do
- dist = dist + ((chrat(stringa,i) ~= chrat(stringb,i)) and 1 or 0)
- end
- return dist
-end
-fuzzel.hd = fuzzel[HammingDistance]
+--
+-- Networked / Saved Data
+--
+function ENT:SetupDataTables()
-fuzzel[HammingRatio] = function(stringa,stringb)
- return fuzzel.hd(stringa,stringb) / strlen(stringa)
-end
-fuzzel.hr = fuzzel[HammingRatio]
-
-local function FuzzySearch(str,func,...)
- local arg = {...}
-
- --Allow varargs, or a table
- local looparg = typ(arg[1]) == "table" and arg[1] or arg
-
- --Find the string with the shortest distance to the string we were supplied
- local tmin,sout = func(looparg[1],str),looparg[1]
- for k,v in prs(looparg) do
- local t = func(v,str)
- if t <= tmin then
- tmin,sout = t,k
- end
- end
- return looparg[sout], tmin
-end
+ self:NetworkVar( "Vector", 0, "TopColor", { KeyName = "topcolor", Edit = { type = "VectorColor", category = "Main", order = 1 } } )
+ self:NetworkVar( "Vector", 1, "BottomColor", { KeyName = "bottomcolor", Edit = { type = "VectorColor", category = "Main", title = "Color Bottom", order = 2 } } )
+ self:NetworkVar( "Float", 0, "FadeBias", { KeyName = "fadebias", Edit = { type = "Float", category = "Main", min = 0, max = 1, order = 3 } } )
-fuzzel[FuzzyFindDistance] = function(str,...)
- return upack{FuzzySearch(str,fuzzel.dld,...)}
-end
-fuzzel.ffd = fuzzel[FuzzyFindDistance]
+ self:NetworkVar( "Float", 4, "SunSize", { KeyName = "sunsize", Edit = { type = "Float", min = 0, max = 10, category = "Sun" } } )
+ self:NetworkVar( "Vector", 2, "SunNormal", { KeyName = "sunnormal" } ) -- No editing this - it's for coders only
+ self:NetworkVar( "Vector", 3, "SunColor", { KeyName = "suncolor", Edit = { type = "VectorColor", category = "Sun" } } )
-fuzzel[FuzzyFindRatio] = function(str,...)
- return upack{FuzzySearch(str,fuzzel.dlr,...)}
-end
-fuzzel.ffr = fuzzel[FuzzyFindRatio]
-
-local function FuzzySort(str, func, short, ...)
- local arg = {...}
-
- --allow varargs, or a table
- local looparg = typ(arg[1]) == "table" and arg[1] or arg
-
- --Roughly sort everything by it's distance to the string
- local usorted,sorted,otbl,slen = {},{},{},strlen(str)
- for k,v in prs(looparg) do
- local sstr = short and strsub(v,0,slen) or v
- local dist = func(str,sstr)
- if usorted[dist] == nil then
- usorted[dist] = {}
- tblins(sorted,dist)
- end
- tblins(usorted[dist],v)
- end
-
- --Actually sort them into something can can be iterated with ipairs
- tblsrt(sorted)
-
- --Then build our output table
- for k,v in iprs(sorted) do
- for i,j in prs(usorted[v]) do
- tblins(otbl,j)
- end
- end
- return otbl
-end
-fuzzel.ffr = fuzzel[FuzzyFindRatio]
+ self:NetworkVar( "Float", 2, "DuskScale", { KeyName = "duskscale", Edit = { type = "Float", min = 0, max = 1, category = "Dusk" } } )
+ self:NetworkVar( "Float", 3, "DuskIntensity", { KeyName = "duskintensity", Edit = { type = "Float", min = 0, max = 10, category = "Dusk" } } )
+ self:NetworkVar( "Vector", 4, "DuskColor", { KeyName = "duskcolor", Edit = { type = "VectorColor", category = "Dusk" } } )
-fuzzel[FuzzySortDistance] = function(str,...)
- return FuzzySort(str,fuzzel.dld,fal,...)
-end
-fuzzel.fsd = fuzzel[FuzzySortDistance]
+ self:NetworkVar( "Bool", 0, "DrawStars", { KeyName = "drawstars", Edit = { type = "Boolean", category = "Stars", order = 10 } } )
+ self:NetworkVar( "String", 0, "StarTexture", { KeyName = "startexture", Edit = { type = "Texture", group = "Stars", category = "Stars", order = 11 } } )
-fuzzel[FuzzySortRatio] = function(str,...)
- return FuzzySort(str,fuzzel.dlr,fal,...)
-end
-fuzzel.fsr = fuzzel[FuzzySortRatio]
+ self:NetworkVarElement( "Angle", 0, 'p', "StarScale", { KeyName = "starscale", Edit = { type = "Float", min = 0, max = 5, category = "Stars", order = 12 } } )
+ self:NetworkVarElement( "Angle", 0, 'y', "StarFade", { KeyName = "starfade", Edit = { type = "Float", min = 0, max = 5, category = "Stars", order = 13 } } )
+ self:NetworkVarElement( "Angle", 0, 'r', "StarSpeed", { KeyName = "starspeed", Edit = { type = "Float", min = 0, max = 5, category = "Stars", order = 14 } } )
+
+ self:NetworkVar( "Float", 1, "HDRScale", { KeyName = "hdrscale", Edit = { type = "Float", category = "Main", min = 0, max = 1, order = 4 } } )
+
+ --
+ -- Entity defaults
+ --
+ if ( SERVER ) then
+
+ self:SetTopColor( Vector( 0.2, 0.5, 1.0 ) )
+ self:SetBottomColor( Vector( 0.8, 1.0, 1.0 ) )
+ self:SetFadeBias( 1 )
+
+
+ self:SetSunNormal( Vector( 0.4, 0.0, 0.01 ) )
+ self:SetSunColor( Vector( 0.2, 0.1, 0.0 ) )
+ self:SetSunSize( 2.0 )
+
+ self:SetDuskColor( Vector( 1.0, 0.2, 0.0 ) )
+ self:SetDuskScale( 1 )
+ self:SetDuskIntensity( 1 )
+
+ self:SetDrawStars( true )
+ self:SetStarSpeed( 0.01 )
+ self:SetStarScale( 0.5 )
+ self:SetStarFade( 1.5 )
+ self:SetStarTexture( "skybox/starfield" )
+
+ self:SetHDRScale( 0.66 )
+
+ end
-fuzzel[FuzzyAutocompleteDistance] = function(str, ...)
- return FuzzySort(str,fuzzel.dld,tru,...)
end
-fuzzel.fad = fuzzel[FuzzyAutocompleteDistance]
-fuzzel[FuzzyAutocompleteRatio] = function(str,...)
- return FuzzySort(str,fuzzel.dlr,tru,...)
+function ENT:Initialize()
end
-fuzzel.far = fuzzel[FuzzyAutocompleteRatio]
-return fuzzel
-]]
+function ENT:KeyValue( key, value )
-local str4 = [[
-local function safe_str (str)
- str = string.gsub(str,"\\", "\\\\")
- str = string.gsub(str,"\a", "\\a")
- str = string.gsub(str,"\b", "\\b")
- str = string.gsub(str,"\f", "\\f")
- str = string.gsub(str,"\n", "\\n")
- str = string.gsub(str,"\r", "\\r")
- str = string.gsub(str,"\t", "\\t")
- str = string.gsub(str,"\v", "\\v")
- str = string.gsub(str,"\'", "\\'")
- str = string.gsub(str,"\"", "\\\"")
- return str
-end
-]]
+ if ( self:SetNetworkKeyValue( key, value ) ) then
+ return
+ end
+
+ -- TODO: sunposmethod
+ -- 0 : "Custom - Use the Sun Normal to position the sun"
+ -- 1 : "Automatic - Find a env_sun entity and use that"
-local str6 = [[
-local function findsomenewcharacters(str)
- for character in string.gmatch(str,".") do
- if character == "\n\\t\n" then
- print("I found a newline!")
- end
- end
end
-]]
---[[
-local function a(b)
- b = string.gsub(b, "\\", "\\\\")
- b = string.gsub(b, "\7", "\\\7")
- b = string.gsub(b, "\8", "\\\8")
- b = string.gsub(b, "\12", "\\\12")
- b = string.gsub(b, "\10", "\10")
- b = string.gsub(b, "\13", "\10")
- b = string.gsub(b, "\9", "\\\9")
- b = string.gsub(b, "\11", "\\\11")
- b = string.gsub(b, "\'", "\\\'")
- b = string.gsub(b, "\"", "\\\"")
-
- return b
+
+function ENT:Think()
+
+ --
+ -- Find an env_sun - if we don't already have one.
+ --
+ if ( SERVER && self.EnvSun == nil ) then
+
+ -- so this closure only gets called once - even if it fails
+ self.EnvSun = false
+
+ local list = ents.FindByClass( "env_sun" )
+ if ( #list > 0 ) then
+ self.EnvSun = list[1]
+ end
+
+ end
+
+ --
+ -- If we have a sun - force our sun normal to its value
+ --
+ if ( SERVER && IsValid( self.EnvSun ) ) then
+
+ local vec = self.EnvSun:GetInternalVariable( "m_vDirection" )
+
+ if ( isvector( vec ) ) then
+ self:SetSunNormal( vec )
+ end
+
+ end
+
+ --
+ -- Become the active sky again if we're not already
+ --
+ if ( CLIENT && g_SkyPaint != self ) then
+
+ if ( !IsValid( g_SkyPaint ) ) then
+ g_SkyPaint = self
+ end
+
+ end
+
end
-]]
-local f5 = io.open("../src/glum.lua", "r")
-local str5 = f5:read("*a")
-f5:close()
+--
+-- To prevent server insanity - only let admins edit the sky.
+--
+function ENT:CanEditVariables( ply )
+
+ return ply:IsAdmin()
---print("Glum:")
---print(glum)
---print(glum.minify)
---local f = glum.minify(str5)
---print(string.dump(loadstring(f)))
+end
+
+]]
---print(glum.minify(str5))
-local min = glum.minify(str5)
-local comp = glum.uglify(min)
-print(comp)
+local min = glum.minify(str)
+--local comp = glum.uglify(min)
+print(min)
--[[
local fuzzel = loadstring(f)()