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authorScott <scotth0828@gmail.com>2016-05-21 17:43:47 -0400
committerScott <scotth0828@gmail.com>2016-05-21 17:43:47 -0400
commit10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch)
treedc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/entities/weapons/m9k_m416
parentd73e78d8d98da223410f51f390549336554eb54d (diff)
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Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_m416')
-rw-r--r--ftp_gmstranded/entities/weapons/m9k_m416/shared.lua83
1 files changed, 0 insertions, 83 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_m416/shared.lua b/ftp_gmstranded/entities/weapons/m9k_m416/shared.lua
deleted file mode 100644
index 3849658..0000000
--- a/ftp_gmstranded/entities/weapons/m9k_m416/shared.lua
+++ /dev/null
@@ -1,83 +0,0 @@
--- Variables that are used on both client and server
-SWEP.Gun = ("m9k_m416") -- must be the name of your swep but NO CAPITALS!
-if (GetConVar(SWEP.Gun.."_allowed")) != nil then
- if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
-end
-SWEP.Category = "M9K Assault Rifles"
-SWEP.Author = ""
-SWEP.Contact = ""
-SWEP.Purpose = ""
-SWEP.Instructions = ""
-SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
-SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
-SWEP.PrintName = "HK 416" -- Weapon name (Shown on HUD)
-SWEP.Slot = 2 -- Slot in the weapon selection menu
-SWEP.SlotPos = 36 -- Position in the slot
-SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
-SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
-SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
-SWEP.DrawCrosshair = true -- set false if you want no crosshair
-SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
-SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
-SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
-SWEP.HoldType = "ar2" -- how others view you carrying the weapon
--- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
--- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
-
-SWEP.ViewModelFOV = 70
-SWEP.ViewModelFlip = false
-SWEP.ViewModel = "models/weapons/v_hk416rif.mdl" -- Weapon view model
-SWEP.WorldModel = "models/weapons/w_hk_416.mdl" -- Weapon world model
-SWEP.ShowWorldModel = true
-SWEP.Base = "bobs_gun_base"
-SWEP.Spawnable = true
-SWEP.AdminSpawnable = true
-SWEP.FiresUnderwater = false
-
-SWEP.Primary.Sound = Sound("hk416weapon.UnsilSingle") -- Script that calls the primary fire sound
-SWEP.Primary.SilencedSound = Sound("hk416weapon.SilencedSingle")
-SWEP.Primary.RPM = 800 -- This is in Rounds Per Minute
-SWEP.Primary.ClipSize = 30 -- Size of a clip
-SWEP.Primary.DefaultClip = 60 -- Bullets you start with
-SWEP.Primary.KickUp = 0.4 -- Maximum up recoil (rise)
-SWEP.Primary.KickDown = 0.4 -- Maximum down recoil (skeet)
-SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock)
-SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
-SWEP.CanBeSilenced = true
-SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
--- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
-
-SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more!
-
-SWEP.data = {} --The starting firemode
-SWEP.data.ironsights = 1
-
-SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
-SWEP.Primary.Damage = 30 -- Base damage per bullet
-SWEP.Primary.Spread = .025 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
-SWEP.Primary.IronAccuracy = .015 -- Ironsight accuracy, should be the same for shotguns
-
--- Enter iron sight info and bone mod info below
-SWEP.IronSightsPos = Vector(-2.892, -2.132, 0.5)
-SWEP.IronSightsAng = Vector(-0.033, 0.07, 0)
-SWEP.SightsPos = Vector(-2.892, -2.132, 0.5)
-SWEP.SightsAng = Vector(-0.033, 0.07, 0)
-SWEP.RunSightsPos = Vector(2.125, -0.866, 1.496)
-SWEP.RunSightsAng = Vector(-18.08, 30.59, 0)
-
-SWEP.SelectiveFire = true
-
-if GetConVar("M9KDefaultClip") == nil then
- print("M9KDefaultClip is missing! You may have hit the lua limit!")
-else
- if GetConVar("M9KDefaultClip"):GetInt() != -1 then
- SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
- end
-end
-
-
-if GetConVar("M9KUniqueSlots") != nil then
- if not (GetConVar("M9KUniqueSlots"):GetBool()) then
- SWEP.SlotPos = 2
- end
-end \ No newline at end of file