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| author | Scott <scotth0828@gmail.com> | 2016-04-30 20:31:37 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-04-30 20:31:37 -0400 |
| commit | e8fc8b5bf824ed3283dede946e66f5fd843d54ff (patch) | |
| tree | cf935647c5c5ae0c44b30e8a1256df7799c41a5a /ftp_gmstranded/entities/weapons/m9k_m24/shared.lua | |
| parent | 6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (diff) | |
| download | gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.gz gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.bz2 gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.zip | |
Some changes
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_m24/shared.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/m9k_m24/shared.lua | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_m24/shared.lua b/ftp_gmstranded/entities/weapons/m9k_m24/shared.lua new file mode 100644 index 0000000..6c7cf25 --- /dev/null +++ b/ftp_gmstranded/entities/weapons/m9k_m24/shared.lua @@ -0,0 +1,89 @@ +-- Variables that are used on both client and server +SWEP.Gun = ("m9k_m24") -- must be the name of your swep but NO CAPITALS! +if (GetConVar(SWEP.Gun.."_allowed")) != nil then + if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end +end +SWEP.Category = "M9K Sniper Rifles" +SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu" +SWEP.Contact = "" +SWEP.Purpose = "" +SWEP.Instructions = "" +SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models +SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models +SWEP.PrintName = "M24" -- Weapon name (Shown on HUD) +SWEP.Slot = 3 -- Slot in the weapon selection menu +SWEP.SlotPos = 43 -- Position in the slot +SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter +SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box +SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? +SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip +SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair +SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better +SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up +SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon +SWEP.BoltAction = true -- Is this a bolt action rifle? +SWEP.HoldType = "rpg" -- how others view you carrying the weapon +-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive +-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles + +SWEP.ViewModelFOV = 70 +SWEP.ViewModelFlip = true +SWEP.ViewModel = "models/weapons/v_dmg_m24s.mdl" -- Weapon view model +SWEP.WorldModel = "models/weapons/w_snip_m24_6.mdl" -- Weapon world model +SWEP.Base = "bobs_scoped_base" +SWEP.Spawnable = true +SWEP.AdminSpawnable = true + +SWEP.Primary.Sound = Sound("Dmgfok_M24SN.Single") -- script that calls the primary fire sound +SWEP.Primary.RPM = 40 -- This is in Rounds Per Minute +SWEP.Primary.ClipSize = 5 -- Size of a clip +SWEP.Primary.DefaultClip = 60 -- Bullets you start with +SWEP.Primary.KickUp = .6 -- Maximum up recoil (rise) +SWEP.Primary.KickDown = .6 -- Maximum down recoil (skeet) +SWEP.Primary.KickHorizontal = .6 -- Maximum up recoil (stock) +SWEP.Primary.Automatic = false -- Automatic/Semi Auto +SWEP.Primary.Ammo = "SniperPenetratedRound" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun +-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets + +SWEP.Secondary.ScopeZoom = 9 +SWEP.Secondary.UseACOG = false -- Choose one scope type +SWEP.Secondary.UseMilDot = true -- I mean it, only one +SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all +SWEP.Secondary.UseParabolic = false +SWEP.Secondary.UseElcan = false +SWEP.Secondary.UseGreenDuplex = false +SWEP.Secondary.UseAimpoint = false +SWEP.Secondary.UseMatador = false + +SWEP.data = {} +SWEP.data.ironsights = 1 +SWEP.ScopeScale = 0.7 +SWEP.ReticleScale = 0.6 + +SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull +SWEP.Primary.Damage = 97 --base damage per bullet +SWEP.Primary.Spread = .01 --define from-the-hip accuracy 1 is terrible, .0001 is exact) +SWEP.Primary.IronAccuracy = .000115 -- ironsight accuracy, should be the same for shotguns + +-- enter iron sight info and bone mod info below + +SWEP.IronSightsPos = Vector (2.894, 0, 1.7624) +SWEP.IronSightsAng = Vector (0, 0, 0) +SWEP.SightsPos = Vector (2.894, 0, 1.7624) +SWEP.SightsAng = Vector (0, 0, 0) +SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 2.3965) +SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10) + +if GetConVar("M9KDefaultClip") == nil then + print("M9KDefaultClip is missing! You may have hit the lua limit!") +else + if GetConVar("M9KDefaultClip"):GetInt() != -1 then + SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() + end +end + +if GetConVar("M9KUniqueSlots") != nil then + if not (GetConVar("M9KUniqueSlots"):GetBool()) then + SWEP.SlotPos = 2 + end +end
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