summaryrefslogtreecommitdiff
path: root/ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua
diff options
context:
space:
mode:
authorScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
committerScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
commite8fc8b5bf824ed3283dede946e66f5fd843d54ff (patch)
treecf935647c5c5ae0c44b30e8a1256df7799c41a5a /ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua
parent6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (diff)
downloadgmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.gz
gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.bz2
gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.zip
Some changes
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua')
-rw-r--r--ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua82
1 files changed, 82 insertions, 0 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua b/ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua
new file mode 100644
index 0000000..a333318
--- /dev/null
+++ b/ftp_gmstranded/entities/weapons/m9k_amd65/shared.lua
@@ -0,0 +1,82 @@
+-- Variables that are used on both client and server
+SWEP.Gun = ("m9k_amd65") -- must be the name of your swep
+if (GetConVar(SWEP.Gun.."_allowed")) != nil then
+ if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
+end
+SWEP.Category = "M9K Assault Rifles"
+SWEP.Author = ""
+SWEP.Contact = ""
+SWEP.Purpose = ""
+SWEP.Instructions = ""
+SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
+SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
+SWEP.PrintName = "AMD 65" -- Weapon name (Shown on HUD)
+SWEP.Slot = 2 -- Slot in the weapon selection menu
+SWEP.SlotPos = 24 -- Position in the slot
+SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
+SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
+SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
+SWEP.DrawCrosshair = true -- set false if you want no crosshair
+SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
+SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
+SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
+SWEP.HoldType = "ar2" -- how others view you carrying the weapon
+
+SWEP.ViewModelFOV = 70
+SWEP.ViewModelFlip = true
+SWEP.ViewModel = "models/weapons/v_amd_65.mdl" -- Weapon view model
+SWEP.WorldModel = "models/weapons/w_amd_65.mdl" -- Weapon world model
+SWEP.Base = "bobs_gun_base"
+SWEP.Spawnable = true
+SWEP.AdminSpawnable = true
+SWEP.FiresUnderwater = false
+
+SWEP.Primary.Sound = Sound("amd65.single") -- Script that calls the primary fire sound
+SWEP.Primary.RPM = 750 -- This is in Rounds Per Minute
+SWEP.Primary.ClipSize = 20 -- Size of a clip
+SWEP.Primary.DefaultClip = 60 -- Bullets you start with
+SWEP.Primary.KickUp = .7 -- Maximum up recoil (rise)
+SWEP.Primary.KickDown = 0.2 -- Maximum down recoil (skeet)
+SWEP.Primary.KickHorizontal = 0.4 -- Maximum up recoil (stock)
+SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
+SWEP.Primary.Ammo = "ar2"
+
+SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more!
+
+SWEP.data = {} --The starting firemode
+SWEP.data.ironsights = 1
+
+SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
+SWEP.Primary.Damage = 31 -- Base damage per bullet
+SWEP.Primary.Spread = .021 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
+SWEP.Primary.IronAccuracy = .011 -- Ironsight accuracy, should be the same for shotguns
+
+
+SWEP.SelectiveFire = true
+
+//just cleaning up an empty spot that bugs me
+SWEP.VElements = {
+ ["element"] = { type = "Model", model = "models/Mechanics/wheels/wheel_speed_72.mdl", bone = "Havana Daydreamin", rel = "", pos = Vector(-0.15, -5.336, 1.608), angle = Angle(0, 0, 90), size = Vector(0.009, 0.009, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+
+SWEP.IronSightsPos = Vector(3.5, -2.21, 2.115)
+SWEP.IronSightsAng = Vector(-3.701, 0, 0)
+SWEP.SightsPos = Vector(3.5, -2.21, 2.115)
+SWEP.SightsAng = Vector(-3.701, 0, 0)
+SWEP.RunSightsPos = Vector(-5.198, -9.164, 0)
+SWEP.RunSightsAng = Vector(-8.825, -70, 0)
+
+
+if GetConVar("M9KDefaultClip") == nil then
+ print("M9KDefaultClip is missing! You may have hit the lua limit!")
+else
+ if GetConVar("M9KDefaultClip"):GetInt() != -1 then
+ SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
+ end
+end
+
+if GetConVar("M9KUniqueSlots") != nil then
+ if not (GetConVar("M9KUniqueSlots"):GetBool()) then
+ SWEP.SlotPos = 2
+ end
+end \ No newline at end of file