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authorScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
committerScott <scotth0828@gmail.com>2016-04-30 20:31:37 -0400
commite8fc8b5bf824ed3283dede946e66f5fd843d54ff (patch)
treecf935647c5c5ae0c44b30e8a1256df7799c41a5a /ftp_gmstranded/gamemode/combinations2.lua
parent6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (diff)
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+
+/* ------------------------ Pistol Gun Lab ------------------------*/
+
+/* M9k USP */
+local COMBI = {}
+
+COMBI.Name = "USP Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 16
+COMBI.SkillReq["Hunting"] = 12
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_usp"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k Luger */
+local COMBI = {}
+
+COMBI.Name = "Luger"
+COMBI.Description = "A refined version of a pistol, Also German made!"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 17
+COMBI.SkillReq["Hunting"] = 13
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_luger"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k Colt1911 */
+local COMBI = {}
+
+COMBI.Name = "Colt Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 16
+COMBI.SkillReq["Hunting"] = 12
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_colt1911"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Glock */
+local COMBI = {}
+
+COMBI.Name = "Glock Pistol"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 20
+COMBI.SkillReq["Hunting"] = 16
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_glock"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Remington 1858 */
+local COMBI = {}
+
+COMBI.Name = "Remington 1858"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+COMBI.SkillReq["Hunting"] = 20
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_remington1858"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* M9k S W Model 3 Russian */
+local COMBI = {}
+
+COMBI.Name = "S W Model 3 Russian"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 20
+COMBI.SkillReq["Hunting"] = 17
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_model3russian"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Satan */
+local COMBI = {}
+
+COMBI.Name = "Satan Revolver"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 30
+COMBI.SkillReq["Hunting"] = 25
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_m29satan"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Deagle */
+local COMBI = {}
+
+COMBI.Name = "Deagle"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Gold Gunslide"] = 1
+COMBI.Req["Gold Gungrip"] = 1
+COMBI.Req["Gold Gunbarrel"] = 1
+COMBI.Req["Gold Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 35
+COMBI.SkillReq["Hunting"] = 28
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_deagle"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Raging Bull */
+local COMBI = {}
+
+COMBI.Name = "Raging Bull"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 40
+COMBI.SkillReq["Hunting"] = 32
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_ragingbull"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+
+/* M9k Scoped Raging Bull */
+local COMBI = {}
+
+COMBI.Name = "Scoped Raging Bull"
+COMBI.Description = "A refined version of a pistol"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["PLatinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+COMBI.SkillReq["Hunting"] = 32
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_scoped_taurus"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* ------------------------ SMG Gun Lab ------------------------*/
+
+/* M9k P90 */
+local COMBI = {}
+
+COMBI.Name = "P90"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Tech Gunslide"] = 1
+COMBI.Req["Tech Gungrip"] = 1
+COMBI.Req["Tech Gunbarrel"] = 1
+COMBI.Req["Tech Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+COMBI.SkillReq["Hunting"] = 20
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_smgp90"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k Magdul PDR */
+local COMBI = {}
+
+COMBI.Name = "Magdul PDR"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Silver Gunslide"] = 1
+COMBI.Req["Silver Gungrip"] = 1
+COMBI.Req["Silver Gunbarrel"] = 1
+COMBI.Req["Silver Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 35
+COMBI.SkillReq["Hunting"] = 30
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_magpulpdr"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+
+
+/* M9k MP90 */
+local COMBI = {}
+
+COMBI.Name = "MP90"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Gold Gunslide"] = 1
+COMBI.Req["Gold Gungrip"] = 1
+COMBI.Req["Gold Gunbarrel"] = 1
+COMBI.Req["Gold Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 45
+COMBI.SkillReq["Hunting"] = 40
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_mp9"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+ /*FN FAL*/
+local COMBI = {}
+
+COMBI.Name = "FN FAL"
+COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot."
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 60
+COMBI.SkillReq["Hunting"] = 50
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_fal"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k KRISS Vector */
+local COMBI = {}
+
+COMBI.Name = "KRISS Vector"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+COMBI.Req["Steel Reflex Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+COMBI.SkillReq["Hunting"] = 45
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_vector"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k MP7 */
+local COMBI = {}
+
+COMBI.Name = "MP7"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Steel Gunslide"] = 1
+COMBI.Req["Steel Gungrip"] = 1
+COMBI.Req["Steel Gunbarrel"] = 1
+COMBI.Req["Steel Gunmagazine"] = 1
+COMBI.Req["Steel Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 60
+COMBI.SkillReq["Hunting"] = 50
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_mp7"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* M9k Honey Badger */
+local COMBI = {}
+
+COMBI.Name = "Honey Badger"
+COMBI.Description = "A refined version of an SMG"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 70
+COMBI.SkillReq["Hunting"] = 60
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_honeybadger"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* ------------------------ High Tech Gun Lab ------------------------*/
+
+/* M9k Winchester */
+local COMBI = {}
+
+COMBI.Name = "Winchester Rifle"
+COMBI.Description = "A refined version of an Assault Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Steel"] = 100
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 90
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_winchester73"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k Vikhr */
+local COMBI = {}
+
+COMBI.Name = "Vikhr Rifle"
+COMBI.Description = "A refined version of an Assault Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Steel"] = 100
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 100
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_vikhr"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k Remington Sniper */
+local COMBI = {}
+
+COMBI.Name = "Remington Sniper"
+COMBI.Description = "A refined version of a Sniper Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Platinum"] = 150
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 150
+COMBI.SkillReq["Hunting"] = 70
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_remington7615p"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+
+/* M9k SVT Sniper */
+local COMBI = {}
+
+COMBI.Name = "SVT Sniper"
+COMBI.Description = "A refined version of a Sniper Rifle"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Platinum Gunslide"] = 1
+COMBI.Req["Platinum Gungrip"] = 1
+COMBI.Req["Platinum Gunbarrel"] = 1
+COMBI.Req["Platinum Gunmagazine"] = 1
+COMBI.Req["Platinum Weapon Scope"] = 1
+COMBI.Req["Platinum"] = 200
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 180
+COMBI.SkillReq["Hunting"] = 100
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "m9k_svt40"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+/* ------------------------ Ammo ------------------------*/
+
+/* Pistol ammo */
+local COMBI = {}
+
+COMBI.Name = "Pistol ammo"
+COMBI.Description = "If you wanna keep using the pistol, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 25
+COMBI.Req["Gunpowder"] = 15
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 10
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_pistol_large"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Crossbow Bolts */
+local COMBI = {}
+
+COMBI.Name = "Crossbow Bolts"
+COMBI.Description = "If you wanna keep using your Crossbow, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Stone"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_crossbow "
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Smg ammo */
+local COMBI = {}
+
+COMBI.Name = "SMG Ammo"
+COMBI.Description = "If you wanna keep using the smg, you'll need this"
+COMBI.Entity = "gms_smggunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Gunpowder"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 15
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_ammo_smg1_large"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* Revolver Ammo */
+local COMBI = {}
+
+COMBI.Name = "Revolver Ammo"
+COMBI.Description = "If you wanna keep using the revolvers, you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 50
+COMBI.Req["Gunpowder"] = 25
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 10
+
+COMBI.Texture = "gms_icons/item_ammo_pistol.png"
+COMBI.SwepClass = "item_ammo_357_large"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* Assault Rifle Ammo */
+local COMBI = {}
+
+COMBI.Name = "Assault Rifle Ammo"
+COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this"
+COMBI.Entity = "gms_cedargunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 10
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_ammo_ar2_large"
+
+GMS.RegisterCombi( COMBI, "gms_smggunlab" )
+
+/* Winchester Ammo */
+local COMBI = {}
+
+COMBI.Name = "Winchester Ammo"
+COMBI.Description = "If you wanna keep using your Winchester you'll need this"
+COMBI.Entity = "gms_hightechgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 10
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "m9k_ammo_winchester"
+
+GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
+
+/* Shotgun Ammo (HL2) */
+local COMBI = {}
+
+COMBI.Name = "Shotgun Ammo"
+COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this"
+COMBI.Entity = "gms_pistolgunlab"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 5
+COMBI.Req["Gunpowder"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 25
+
+COMBI.Texture = "gms_icons/item_ammo_smg1.png"
+COMBI.SwepClass = "item_box_buckshot"
+
+GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
+
+/* ------------------------------------------------------------------------Platinum workbench------------------------------------------------------------------------ */
+local COMBI = {}
+
+COMBI.Name = "Pickaxe of Djarex"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_platinumworkbench"
+
+COMBI.Req = {}
+COMBI.Req["Platinum"] = 25
+COMBI.Req ["Steel"] = 25
+COMBI.Req ["Gold"] = 25
+COMBI.Req["Elm"] = 50
+COMBI.Req["Mahogany"] = 50
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 50
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_pickaxeofdjarex"
+
+GMS.RegisterCombi( COMBI, "gms_platinumworkbench" )
+-------------------------------------------------------------Platinum Furnace------------------------------------
+local COMBI = {}
+
+COMBI.Name = "Pure Mithril"
+COMBI.Description = "The purest form of mithril able to be made"
+COMBI.Entity = "gms_platinumfurnace"
+
+COMBI.Req = {}
+COMBI.Req["Mithril_Ore"] = 2
+
+COMBI.Results = {}
+COMBI.Results["Pure_Mithril"] = 1
+
+GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
+
+local COMBI = {}
+
+COMBI.Name = "Pure Mithril x5"
+COMBI.Description = "The purest form of mithril able to be made"
+COMBI.Entity = "gms_platinumfurnace"
+
+COMBI.Req = {}
+COMBI.Req["Mithril_Ore"] = 10
+
+COMBI.Results = {}
+COMBI.Results["Pure_Mithril"] = 5
+
+GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
+
+local COMBI = {}
+
+COMBI.Name = "Pure Mithril x10"
+COMBI.Description = "The purest form of mithril able to be made"
+COMBI.Entity = "gms_platinumfurnace"
+
+COMBI.Req = {}
+COMBI.Req["Mithril_Ore"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Pure_Mithril"] = 10
+
+GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
+
+local COMBI = {}
+
+COMBI.Name = "All Pure Mithril"
+COMBI.Description = "Pure Mithril can be used to start of you industrial needs"
+COMBI.Entity = "gms_platinumfurnace"
+
+COMBI.Req = {}
+COMBI.Req["Mithril_Ore"] = 2
+
+COMBI.Results = {}
+COMBI.Results["Pure_Mithril"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_platinumfurnace" )
+
+
+----------------------------------------------------------------------Steel Workbench-----------------------------------------------
+local COMBI = {}
+
+COMBI.Name = "Bucket"
+COMBI.Description = "a simple bucket for simple needs"
+COMBI.Entity = "gms_steelworkbench"
+
+COMBI.Req = {}
+COMBI.Req["Steel"] = 30
+COMBI.Req["Wood"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 30
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_bucket"
+
+GMS.RegisterCombi ( COMBI, "gms_steelworkbench")
+
+
+---------------------------------------------------------------------------Obelisk----------------------------------
+/*Obelisk*/
+local COMBI = {}
+
+COMBI.Name = "Obelisk"
+COMBI.Description = "A broken down obelisk used to make basic runes"
+
+COMBI.Req = {}
+COMBI.Req["Strange_Stone"] = 50
+
+COMBI.Results = "gms_obelisk"
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.BuildSiteModel = "models/props_c17/gravestone_cross001b.mdl"
+
+GMS.RegisterCombi( COMBI, "Structures" )
+
+
+local COMBI = {}
+
+COMBI.Name = "Basic Rune"
+COMBI.Description = "the most basic rune used for inscribing"
+COMBI.Entity = "gms_obelisk"
+
+COMBI.Req = {}
+COMBI.Req["Strange_Stone"] = 5
+
+COMBI.Results = {}
+COMBI.Results["Basic_Rune"] = 1
+
+GMS.RegisterCombi ( COMBI, "gms_obelisk")
+
+local COMBI = {}
+
+COMBI.Name = "Chisel"
+COMBI.Description = "Effective in cutting stone"
+COMBI.Entity = "gms_obelisk"
+
+COMBI.Req = {}
+COMBI.Req["Iron"] = 30
+COMBI.Req["Wood"] = 5
+COMBI.Req["Strange_Stone"] = 5
+
+COMBI.SkillReq = {}
+COMBI.SkillReq["Weapon_Crafting"] = 40
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_chisel"
+
+GMS.RegisterCombi ( COMBI, "gms_obelisk")
+
+
+
+----------------------------------------------------------Mithril Factory-----------------------------------------------
+/*Mithril Factory*/
+local COMBI = {}
+
+COMBI.Name = "Mithril Factory"
+COMBI.Description = "A advanced factor for faster smelting"
+
+COMBI.Req = {}
+COMBI.Req["Pure_Mithril"] = 400
+COMBI.Req["Teak"] = 50
+
+COMBI.Results = "gms_mithrilfactory"
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer001a.mdl"
+
+GMS.RegisterCombi( COMBI, "Structures" )
+
+/* Allsmelt Copper */
+local COMBI = {}
+
+COMBI.Name = "All Copper"
+COMBI.Description = "Copper can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Copper_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Copper"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* Allsmelt Iron */
+local COMBI = {}
+
+COMBI.Name = "All Iron"
+COMBI.Description = "Iron can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Iron_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Iron"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* Allsmelt Tech */
+local COMBI = {}
+
+COMBI.Name = " All Tech "
+COMBI.Description = "Tech can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Tech_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Tech"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* All Silver */
+local COMBI = {}
+
+COMBI.Name = "All Silver"
+COMBI.Description = "Silver can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Silver_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Silver"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi ( COMBI, "gms_mithrilfactory" )
+
+/* All Gold */
+local COMBI = {}
+
+COMBI.Name = "All Gold"
+COMBI.Description = "Gold can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Gold_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Gold"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* All Steel */
+local COMBI = {}
+
+COMBI.Name = "All Steel"
+COMBI.Description = "Steel can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Steel_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Steel"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* All Platinum */
+local COMBI = {}
+
+COMBI.Name = "All Platinum"
+COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Platinum_Ore"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Platinum"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+/* All Pure Mithrill */
+local COMBI = {}
+
+COMBI.Name = "Pure_Mithril"
+COMBI.Description = "Pure Mithril can be used to start of you industrial needs"
+COMBI.Entity = "gms_mithrilfactory"
+
+COMBI.Req = {}
+COMBI.Req["Mithril_Ore"] = 2
+
+COMBI.Results = {}
+COMBI.Results["Pure_Mithril"] = 1
+
+COMBI.AllSmelt = true
+COMBI.Max = 50
+
+GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
+
+------------------------------------------------------------Mythril Workbench-----------------------------------------------
+
+local COMBI = {}
+
+COMBI.Name = "Mithril WorkBench"
+COMBI.Description = "A very basic industrial crafting station"
+
+COMBI.Req = {}
+COMBI.Req["Pure_Mithril"] = 200
+COMBI.Req["Teak"] = 20
+
+COMBI.Results = "gms_mithrilworkbench"
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.BuildSiteModel = "models/props_wasteland/kitchen_counter001c.mdl"
+
+GMS.RegisterCombi( COMBI, "Structures" )
+
+local COMBI = {}
+
+COMBI.Name = "Mithril Pickaxe"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_mithrilworkbench"
+
+COMBI.Req = {}
+COMBI.Req["Pure_Mithril"] = 50
+COMBI.Req["Teak"] = 25
+
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_mithrilpickaxe"
+
+GMS.RegisterCombi( COMBI, "gms_mithrilworkbench" )
+
+------------------------------------------------Rune Altar--------------------------------------
+local COMBI = {}
+
+COMBI.Name = "Rune Altar"
+COMBI.Description = "A basic Altar used for making runes"
+
+COMBI.Req = {}
+COMBI.Req["Strange_Stone"] = 100
+COMBI.Req["Stone"] = 500
+COMBI.Req["Basic_Rune"] = 10
+
+COMBI.Results = "gms_runealtar"
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.BuildSiteModel = "models/xqm/rails/cap.mdl"
+
+GMS.RegisterCombi( COMBI, "Structures" )
+
+ local COMBI = {}
+
+COMBI.Name = "Fire Rune"
+COMBI.Description = "A rune infused with the element of fire"
+COMBI.Entity = "gms_runealtar"
+
+COMBI.Req = {}
+COMBI.Req["Basic_Rune"] = 1
+COMBI.Req["Charcoal"] = 10
+COMBI.Req["Strange_Stone"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Fire_Rune"] = 1
+
+
+GMS.RegisterCombi( COMBI, "gms_runealtar" )
+
+local COMBI = {}
+
+COMBI.Name = "Water Rune"
+COMBI.Description = "A rune infused with the element of water"
+COMBI.Entity = "gms_runealtar"
+
+COMBI.Req = {}
+COMBI.Req["Basic_Rune"] = 1
+COMBI.Req["Water_Bottles"] = 10
+COMBI.Req["Strange_Stone"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Water_Rune"] = 1
+
+
+GMS.RegisterCombi( COMBI, "gms_runealtar" )
+
+local COMBI = {}
+
+COMBI.Name = "Air Rune"
+COMBI.Description = "A rune infused with the element of air"
+COMBI.Entity = "gms_runealtar"
+
+COMBI.Req = {}
+COMBI.Req["Basic_Rune"] = 1
+COMBI.Req["Dust"] = 10
+COMBI.Req["Strange_Stone"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Air_Rune"] = 1
+
+
+GMS.RegisterCombi( COMBI, "gms_runealtar" )
+
+local COMBI = {}
+
+COMBI.Name = "Earth Rune"
+COMBI.Description = "A rune infused with the element of earth"
+COMBI.Entity = "gms_runealtar"
+
+COMBI.Req = {}
+COMBI.Req["Basic_Rune"] = 1
+COMBI.Req["Wood"] = 10
+COMBI.Req["Strange_Stone"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Earth_Rune"] = 1
+
+GMS.RegisterCombi( COMBI, "gms_runealtar" )
+---------------------------------------------------Runic Infuser-----------------------------------
+local COMBI = {}
+
+COMBI.Name = "Runic Infuser"
+COMBI.Description = "A basic place for infusing tools"
+
+COMBI.Req = {}
+COMBI.Req["Strange_Stone"] = 200
+COMBI.Req["Stone"] = 200
+COMBI.Req["Basic_Rune"] = 20
+
+COMBI.Results = "gms_runicinfuser"
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.BuildSiteModel = "models/maxofs2d/hover_rings.mdl"
+
+GMS.RegisterCombi( COMBI, "Structures" )
+
+local COMBI = {}
+
+COMBI.Name = "Pickaxe Head"
+COMBI.Description = "it might be dull but it gets the job done"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Stone"] = 150
+COMBI.Req["Strange_Stone"] = 20
+
+COMBI.Results = {}
+COMBI.Results["Pickaxe_Head"] = 1
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+local COMBI = {}
+
+COMBI.Name = "Pickaxe Handle"
+COMBI.Description = "a sturdy handle for a sturdy tool"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Stone"] = 100
+COMBI.Req["Strange_Stone"] = 15
+
+COMBI.Results = {}
+COMBI.Results["Pickaxe_Handle"] = 1
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+local COMBI = {}
+
+COMBI.Name = "Air Rune Pickaxe"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Pickaxe_Head"] = 1
+COMBI.Req["Pickaxe_Handle"] = 1
+COMBI.Req["Air_Rune"] = 3
+COMBI.Req["Strange_Stone"] = 15
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_runeapickaxe"
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+local COMBI = {}
+
+COMBI.Name = "Earth Rune Pickaxe"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Pickaxe_Head"] = 1
+COMBI.Req["Pickaxe_Handle"] = 1
+COMBI.Req["Earth_Rune"] = 3
+COMBI.Req["Strange_Stone"] = 15
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_runeepickaxe"
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+local COMBI = {}
+
+COMBI.Name = "Fire Rune Pickaxe"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Pickaxe_Head"] = 1
+COMBI.Req["Pickaxe_Handle"] = 1
+COMBI.Req["Fire_Rune"] = 3
+COMBI.Req["Strange_Stone"] = 15
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_runefpickaxe"
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+local COMBI = {}
+
+COMBI.Name = "Water Rune Pickaxe"
+COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
+COMBI.Entity = "gms_runicinfuser"
+
+COMBI.Req = {}
+COMBI.Req["Pickaxe_Head"] = 1
+COMBI.Req["Pickaxe_Handle"] = 1
+COMBI.Req["Water_Rune"] = 3
+COMBI.Req["Strange_Stone"] = 15
+
+COMBI.Texture = "gms_icons/gms_weapon.png"
+COMBI.SwepClass = "gms_runewpickaxe"
+
+GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
+
+---------------------------------Grinding Stone--------------------
+local COMBI = {}
+
+COMBI.Name = "Dust x5"
+COMBI.Description = "A fine powder that floats through the wind"
+COMBI.Entity = "gms_grindingstone"
+
+COMBI.Req = {}
+COMBI.Req["Sand"] = 1
+
+COMBI.Results = {}
+COMBI.Results["Dust"] = 5
+
+GMS.RegisterCombi( COMBI, "gms_grindingstone" )
+
+
+
+
+
+
+
+
+