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authorScott <scotth0828@gmail.com>2016-05-21 17:43:47 -0400
committerScott <scotth0828@gmail.com>2016-05-21 17:43:47 -0400
commit10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch)
treedc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua
parentd73e78d8d98da223410f51f390549336554eb54d (diff)
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Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua')
-rw-r--r--ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua125
1 files changed, 0 insertions, 125 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua b/ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua
deleted file mode 100644
index 3d23239..0000000
--- a/ftp_gmstranded/entities/weapons/m9k_minigun/shared.lua
+++ /dev/null
@@ -1,125 +0,0 @@
--- Variables that are used on both client and server
-SWEP.Gun = ("m9k_minigun") -- must be the name of your swep but NO CAPITALS!
-if (GetConVar(SWEP.Gun.."_allowed")) != nil then
- if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
-end
-SWEP.Category = "M9K Machine Guns"
-SWEP.Author = ""
-SWEP.Contact = ""
-SWEP.Purpose = ""
-SWEP.Instructions = ""
-SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
-SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
-SWEP.PrintName = "M134 Minigun" -- Weapon name (Shown on HUD)
-SWEP.Slot = 3 -- Slot in the weapon selection menu
-SWEP.SlotPos = 37 -- Position in the slot
-SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
-SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
-SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
-SWEP.DrawCrosshair = true -- set false if you want no crosshair
-SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
-SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
-SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
-SWEP.HoldType = "crossbow" -- how others view you carrying the weapon
--- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
--- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
-
-SWEP.ViewModelFOV = 65
-SWEP.ViewModelFlip = false
-SWEP.ViewModel = "models/weapons/v_minigunvulcan.mdl" -- Weapon view model
-SWEP.WorldModel = "models/weapons/w_m134_minigun.mdl" -- Weapon world model
-SWEP.Base = "bobs_gun_base"
-SWEP.Spawnable = true
-SWEP.AdminSpawnable = true
-SWEP.FiresUnderwater = false
-
-SWEP.Primary.Sound = Sound("BlackVulcan.Single") -- Script that calls the primary fire sound
-SWEP.Primary.RPM = 3500 -- This is in Rounds Per Minute
-SWEP.Primary.ClipSize = 100 -- Size of a clip
-SWEP.Primary.DefaultClip = 200 -- Bullets you start with
-SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
-SWEP.Primary.KickDown = 0.6 -- Maximum down recoil (skeet)
-SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock)
-SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
-SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
--- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
-
-SWEP.Secondary.IronFOV = 0 -- How much you 'zoom' in. Less is more!
-
-SWEP.data = {} --The starting firemode
-SWEP.data.ironsights = 1
-
-SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
-SWEP.Primary.Damage = 25 -- Base damage per bullet
-SWEP.Primary.Spread = .035 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
-SWEP.Primary.IronAccuracy = .035 -- Ironsight accuracy, should be the same for shotguns
-
--- Enter iron sight info and bone mod info below
-SWEP.RunSightsPos = Vector(0, -11.148, -8.033)
-SWEP.RunSightsAng = Vector(55.082, 0, 0)
-
-if ((gmod.GetGamemode().Name) == "Murderthon 9000") or ((gmod.GetGamemode().Name) == "Murderthon 9000 beta") then
- SWEP.Primary.ClipSize = 100 -- Size of a clip
- SWEP.Primary.DefaultClip = 200 -- Bullets you start with
-else
- SWEP.Primary.ClipSize = 300 -- Size of a clip
- SWEP.Primary.DefaultClip = 600 -- Bullets you start with
-end
-
-function SWEP:Reload()
-
- self.Weapon:DefaultReload(ACT_VM_RELOAD)
- if !self.Owner:IsNPC() then
- self.ResetSights = CurTime() + self.Owner:GetViewModel():SequenceDuration() end
- if ( self.Weapon:Clip1() < self.Primary.ClipSize ) and !self.Owner:IsNPC() then
- -- When the current clip < full clip and the rest of your ammo > 0, then
- self.Owner:SetFOV( 0, 0.3 )
- -- Zoom = 0
- self:SetIronsights(false)
- -- Set the ironsight to false
- self.Weapon:SetNWBool("Reloading", true)
- end
- local waitdammit = (self.Owner:GetViewModel():SequenceDuration())
- self:MiniGunIdle(waitdammit)
-end
-
-function SWEP:MiniGunIdle(wait)
- timer.Simple(wait + .05, function()
- if self.Weapon != nil then
- self.Weapon:SetNWBool("Reloading", false)
- if SERVER then
- self.Weapon:SendWeaponAnim( ACT_VM_IDLE )
- else return end end
- end)
-end
-
-function SWEP:IronSight()
-
- if self.Owner:KeyDown(IN_SPEED) and not (self.Weapon:GetNWBool("Reloading")) then // If you run then
- self.Weapon:SetNextPrimaryFire(CurTime()+0.5) // Make it so you can't shoot for another quarter second
- self.IronSightsPos = self.RunSightsPos // Hold it down
- self.IronSightsAng = self.RunSightsAng // Hold it down
- self:SetIronsights(true, self.Owner) // Set the ironsight true
- self.Owner:SetFOV( 0, 0.3 ) // Reset FOV
- end
-
- if self.Owner:KeyReleased(IN_SPEED) then // If you stop running then
- self:SetIronsights(false, self.Owner) // Set the ironsight true
- self.Owner:SetFOV( 0, 0.3 ) // Reset FOV
- end
-
-end
-
-if GetConVar("M9KDefaultClip") == nil then
- print("M9KDefaultClip is missing! You may have hit the lua limit!")
-else
- if GetConVar("M9KDefaultClip"):GetInt() != -1 then
- SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
- end
-end
-
-if GetConVar("M9KUniqueSlots") != nil then
- if not (GetConVar("M9KUniqueSlots"):GetBool()) then
- SWEP.SlotPos = 2
- end
-end \ No newline at end of file