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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:02:00 -0400
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:02:00 -0400
commit7e5db609550cca0d8b8a76c4bf78ba4658962167 (patch)
tree4df54e0c4eccff0b022e0732c258b7b193fd6cfe /entities/weapons/bobs_scoped_base/cl_init.lua
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Initial commit
Diffstat (limited to 'entities/weapons/bobs_scoped_base/cl_init.lua')
-rw-r--r--entities/weapons/bobs_scoped_base/cl_init.lua9
1 files changed, 9 insertions, 0 deletions
diff --git a/entities/weapons/bobs_scoped_base/cl_init.lua b/entities/weapons/bobs_scoped_base/cl_init.lua
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+++ b/entities/weapons/bobs_scoped_base/cl_init.lua
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+include('shared.lua')
+
+SWEP.PrintName = "" // 'Nice' Weapon name (Shown on HUD)
+SWEP.Slot = 4 // Slot in the weapon selection menu
+SWEP.SlotPos = 1 // Position in the slot
+SWEP.DrawAmmo = true // Should draw the default HL2 ammo counter // Should draw the default crosshair
+SWEP.DrawWeaponInfoBox = true // Should draw the weapon info box
+SWEP.BounceWeaponIcon = true // Should the weapon icon bounce?
+SWEP.CSMuzzleFlashes = true \ No newline at end of file