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| author | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
| commit | 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch) | |
| tree | dc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua | |
| parent | d73e78d8d98da223410f51f390549336554eb54d (diff) | |
| download | gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.gz gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.bz2 gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.zip | |
Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua b/ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua deleted file mode 100644 index 8e4a17a..0000000 --- a/ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua +++ /dev/null @@ -1,88 +0,0 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_intervention") -- must be the name of your swep but NO CAPITALS! -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Sniper Rifles" -SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "Intervention" -- Weapon name (Shown on HUD) -SWEP.Slot = 3 -- Slot in the weapon selection menu -SWEP.SlotPos = 42 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip -SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair -SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.BoltAction = true -- Is this a bolt action rifle? -SWEP.HoldType = "rpg" -- how others view you carrying the weapon --- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive --- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles - -SWEP.ViewModelFOV = 70 -SWEP.ViewModelFlip = true -SWEP.ViewModel = "models/weapons/v_snip_int.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_snip_int.mdl" -- Weapon world model -SWEP.Base = "bobs_scoped_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true - -SWEP.Primary.Sound = Sound("Weapon_INT.Single") -- script that calls the primary fire sound -SWEP.Primary.RPM = 35 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 5 -- Size of a clip -SWEP.Primary.DefaultClip = 60 -- Bullets you start with -SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = .6 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = .4 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = false -- Automatic/Semi Auto -SWEP.Primary.Ammo = "SniperPenetratedRound" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun --- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets - -SWEP.Secondary.ScopeZoom = 10 -SWEP.Secondary.UseACOG = false -- Choose one scope type -SWEP.Secondary.UseMilDot = true -- I mean it, only one -SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all -SWEP.Secondary.UseParabolic = false -SWEP.Secondary.UseElcan = false -SWEP.Secondary.UseGreenDuplex = false -SWEP.Secondary.UseAimpoint = false -SWEP.Secondary.UseMatador = false - -SWEP.data = {} -SWEP.data.ironsights = 1 -SWEP.ScopeScale = 0.7 - -SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull -SWEP.Primary.Damage = 95 --base damage per bullet -SWEP.Primary.Spread = .01 --define from-the-hip accuracy 1 is terrible, .0001 is exact) -SWEP.Primary.IronAccuracy = .0001 -- ironsight accuracy, should be the same for shotguns - --- enter iron sight info and bone mod info below - -SWEP.IronSightsPos = Vector (2.2263, -0.0007, 0.115) -SWEP.IronSightsAng = Vector (0, 0, 0) -SWEP.SightsPos = Vector (2.2263, -0.0007, 0.115) -SWEP.SightsAng = Vector (0, 0, 0) -SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 1.3965) -SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10) - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end -end
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