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authorScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
committerScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
commite8fc8b5bf824ed3283dede946e66f5fd843d54ff (patch)
treecf935647c5c5ae0c44b30e8a1256df7799c41a5a /ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua
parent6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (diff)
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Some changes
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua')
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diff --git a/ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua b/ftp_gmstranded/entities/weapons/m9k_intervention/shared.lua
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+-- Variables that are used on both client and server
+SWEP.Gun = ("m9k_intervention") -- must be the name of your swep but NO CAPITALS!
+if (GetConVar(SWEP.Gun.."_allowed")) != nil then
+ if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
+end
+SWEP.Category = "M9K Sniper Rifles"
+SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu"
+SWEP.Contact = ""
+SWEP.Purpose = ""
+SWEP.Instructions = ""
+SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
+SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
+SWEP.PrintName = "Intervention" -- Weapon name (Shown on HUD)
+SWEP.Slot = 3 -- Slot in the weapon selection menu
+SWEP.SlotPos = 42 -- Position in the slot
+SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
+SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
+SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
+SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip
+SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
+SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better
+SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
+SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
+SWEP.BoltAction = true -- Is this a bolt action rifle?
+SWEP.HoldType = "rpg" -- how others view you carrying the weapon
+-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
+-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
+
+SWEP.ViewModelFOV = 70
+SWEP.ViewModelFlip = true
+SWEP.ViewModel = "models/weapons/v_snip_int.mdl" -- Weapon view model
+SWEP.WorldModel = "models/weapons/w_snip_int.mdl" -- Weapon world model
+SWEP.Base = "bobs_scoped_base"
+SWEP.Spawnable = true
+SWEP.AdminSpawnable = true
+
+SWEP.Primary.Sound = Sound("Weapon_INT.Single") -- script that calls the primary fire sound
+SWEP.Primary.RPM = 35 -- This is in Rounds Per Minute
+SWEP.Primary.ClipSize = 5 -- Size of a clip
+SWEP.Primary.DefaultClip = 60 -- Bullets you start with
+SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise)
+SWEP.Primary.KickDown = .6 -- Maximum down recoil (skeet)
+SWEP.Primary.KickHorizontal = .4 -- Maximum up recoil (stock)
+SWEP.Primary.Automatic = false -- Automatic/Semi Auto
+SWEP.Primary.Ammo = "SniperPenetratedRound" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
+-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
+
+SWEP.Secondary.ScopeZoom = 10
+SWEP.Secondary.UseACOG = false -- Choose one scope type
+SWEP.Secondary.UseMilDot = true -- I mean it, only one
+SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all
+SWEP.Secondary.UseParabolic = false
+SWEP.Secondary.UseElcan = false
+SWEP.Secondary.UseGreenDuplex = false
+SWEP.Secondary.UseAimpoint = false
+SWEP.Secondary.UseMatador = false
+
+SWEP.data = {}
+SWEP.data.ironsights = 1
+SWEP.ScopeScale = 0.7
+
+SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
+SWEP.Primary.Damage = 95 --base damage per bullet
+SWEP.Primary.Spread = .01 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
+SWEP.Primary.IronAccuracy = .0001 -- ironsight accuracy, should be the same for shotguns
+
+-- enter iron sight info and bone mod info below
+
+SWEP.IronSightsPos = Vector (2.2263, -0.0007, 0.115)
+SWEP.IronSightsAng = Vector (0, 0, 0)
+SWEP.SightsPos = Vector (2.2263, -0.0007, 0.115)
+SWEP.SightsAng = Vector (0, 0, 0)
+SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 1.3965)
+SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10)
+
+if GetConVar("M9KDefaultClip") == nil then
+ print("M9KDefaultClip is missing! You may have hit the lua limit!")
+else
+ if GetConVar("M9KDefaultClip"):GetInt() != -1 then
+ SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
+ end
+end
+
+if GetConVar("M9KUniqueSlots") != nil then
+ if not (GetConVar("M9KUniqueSlots"):GetBool()) then
+ SWEP.SlotPos = 2
+ end
+end \ No newline at end of file