diff options
| author | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
| commit | 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch) | |
| tree | dc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/gamemode/init.lua | |
| parent | d73e78d8d98da223410f51f390549336554eb54d (diff) | |
| download | gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.gz gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.bz2 gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.zip | |
Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/gamemode/init.lua')
| -rw-r--r-- | ftp_gmstranded/gamemode/init.lua | 3257 |
1 files changed, 0 insertions, 3257 deletions
diff --git a/ftp_gmstranded/gamemode/init.lua b/ftp_gmstranded/gamemode/init.lua deleted file mode 100644 index 4051ca6..0000000 --- a/ftp_gmstranded/gamemode/init.lua +++ /dev/null @@ -1,3257 +0,0 @@ - --- Send clientside files -AddCSLuaFile( "shared.lua" ) -AddCSLuaFile( "cl_init.lua" ) -AddCSLuaFile( "cl_scoreboard.lua" ) -AddCSLuaFile( "cl_qmenu.lua" ) -AddCSLuaFile( "cl_panels.lua" ) -AddCSLuaFile( "cl_hud.lua" ) -AddCSLuaFile( "unlocks.lua" ) -AddCSLuaFile( "combinations.lua" ) -AddCSLuaFile( "combinations2.lua" ) -AddCSLuaFile( "combirenbuy.lua" ) -AddCSLuaFile( "combirensell.lua" ) -AddCSLuaFile( "time_weather.lua" ) -AddCSLuaFile( "cl_deathmenu.lua" ) - -include( "shared.lua" ) -include( "processes.lua" ) -include( "chatcommands.lua" ) --- include( "resources.lua" ) - ---Vars -GM.NextSaved = 0 -GM.NextLoaded = 0 - ---Locals -local PlayerMeta = FindMetaTable( "Player" ) -local EntityMeta = FindMetaTable( "Entity" ) - ---Tribes table -if ( !GM.Tribes ) then - GM.Tribes = GM.Tribes or {} - table.insert( GM.Tribes, { name = "The Stranded", color = Color( 200, 200, 0 ), password = false } ) - table.insert( GM.Tribes, { name = "Survivalists", color = Color( 225, 225, 225 ), password = false } ) - table.insert( GM.Tribes, { name = "Anonymous", color = Color( 0, 145, 145 ), password = false } ) - table.insert( GM.Tribes, { name = "The Gummies", color = Color( 255, 23, 0 ), password = false } ) - table.insert( GM.Tribes, { name = "The Dynamics", color = Color( 0, 72, 255 ), password = false } ) - table.insert( GM.Tribes, { name = "Scavengers", color = Color( 8, 255, 0 ), password = false } ) -end - -GM.AntlionBarrowSpawns = {} -GM.AntlionBarrowSpawns[ "gm_construct" ] = { Vector( -4321.8149, -2551.3449, 257.5130 ) } -GM.AntlionBarrowSpawns[ "gms_rollinghills" ] = { Vector( 3131.2876, -980.5972, 519.5605 ), Vector( -4225.0200, 6009.3516, 513.1411 ) } -GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ] -GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight_b1" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ] - -GM.AntlionBarrowSpawns[ "gms_nowhere2" ] = { Vector( 3918.7753, 5111.8149, 7.5218 ), Vector( -2061.3061, 4842.8325, 7.6148 ) } -GM.AntlionBarrowSpawns[ "gms_minisurvival_v2" ] = { Vector( -2818.7075, 3132.7507, -529.3529 ), Vector( -1423.5445, -1801.8461, -521.4026 ) } - -GM.AntlionBarrowSpawns[ "gms_coastal_outlands" ] = { - -Vector( 5682.056152, -504.173035, 181.781555 ), -Vector( 5960.534180, 10054.454102, 83.857697 ), -Vector( 2401.916504, 431.268372, -11125.555664 ), -Vector( 3803.869141, 7341.371094, -11190.447266 ), -Vector( 2804.810303, 12146.677734, -9125.259766 ), - -} - -GM.TreeSpawns = {} - -GM.TreeSpawns[ "gms_coastal_outlands" ] = { - -// The third coordinate is the height coordinate -// Always subtract 70 to the height coord if it is positive so that the tree will be touching the floor - -Vector( 1462.160522, -3664.370361, -10941.564453 ), -Vector( 3718.633545, -1710.644409, -11269.974609 ), -Vector( 3159.402588, 145.593597, -11045.797852 ), -Vector( 2519.847168, -547.534180, -11161.646484 ), -Vector( 4932.186035, 4456.111328, -11258.104492 ), -Vector( 4781.265137, 6047.670410, -11249.711914 ), -Vector( 3673.399170, 5922.402832, -11243.965820 ), -Vector( 3063.780273, 6409.881348, -11238.132813 ), -Vector( 5274.083496, 8890.347656, -10530.000000 ), -Vector( 5899.765137, 6888.799316, -10543.629883 ), -Vector( 6781.679199, 6864.066895, -10404.078125 ), -Vector( 7762.570313, 8027.228516, -9794.528320 ), -Vector( 3582.199219, 8849.200195, -10587.720703 ), -Vector( 2345.549072, 9190.130859, -9654.171875 ), -Vector( -184.908630, 9758.339844, -9654.647461 ), -Vector( -1548.173218, 10890.804688, -9306.844727 ), -Vector( -791.436951, 11616.236328, -9311.025391 ), -Vector( -1412.835571, 12691.185547, -9611.835938 ), -Vector( 504.700775, 13039.500977, -9156.863281 ), -Vector( 1297.606201, 12465.360352, -9147.304688 ), -Vector( 2329.148193, 11747.046875, -9157.968750 ), -Vector( 3458.504883, 9959.944336, -9299.968750 ), -Vector( 5360.672363, 4706.935547, 344.907623 ), -Vector( 4492.113281, 4696.718750, 319.830444 ), -Vector( 4619.547852, 5449.032715, 407.463806 ), -Vector( 5092.520508, 5595.101563, 535.216309 ), -Vector( 5451.174805, 4665.181152, 354.842255 ), -Vector( 4171.684570, 2509.103271, 370.570892 ), -Vector( 5031.233398, 1786.687256, 311.406921 ), -Vector( 4515.268555, 136.138535, 327.624390 ), -Vector( 2986.565674, -3083.914551, 866.749268 ), -Vector( 3086.577148, -7007.732910, 1510.264038 ), -Vector( 3577.333252, -9913.345703, 1559.749146 ), -Vector( 2075.320313, 9463.977539, 152.691238 ), -Vector( 7145.083008, 8708.809570, -9852.012695 ) - -} - -util.AddNetworkString('givePlayerWeapon') -util.AddNetworkString('givePlayerResource') - --- Give player weapons from grave -net.Receive('givePlayerWeapon', function(len, ply) - - local wepToGive = net.ReadString() - local wepSlot = net.ReadInt(32) - local weptbl = ply:GetEyeTrace().Entity.deathWeapons - table.remove(weptbl, wepSlot) - - ply:Give(wepToGive) - - - -end) - ---Give player resource from grave -net.Receive('givePlayerResource', function(len, ply) - - local ResToGive = net.ReadString() - local Amount = net.ReadInt(32) - local resSlot = net.ReadInt(32) - local restbl = ply:GetEyeTrace().Entity.deathResources - local tbl1 = string.Split(restbl[resSlot], " ") - local tbl2 = string.Split(tbl1[2], "x") - local amt = tbl2[2] - - ply:IncResource( ResToGive, Amount ) - - if (amt - Amount <= 0) then - - table.remove(restbl, resSlot) - else - amt = amt - Amount - restbl[resSlot] = tbl1[1] .. " x" .. amt - - end - - -end) - --- Custom anlion barrow auto placement -hook.Add( "InitPostEntity", "gms_custom_antspawns", function() - if ( !GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) then return end - for id, pos in pairs( GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) do - local ent = ents.Create( "gms_antlionbarrow" ) - ent:SetPos( pos ) - ent:Spawn() - ent.GMSAutoSpawned = true - ent:SetNetworkedString( "Owner", "World" ) - end - -end ) - --- Custom tree auto placement -hook.Add( "InitPostEntity", "gms_custom_treespawns", function() - - if ( !GAMEMODE.TreeSpawns[ game.GetMap() ] ) then return end - for id, pos in pairs( GAMEMODE.TreeSpawns[ game.GetMap() ] ) do - local ent = ents.Create( "gms_tree" ) - ent:SetPos( pos ) - ent:Spawn() - ent.GMSAutoSpawned = true - ent:SetNetworkedString( "Owner", "World" ) - end -end ) - --- Find tribe by ID -function GM.FindTribeByID( id ) - for tid, tabl in pairs( GAMEMODE.Tribes ) do - if ( tid == id ) then return tabl end - end - return false -end - --- Cancel process -concommand.Add( "gms_cancelprocess", function( ply, cmd, args ) ply:CancelProcess() end ) - -/* Menu toggles */ -function GM:ShowHelp( ply ) end -function GM:ShowTeam( ply ) end -function GM:ShowSpare1( ply ) end - -function GM:ShowSpare2( ply ) - if ( ply:GetNWBool( "AFK" ) ) then - GAMEMODE.AFK( ply, "gms_afk", {} ) - elseif ( ply:GetNWBool( "Sleeping" ) ) then - ply:Wakeup() - end - ply:CancelProcess() -end - - -/* ---------------------------------------------------------------------------------------------------- - Player Functions ----------------------------------------------------------------------------------------------------- */ - -function PlayerMeta:SendMessage( text, duration, color ) - if ( !IsValid( self ) ) then return end - local duration = duration or 3 - local color = color or color_white - - umsg.Start( "gms_sendmessage", self ) - umsg.String( text ) - umsg.Short( duration ) - umsg.String( color.r .. "," .. color.g .. "," .. color.b .. "," .. color.a ) - umsg.End() -end - -function PlayerMeta:OpenCombiMenu( str ) - umsg.Start( "gms_OpenCombiMenu", self ) - umsg.String( str ) - umsg.End() -end - -util.AddNetworkString('deathmenu') - -function PlayerMeta:DeathMenu( res, wep ) - net.Start('deathmenu') - net.WriteTable(res) - net.WriteTable(wep) - net.Send(self) -end - -function PlayerMeta:SendAchievement( text ) - umsg.Start( "gms_sendachievement", self ) - umsg.String( text ) - umsg.End() - - local sound = CreateSound( self, Sound( "music/hl1_song11.mp3" ) ) - sound:Play() - timer.Simple( 5.5, function() sound:Stop() end ) -end - -function PlayerMeta:SetSkill( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[ skill ] ) then self.Skills[ skill ] = 0 end - - if ( skill != "Survival" ) then - int = math.Clamp( int, 0, 200 ) - else - self.MaxResources = ( int * 5 ) + 25 - end - self.Skills[ skill ] = int - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() -end - -function PlayerMeta:GetSkill( skill ) - skill = string.Capitalize( skill ) - if ( skill == "Survival" ) then self:SetNWInt( skill, self.Skills[skill] ) end - return self.Skills[ skill ] or 0 -end - -function PlayerMeta:IncSkill( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[ skill ] ) then self:SetSkill( skill, 0 ) end - if ( !self.Experience[ skill ] ) then self:SetXP( skill, 0 ) end - - if ( skill != "Survival" ) then - int = math.Clamp( int, 0, 200 ) - for id = 1, int do self:IncXP( "Survival", 20 ) end - self:SendMessage( string.Replace( skill, "_", " " ) .. " +" .. int, 3, Color( 10, 200, 10, 255 ) ) - else - self.MaxResources = self.MaxResources + 5 - self:SendAchievement( "Level Up!" ) - end - - self.Skills[skill] = self.Skills[skill] + int - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() - - self:CheckForUnlocks() -end - -function PlayerMeta:DecSkill( skill, int ) - skill = string.Capitalize( skill ) - self.Skills[skill] = math.max( self.Skills[skill] - int, 0 ) - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() -end - -function PlayerMeta:SetXP( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[skill] ) then self:SetSkill( skill, 0 ) end - if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end - - self.Experience[skill] = int - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:GetXP( skill ) - skill = string.Capitalize( skill ) - return self.Experience[skill] or 0 -end - -function PlayerMeta:IncXP( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[skill] ) then self.Skills[skill] = 0 end - if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end - - if ( self.Experience[skill] + int >= 100 ) then - self.Experience[skill] = 0 - self:IncSkill( skill, 1 ) - else - self.Experience[skill] = self.Experience[skill] + int - end - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:DecXP( skill, int ) - skill = string.Capitalize( skill ) - self.Experience[skill] = self.Experience[skill] - int - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:SetResource( resource, int ) - resource = string.Capitalize( resource ) - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - - - self.Resources[resource] = int - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( int ) - umsg.End() -end - -function PlayerMeta:GetResource( resource ) - resource = string.Capitalize( resource ) - return self.Resources[ resource ] or 0 -end - -function PlayerMeta:IncResource( resource, int ) - resource = string.Capitalize( resource ) - - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - local all = self:GetAllResources() - local max = self.MaxResources - - if ( all + int > max ) then - self.Resources[resource] = self.Resources[resource] + ( max - all ) - self:DropResource( resource, ( all + int ) - max ) - self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) - else - self.Resources[resource] = self.Resources[resource] + int - end - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( self:GetResource( resource ) ) - umsg.End() -end - -function PlayerMeta:DecResource( resource, int ) - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - self.Resources[resource] = self.Resources[resource] - int - - local r = self.Resources[resource] - if ( resource == "Flashlight" and r < 1 ) then self:Flashlight( false ) end - if ( resource == "Batteries" ) then - local maxPow = 50 - if ( r ) then maxPow = math.min( maxPow + r * 50, 500 ) end - self.Power = math.min( self.Power, maxPow ) - self:UpdateNeeds() - end - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( self:GetResource( resource ) ) - umsg.End() -end - -function PlayerMeta:GetAllResources() - local num = 0 - - for k, v in pairs( self.Resources ) do - num = num + v - end - - return num -end - -function PlayerMeta:CreateBuildingSite( pos, angle, model, class, cost ) - local rep = ents.Create( "gms_buildsite" ) - rep:SetPos( pos ) - rep:SetAngles( angle ) - rep.Costs = cost - rep:Setup( model, class ) - rep:Spawn() - - rep.Player = self - rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() } - - self:SetNetworkedEntity( "Hasbuildingsite", rep ) - - SPropProtection.PlayerMakePropOwner( self , rep ) - return rep -end - -local NoDropModels = { - "models/props_c17/furniturefireplace001a.mdl", - "models/props_c17/factorymachine01.mdl", - "models/Gibs/airboat_broken_engine.mdl", - "models/props_c17/furniturestove001a.mdl", - "models/props_wasteland/controlroom_desk001b.mdl", - "models/props_c17/FurnitureFridge001a.mdl", - "models/props_lab/reciever_cart.mdl", - "models/props_trainstation/trainstation_clock001.mdl" -} - -function PlayerMeta:CreateStructureBuildingSite( pos, angle, model, class, cost, name ) - local rep = ents.Create( "gms_buildsite" ) - local str = ":" - for k, v in pairs( cost ) do - str = str .. "\n" .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - rep:SetAngles( angle ) - rep.Costs = cost - rep:Setup( model, class ) - rep:SetPos( pos ) - rep.Name = name - rep:SetNWString( "Name", name ) - rep:SetNWString( "Resources", str ) - rep:Spawn() - - local cormin, cormax = rep:WorldSpaceAABB() - local offset = cormax - cormin - - if ( model == "models/props_c17/FurnitureFridge001a.mdl" ) then pos = pos + Vector( 0, 0, 10 ) end - rep:SetPos( Vector( pos.x, pos.y, pos.z + ( offset.z / 2 ) ) ) - if ( !table.HasValue( NoDropModels, model ) ) then - rep:DropToGround() - end - - self:SetNWEntity( "Hasbuildingsite", rep ) - rep.Player = self - rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() } - SPropProtection.PlayerMakePropOwner( self, rep ) - return rep -end - -function PlayerMeta:GetBuildingSite() - return self:GetNWEntity( "Hasbuildingsite" ) -end - -function PlayerMeta:DropResource( resource, int ) - local nearby = {} - - for k, v in pairs( ents.FindByClass( "gms_resource*" ) ) do - if ( v:GetPos():Distance( self:GetPos() ) < 150 ) then - if ( v:GetClass() == "gms_resourcedrop" and v.Type != resource ) then - else - table.insert( nearby, v ) - end - end - end - - for id, ent in pairs( nearby ) do - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then continue end - if ( ent:GetClass() == "gms_resourcedrop" ) then - ent.Amount = ent.Amount + int - ent:SetResourceDropInfoInstant( ent.Type, ent.Amount ) - return - else - if ( !ent.Resources ) then ent.Resources = {} end - - if ( ent.Resources[ resource ] ) then - ent.Resources[ resource ] = ent.Resources[ resource ] + int - else - ent.Resources[ resource ] = int - end - - ent:SetResPackInfo( resource, ent.Resources[ resource ] ) - return - end - end - - local ent = ents.Create( "gms_resourcedrop" ) - ent:SetPos( self:TraceFromEyes( 60 ).HitPos + Vector( 0, 0, 15 ) ) - ent:SetAngles( self:GetAngles() ) - ent:Spawn() - - ent:GetPhysicsObject():Wake() - - ent.Type = resource - ent.Amount = int - - ent:SetResourceDropInfo( ent.Type, ent.Amount ) - SPropProtection.PlayerMakePropOwner( self, ent ) -end - -function PlayerMeta:SetFood( int ) - if ( int > 1000 ) then - int = 1000 - end - - self.Hunger = int - self:UpdateNeeds() -end - -function PlayerMeta:SetThirst( int ) - if ( int > 1000 ) then - int = 1000 - end - - self.Thirst = int - self:UpdateNeeds() -end - -function PlayerMeta:Heal( int ) - self:SetHealth( math.min( self:Health() + int, self:GetMaxHealth() ) ) -end - -function PlayerMeta:AddUnlock( text ) - self.FeatureUnlocks[text] = 1 - - umsg.Start( "gms_AddUnlock", self ) - umsg.String( text ) - umsg.End() - - if ( GMS.FeatureUnlocks[text].OnUnlock ) then GMS.FeatureUnlocks[text].OnUnlock( self ) end -end - -function PlayerMeta:HasUnlock( text ) - if ( self.FeatureUnlocks and self.FeatureUnlocks[text] ) then return true end - return false -end - -function PlayerMeta:CheckForUnlocks() - for k, unlock in pairs( GMS.FeatureUnlocks ) do - if ( !self:HasUnlock( k ) ) then - local NrReqs = 0 - - for skill, value in pairs( unlock.Req ) do - if ( self:GetSkill( skill ) >= value ) then - NrReqs = NrReqs + 1 - end - end - - if ( NrReqs == table.Count( unlock.Req ) ) then - self:AddUnlock( k ) - end - end - end -end - -function PlayerMeta:TraceFromEyes( dist ) - return util.TraceLine( { - start = self:GetShootPos(), - endpos = self:GetShootPos() + ( self:GetAimVector() * dist ), - filter = self - } ) -end - -function PlayerMeta:UpdateNeeds() - umsg.Start( "gms_setneeds", self ) - umsg.Short( self.Sleepiness ) - umsg.Short( self.Hunger ) - umsg.Short( self.Thirst ) - umsg.Short( self.Oxygen ) - umsg.Short( self.Power ) - umsg.Short( Time ) - umsg.End() -end - -function PlayerMeta:PickupResourceEntity( ent ) - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end - - local int = ent.Amount - local room = self.MaxResources - self:GetAllResources() - - if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( room < int ) then int = room end - ent.Amount = ent.Amount - int - if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end - - self:IncResource( ent.Type, int ) - self:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) -end - -function PlayerMeta:PickupResourceEntityPack( ent ) - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end - - if ( table.Count( ent.Resources ) > 0 ) then - for res, int in pairs( ent.Resources ) do - local room = self.MaxResources - self:GetAllResources() - - if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( room < int ) then int = room end - ent.Resources[res] = ent.Resources[res] - int - - ent:SetResPackInfo( res, ent.Resources[res] ) - if ( ent.Resources[res] <= 0 ) then ent.Resources[res] = nil end - - self:IncResource( res, int ) - self:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - end -end - -function PlayerMeta:MakeLoadingBar( msg ) - umsg.Start( "gms_MakeLoadingBar", self ) - umsg.String( msg ) - umsg.End() -end - -function PlayerMeta:StopLoadingBar() - umsg.Start( "gms_StopLoadingBar",self ) - umsg.End() -end - -function PlayerMeta:MakeSavingBar( msg ) - umsg.Start( "gms_MakeSavingBar", self ) - umsg.String( msg ) - umsg.End() -end - -function PlayerMeta:StopSavingBar() - umsg.Start( "gms_StopSavingBar", self ) - umsg.End() -end - -function PlayerMeta:AllSmelt( ResourceTable ) - local resourcedata = {} - resourcedata.Req = {} - resourcedata.Results = {} - local AmountReq = 0 - for k, v in pairs( ResourceTable.Req ) do - if ( self:GetResource( k ) > 0 ) then - if ( self:GetResource( k ) <= ResourceTable.Max ) then - resourcedata.Req[k] = self:GetResource( k ) - AmountReq = AmountReq + self:GetResource( k ) - else - resourcedata.Req[k] = ResourceTable.Max - AmountReq = AmountReq + ResourceTable.Max - self:SendMessage( "You can only do " .. tostring( ResourceTable.Max ) .. " " .. string.Replace( k, "_", " " ) .. " at a time.", 3, Color( 200, 0, 0, 255 ) ) - end - else - resourcedata.Req[k] = 1 - end - end - for k, v in pairs( ResourceTable.Results ) do - resourcedata.Results[k] = AmountReq - end - return resourcedata -end - -function PlayerMeta:Sleep() - if ( !self:Alive() or self:GetNWBool( "Sleeping" ) or self:GetNWBool( "AFK" ) ) then return end - if ( self.Sleepiness > 700 ) then self:SendMessage( "You're not tired enough.", 3, Color( 255, 255, 255, 255 ) ) return end - - self:SetNWBool( "Sleeping", true ) - self:Freeze( true ) - - -- Check for shelter - local tr = util.TraceLine( { - start = self:GetShootPos(), - endpos = self:GetShootPos() + ( self:GetUp() * 300 ), - filter = self - } ) - - self.NeedShelter = false - if ( !tr.HitWorld and !tr.HitNonWorld ) then - self.NeedShelter = true - end - - self:EmitSound( "stranded/start_sleeping.wav" ) -end - -function PlayerMeta:Wakeup() - if ( !self:GetNWBool( "Sleeping" ) ) then return end - self:SetNWBool( "Sleeping", false ) - self:Freeze( false ) - - --Check for shelter - local trace = {} - trace.start = self:GetShootPos() - trace.endpos = trace.start + ( self:GetUp() * 300 ) - trace.filter = self - - local tr = util.TraceLine( trace ) - - if ( self.NeedShelter ) then - self:SendMessage( "I should get something to sleep under next time...", 6, Color( 200, 0, 0, 255 ) ) - else - self:SendMessage( "Ah, nothing like a good nights sleep!", 5, Color( 255, 255, 255, 255 ) ) - end -end - -/* ---------------------------------------------------------------------------------------------------- - Entity Functions ----------------------------------------------------------------------------------------------------- */ - -function EntityMeta:SetResourceDropInfo( strType, int ) - timer.Simple( 0.5, function() self:SetResourceDropInfoInstant( strType, int ) end ) -end - -function EntityMeta:SetResourceDropInfoInstant( strType, int ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetResourceDropInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.Short( self.Amount ) - umsg.End() - end -end - -function EntityMeta:SetResPackInfo( strType, int ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetResPackInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.Short( int ) - umsg.End() - end -end - - -function EntityMeta:SetFoodInfo( strType ) - timer.Simple( 0.5, function() self:SetFoodInfoInstant( strType ) end ) -end - -function EntityMeta:SetFoodInfoInstant( strType ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetFoodDropInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.End() - end -end - -function EntityMeta:DropToGround() - local trace = {} - trace.start = self:GetPos() - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - trace.filter = self - - local tr = util.TraceLine( trace ) - - self:SetPos( tr.HitPos ) -end - -function GM.ReproduceTrees() - local GM = GAMEMODE - if ( GetConVarNumber( "gms_ReproduceTrees" ) == 1 ) then - local trees = {} - for k, v in pairs( ents.GetAll() ) do - if ( v:IsTreeModel() ) then - table.insert( trees, v ) - end - end - - if ( #trees < GetConVarNumber( "gms_MaxReproducedTrees" ) ) then - for k, ent in pairs( trees ) do - local num = math.random( 1, 3 ) - - if ( num == 1 ) then - local nearby = {} - for k, v in pairs( ents.FindInSphere( ent:GetPos(), 50 ) ) do - if ( v:GetClass() == "gms_seed" or v:IsProp() ) then - table.insert( nearby, v ) - end - end - - if ( #nearby < 3 ) then - local pos = ent:GetPos() + Vector( math.random( -500, 500 ), math.random( -500, 500 ), 0 ) - local retries = 50 - - while ( ( pos:Distance( ent:GetPos() ) < 200 or GMS.ClassIsNearby( pos, "prop_physics", 100 ) ) and retries > 0 ) do - pos = ent:GetPos() + Vector( math.random( -300, 300 ),math.random( -300, 300 ), 0 ) - retries = retries - 1 - end - - local pos = pos + Vector( 0, 0, 500 ) - - local seed = ents.Create( "gms_seed" ) - seed:SetPos( pos ) - seed:DropToGround() - seed:Setup( "tree", 180 ) - seed:SetNetworkedString( "Owner", "World" ) - seed:Spawn() - end - end - end - end - if ( #trees == 0 ) then - local info = {} - for i = 1, 20 do - info.pos = Vector( math.random( -10000, 10000 ), math.random( -10000, 10000 ), 1000 ) - info.Retries = 50 - - --Find pos in world - while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do - info.pos = Vector( math.random( -10000, 10000 ),math.random( -10000, 10000 ), 1000 ) - info.Retries = info.Retries - 1 - end - - --Find ground - local trace = {} - trace.start = info.pos - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - - local groundtrace = util.TraceLine( trace ) - - --Assure space - local nearby = ents.FindInSphere( groundtrace.HitPos, 200 ) - info.HasSpace = true - - for k, v in pairs( nearby ) do - if ( v:IsProp() ) then - info.HasSpace = false - end - end - - --Find sky - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 100000 ) - - local skytrace = util.TraceLine( trace ) - - --Find water? - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 1 ) - trace.mask = MASK_WATER - - local watertrace = util.TraceLine( trace ) - - --All a go, make entity - if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local seed = ents.Create( "gms_seed" ) - seed:SetPos( groundtrace.HitPos ) - seed:DropToGround() - seed:Setup( "tree", 180 + math.random( -20, 20 ) ) - seed:SetNetworkedString( "Owner", "World" ) - seed:Spawn() - end - end - end - end - - timer.Simple( math.random( 1, 3 ) * 60, function() GM.ReproduceTrees() end ) -end -timer.Simple( 60, function() GAMEMODE.ReproduceTrees() end ) - -GMS.LootableNPCs = { "npc_antlion", "npc_antlionguard", "npc_crow", "npc_seagull", "npc_pigeon", "npc_zombie" } - -function EntityMeta:IsLootableNPC() - return table.HasValue( GMS.LootableNPCs, self:GetClass() ) -end - -function EntityMeta:MakeCampfire() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - - local min, max = self:OBBMins(), self:OBBMaxs() - local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z ) - local mul = math.min( math.sqrt( vol ) / 200, 1 ) - - if ( !self.CampFire ) then self:SetHealth( 1337 ) end - self.CampFire = true - - timer.Create( "gms_removecampfire_" .. self:EntIndex(), 480 * mul, 1, function() if ( IsValid( self ) ) then self:Fadeout() end end ) - - if ( GetConVarNumber( "gms_SpreadFire" ) >= 1 ) then - self:Ignite( 360, ( self:OBBMins() - self:OBBMaxs() ):Length() + 10 ) - else - self:Ignite( 360, 0.001 ) - end -end - -/* ---------------------------------------------------------------------------------------------------- - Entity Fading ----------------------------------------------------------------------------------------------------- */ - -GMS.FadingOutProps = {} -GMS.FadingInProps = {} - -function EntityMeta:Fadeout( speed ) - if ( !IsValid( self ) ) then return end - local speed = speed or 1 - - for k, v in pairs( player.GetAll() ) do - umsg.Start( "gms_CreateFadingProp", v ) - umsg.String( self:GetModel() ) - umsg.Vector( self:GetPos() ) - local ang = self:GetAngles() - umsg.Vector( Vector( ang.p, ang.y, ang.r ) ) - local col = self:GetColor() - umsg.Vector( Vector( col.r, col.g, col.b ) ) - umsg.Short( math.Round( speed ) ) - umsg.End() - end - - self:Remove() -end - ---Fadein is serverside -function EntityMeta:Fadein( speed ) - self.AlphaFade = 0 - self:SetRenderMode( RENDERMODE_TRANSALPHA ) - self:SetColor( Color( 255, 255, 255, 0 ) ) - self.FadeInSpeed = speed or 4 - table.insert( GMS.FadingInProps, self ) -end - -hook.Add( "Think", "gms_FadePropsThink", function() - for k, ent in pairs( GMS.FadingInProps ) do - if ( !ent or ent == NULL ) then - table.remove( GMS.FadingInProps, k ) - elseif ( !IsValid( ent ) ) then - table.remove( GMS.FadingInProps, k ) - elseif ( ent.AlphaFade >= 255 ) then - table.remove( GMS.FadingInProps, k ) - else - ent.AlphaFade = ent.AlphaFade + ent.FadeInSpeed - ent:SetColor( Color( 255, 255, 255, ent.AlphaFade ) ) - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Entity rising / lowering ( Used by gms_seed ) ----------------------------------------------------------------------------------------------------- */ - -GM.RisingProps = {} -GM.SinkingProps = {} - -function EntityMeta:RiseFromGround( speed, altmax ) - local speed = speed or 1 - local max; - - if ( !altmax ) then - min, max = self:WorldSpaceAABB() - max = max.z - else - max = altmax - end - - local tbl = {} - tbl.Origin = self:GetPos().z - tbl.Speed = speed - tbl.Entity = self - - self:SetPos( self:GetPos() + Vector( 0, 0, -max + 10 ) ) - table.insert( GAMEMODE.RisingProps, tbl ) -end - -function EntityMeta:SinkIntoGround( speed ) - local speed = speed or 1 - - local tbl = {} - tbl.Origin = self:GetPos().z - tbl.Speed = speed - tbl.Entity = self - tbl.Height = max - - table.insert( GAMEMODE.SinkingProps, tbl ) -end - -hook.Add( "Think", "gms_RiseAndSinkPropsHook", function() - for k, tbl in pairs( GAMEMODE.RisingProps ) do - if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z >= tbl.Origin ) then - table.remove( GAMEMODE.RisingProps, k ) - else - tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, 1 * tbl.Speed ) ) - end - end - - for k, tbl in pairs( GAMEMODE.SinkingProps ) do - if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z <= tbl.Origin - tbl.Height ) then - table.remove( GAMEMODE.SinkingProps, k ) - tbl.Entity:Remove() - else - tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, -1 * tbl.Speed ) ) - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Admin commands ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_admin_maketree", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - GAMEMODE.MakeTree( tr.HitPos ) -end ) - -concommand.Add( "gms_admin_makerock", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - GAMEMODE.MakeGenericPlant( ply, tr.HitPos, GMS.RockModels[ math.random( 1, #GMS.RockModels ) ], true ) -end ) - -concommand.Add( "gms_admin_makefood", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - local ent = ents.Create( "prop_physics" ) - ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) ) - ent:SetModel( GMS.EdibleModels[math.random( 1, #GMS.EdibleModels )] ) - ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) ) - ent:Spawn() - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -concommand.Add( "gms_admin_makeantlionbarrow", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[1] ) then ply:SendMessage( "Specify max antlions!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - local ent = ents.Create( "gms_antlionbarrow" ) - ent:SetPos( tr.HitPos ) - ent:Spawn() - ent:SetNetworkedString( "Owner", "World" ) - ent:SetKeyValue( "MaxAntlions", args[1] ) -end ) - -concommand.Add( "gms_admin_makeplant", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - local tr = ply:TraceFromEyes( 10000 ) - local typ = tonumber( args[ 1 ] ) or math.random( 1, 5 ) - local pos = tr.HitPos - - if ( typ == 1 ) then - GAMEMODE.MakeMelon( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 2 ) then - GAMEMODE.MakeBanana( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 3 ) then - GAMEMODE.MakeOrange( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 4 ) then - GAMEMODE.MakeBush( pos, ply ) - elseif ( typ == 5 ) then - GAMEMODE.MakeGrain( pos, ply ) - end -end ) - -concommand.Add( "gms_admin_populatearea", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[1] or !args[2] or !args[3] ) then ply:SendMessage( "You need to specify <type> <amount> <radius>", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Populating area...", 3, Color( 255, 255, 255, 255 ) ) - end - - --Population time - local Amount = tonumber( args[2] ) or 10 - local info = {} - info.Amount = Amount - - if ( Amount > 200 ) then - ply:SendMessage( "Auto-capped at 200 props.", 3, Color( 200, 0, 0, 255 ) ) - info.Amount = 200 - end - - local Type = args[1] - local Amount = info.Amount - local Radius = tonumber( args[3] ) or 1000 - - --Find playertrace - local plytrace = ply:TraceFromEyes( 10000 ) - - for i = 1, Amount do - info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 ) - info.Retries = 50 - - --Find pos in world - while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do - info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 ) - info.Retries = info.Retries - 1 - end - - --Find ground - local trace = {} - trace.start = info.pos - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - - local groundtrace = util.TraceLine( trace ) - - --Assure space - local nearby = ents.FindInSphere( groundtrace.HitPos, 200 ) - info.HasSpace = true - - for k, v in pairs( nearby ) do - if ( v:IsProp() ) then - info.HasSpace = false - end - end - - --Find sky - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 100000 ) - - local skytrace = util.TraceLine( trace ) - - --Find water? - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 1 ) - trace.mask = MASK_WATER - - local watertrace = util.TraceLine( trace ) - - --All a go, make entity - if ( Type == "Trees" ) then - if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - GAMEMODE.MakeTree( groundtrace.HitPos ) - end - elseif ( Type == "Rocks" ) then - if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local ent = ents.Create( "prop_physics" ) - ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) ) - ent:SetModel( GMS.RockModels[math.random( 1, #GMS.RockModels )] ) - ent:SetPos( groundtrace.HitPos ) - ent:Spawn() - ent:SetNetworkedString( "Owner", "World" ) - ent:Fadein() - ent.PhysgunDisabled = true - ent:GetPhysicsObject():EnableMotion( false ) - end - elseif ( Type == "Random_Plant" and info.HasSpace ) then - if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local typ = math.random( 1, 5 ) - local pos = groundtrace.HitPos - - if ( typ == 1 ) then - GAMEMODE.MakeMelon( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 2 ) then - GAMEMODE.MakeBanana( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 3 ) then - GAMEMODE.MakeOrange( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 4 ) then - GAMEMODE.MakeBush( pos, ply ) - elseif ( typ == 5 ) then - GAMEMODE.MakeGrain( pos, ply ) - end - end - end - end - - --Finished - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Done!", 3, Color( 255, 255, 255, 255 ) ) - end -end ) - -concommand.Add( "gms_admin_clearmap", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( ents.GetAll() ) do - if ( v:IsRockModel() or v:IsTreeModel() ) then - for k, tbl in pairs( GAMEMODE.RisingProps ) do - if ( tbl.Entity == v ) then - table.remove( GAMEMODE.RisingProps, k ) - end - end - for k, tbl in pairs( GAMEMODE.SinkingProps ) do - if ( tbl.Entity == v ) then - table.remove( GAMEMODE.SinkingProps, k ) - end - end - for k, ent in pairs( GAMEMODE.FadingInProps ) do - if ( ent == v ) then - table.remove( GAMEMODE.FadingInProps, k ) - end - end - v:Fadeout() - end - end - - for k, v in pairs( player.GetAll() ) do v:SendMessage( "Cleared map.", 3, Color( 255, 255, 255, 255 ) ) end -end ) - -concommand.Add( "gms_admin_saveallcharacters", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( player.GetAll() ) do - v:SaveCharacter() - end - - ply:SendMessage( "Saved characters on all current players.", 3, Color( 255, 255, 255, 255 ) ) -end ) - -function GM.ADropResource( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end - - args[1] = string.Capitalize( args[1] ) - if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tostring( ply:GetResource( args[1] ) ) end - if ( tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local int = tonumber( args[2] ) - local Type = args[1] - - ply:DropResource( Type, int ) - ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) ) -end -concommand.Add( "gms_ADropResources", GM.ADropResource ) - -/* ---------------------------------------------------------------------------------------------------- - Console Commands ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_dropall", function( ply ) - local DeltaTime = 0 - for k, v in pairs( ply.Resources ) do - if ( v > 0 ) then - timer.Simple( DeltaTime, function() ply:DecResource( k, v ) ply:DropResource( k, v ) end, ply, k, v ) - DeltaTime = DeltaTime + 0.2 - end - end - ply.NextSpawnTime = CurTime() + DeltaTime + 0.5 -end ) - -concommand.Add( "gms_salvage", function( ply ) - if ( ply.InProcess ) then return end - - local tr = ply:TraceFromEyes( 100 ) - if ( !tr.HitNonWorld ) then return end - - local ent = tr.Entity - - if ( ent:GetClass() != "gms_buildsite" && ( table.HasValue( GMS.StructureEntities, ent:GetClass() ) || ent.NormalProp == true ) && SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:DoProcess( "Salvage", 6, { Entity = ent, MatType = tr.MatType } ) - else - ply:SendMessage( "Cannot salvage this kind of prop.", 5, Color( 255, 255, 255, 255 ) ) - end -end ) - -concommand.Add( "gms_steal", function( ply, cmd, args ) - local tr = ply:TraceFromEyes( 100 ) - local ent = tr.Entity - - if ( ply:GetSkill( "Survival" ) < 30 ) then ply:SendMessage( "You can only steal at survival level 30+.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !IsValid( ent ) || !tr.HitNonWorld || ent:IsNPC() || ent:IsPlayer() || ent:GetClass() == "gms_buildsite" || ent:GetClass() == "gms_seed" || ent:GetNWString( "Owner", "None" ) == "World" || SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:SendMessage( "You can't steal this.", 3, Color( 200, 0, 0, 255 ) ) - return - end - - local cls = ent:GetClass() - local time = math.max( ent:GetVolume(), 1 ) - if ( cls == "gms_resourcedrop" ) then - time = ent.Amount * 0.5 - elseif ( cls == "gms_resourcepack" or cls == "gms_fridge" ) then - for r, n in pairs( ent.Resources ) do - time = time + ( n * 0.25 ) - end - end - - time = math.max( time - math.floor( ply:GetSkill( "Stealing" ) / 3 ), math.max( time * 0.25, 2 ) ) - ply:DoProcess( "Steal", time, { Ent = ent } ) -end ) - -function GM.PlantMelon( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then - ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) - return - end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) then - if ( ply:GetResource( "Melon_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - local data = {} - data.Pos = tr.HitPos - ply:DoProcess( "PlantMelon", 3, data ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a watermelon seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantmelon", GM.PlantMelon ) - -function GM.PlantBanana( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Banana_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - ply:DoProcess( "PlantBanana", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a banana seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantbanana", GM.PlantBanana ) - -function GM.PlantOrange( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.",3,Color( 200,0,0,255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Orange_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - ply:DoProcess( "PlantOrange", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need an orange seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200 ,0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantorange", GM.PlantOrange ) - -function GM.PlantGrain( ply, cmd, args ) - if ( !ply:HasUnlock( "Grain_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do - if ( ( v:IsGrainModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then - nearby = true - end - end - - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Grain_Seeds" ) >= 1 ) then - if ( !nearby ) then - ply:DoProcess( "PlantGrain", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a grain seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantgrain", GM.PlantGrain ) - -function GM.PlantBush( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do - if ( ( v:IsBerryBushModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then - nearby = true - end - end - - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Berries" ) >= 1 ) then - if ( !nearby ) then - ply:DoProcess( "PlantBush", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a berry.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantbush", GM.PlantBush ) - -function GM.PlantTree( ply, cmd, args ) - if ( !ply:HasUnlock( "Sprout_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Sprouts" ) >= 1 ) then - ply:DoProcess( "PlantTree", 5, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need a sprout.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_planttree", GM.PlantTree ) - -function GM.DrinkFromBottle( ply, cmd, args ) - if ( ply:GetResource( "Water_Bottles" ) < 1 ) then ply:SendMessage( "You need a water bottle.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "DrinkBottle", 1.5 ) -end -concommand.Add( "gms_drinkbottle", GM.DrinkFromBottle ) - -function GM.EatBerry( ply, cmd, args ) - if ( ply:GetResource( "Berries" ) < 1 ) then ply:SendMessage( "You need some berries.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "EatBerry", 1.5 ) -end -concommand.Add( "gms_eatberry", GM.EatBerry ) - -function GM.TakeAMedicine( ply, cmd, args ) - if ( ply:GetResource( "Medicine" ) < 1 ) then ply:SendMessage( "You need Medicine.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "TakeMedicine", 1.5 ) -end -concommand.Add( "gms_takemedicine", GM.TakeAMedicine ) - -function GM.DropWeapon( ply, cmd, args ) - if ( !ply:Alive() ) then return end - if ( table.HasValue( GMS.NonDropWeapons, ply:GetActiveWeapon():GetClass() ) ) then - ply:SendMessage( "You cannot drop this!", 3, Color( 200, 0, 0, 255 ) ) - else - ply:DropWeapon( ply:GetActiveWeapon() ) - end -end -concommand.Add( "gms_dropweapon", GM.DropWeapon ) - -function GM.DropResource( ply, cmd, args ) - if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end - - args[1] = string.Capitalize( args[1] ) - if ( !ply.Resources[args[1]] or ply.Resources[args[1]] == 0 ) then ply:SendMessage( "You don't have this kind of resource.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tonumber( ply:GetResource( args[1] ) ) end - - if ( !tonumber( args[2] ) || tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local int = tonumber( args[2] ) - local Type = args[1] - local res = ply:GetResource( Type ) - - if ( int > res ) then - int = res - end - ply:DropResource( Type, int ) - ply:DecResource( Type, int ) - - ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) ) -end -concommand.Add( "gms_DropResources", GM.DropResource ) - -function GM.TakeResource( ply, cmd, args ) - if ( ply.InProcess ) then return end - - local takeAll = false - if ( args == nil or args[ 1 ] == nil ) then takeAll = true end - - local int = tonumber( args[ 2 ] ) or 99999 - local typ = string.Capitalize( args[ 1 ] or "" ) - - if ( int <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local tr = ply:TraceFromEyes( 150 ) - local ent = tr.Entity - - if ( !IsValid( ent ) ) then return end - - local cls = ent:GetClass() - - if ( cls != "gms_resourcedrop" && cls != "gms_resourcepack" && cls != "gms_fridge" ) then return end - if ( !SPropProtection.PlayerCanTouch( ply, ent ) ) then return end - if ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() >= 100 ) then return end - - if ( cls == "gms_resourcedrop" ) then - if ( ent.Type != typ && !takeAll ) then return end - local room = ply.MaxResources - ply:GetAllResources() - if ( room <= 0 ) then return end - if ( int >= ent.Amount ) then int = ent.Amount end - if ( room < int ) then int = room end - ent.Amount = ent.Amount - int - if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end - - ply:IncResource( ent.Type, int ) - ply:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - - if ( cls == "gms_resourcepack" ) then - for res, num in pairs( ent.Resources ) do - if ( res == typ or takeAll ) then - local totake = int - local room = ply.MaxResources - ply:GetAllResources() - if ( room <= 0 ) then return end - if ( totake >= num ) then totake = num end - if ( room < totake ) then totake = room end - ent.Resources[ res ] = num - totake - ent:SetResPackInfo( res, ent.Resources[ res ] ) - if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end - - ply:IncResource( res, totake ) - ply:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. totake .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - end - end - - if ( takeAll ) then return end - - if ( cls == "gms_fridge" ) then - for res, num in pairs( ent.Resources ) do - if ( res == args[ 1 ] ) then - ent.Resources[ res ] = num - 1 - ent:SetResPackInfo( res, ent.Resources[ res ] ) - if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end - - local food = ents.Create( "gms_food" ) - food:SetPos( ent:GetPos() + Vector( 0, 0, ent:OBBMaxs().z + 16 ) ) - SPropProtection.PlayerMakePropOwner( ply, food ) - food.Value = GMS.Combinations[ "Cooking" ][ string.Replace( res, " ", "_" ) ].FoodValue - food.Name = res - food:Spawn() - food:SetFoodInfo( res ) - - timer.Simple( 300, function( food ) if ( IsValid( food ) ) then food:Fadeout( 2 ) end end, food ) - end - end - end -end -concommand.Add( "gms_TakeResources", GM.TakeResource ) // ply:PickupResourceEntityPack( ent ) - -concommand.Add( "gms_structures", function( ply ) - ply:OpenCombiMenu( "Structures" ) -end ) - -concommand.Add( "gms_combinations", function( ply ) - ply:OpenCombiMenu( "Combinations" ) -end ) - -concommand.Add( "gms_MakeCombination", function( ply, cmd, args ) - print("Concommand called with group:" .. args[1] .. " and combi " .. args[2]) - if ( !args[1] or !args[2] ) then ply:SendMessage( "Please specify a valid combination.", 3, Color( 255, 255, 255, 255 ) ) return end - - local group = args[1] - local combi = args[2] - - if ( !GMS.Combinations[ group ] ) then return end - if ( !GMS.Combinations[ group ][ combi ] ) then return end - - local tbl = GMS.Combinations[ group ][ combi ] - - if ( group == "Cooking" and tbl.Entity ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do - if ( ( v:IsProp() and v:IsOnFire() ) or v:GetClass() == tbl.Entity ) then nearby = true end - end - - if ( !nearby ) then ply:SendMessage( "You need to be close to a fire!", 3, Color( 200, 0 ,0, 255 ) ) return end - elseif ( tbl.Entity ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do - if ( v:GetClass() == tbl.Entity ) then nearby = true end - end - - if ( !nearby ) then ply:SendMessage( "You need to be close to a " .. tbl.Entity .. "!", 3, Color( 200, 0, 0, 255 ) ) return end - end - - --Check for skills - local numreq = 0 - - if ( tbl.SkillReq ) then - for k, v in pairs( tbl.SkillReq ) do - if ( ply:GetSkill( k ) >= v ) then - numreq = numreq + 1 - end - end - - if ( numreq < table.Count( tbl.SkillReq ) ) then ply:SendMessage( "Not enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end - end - - --Check for resources - local numreq = 0 - - for k, v in pairs( tbl.Req ) do - if ( ply:GetResource( k ) ) >= v then - numreq = numreq + 1 - end - end - - if ( numreq < table.Count( tbl.Req ) and group != "Structures" ) then ply:SendMessage( "Not enough resources.", 3, Color( 200, 0, 0, 255 ) ) return end - - --All well, make stuff: - if ( group == "Cooking" ) then - local data = {} - data.Name = tbl.Name - data.FoodValue = tbl.FoodValue - data.Cost = table.Copy( tbl.Req ) - local time = 5 - - if ply:GetActiveWeapon():GetClass() == "gms_fryingpan" then - time = 2 - end - - ply:DoProcess( "Cook", time, data ) - elseif ( group == "Combinations" ) then - local data = {} - data.Name = tbl.Name - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - local time = 5 - - ply:DoProcess( "MakeGeneric", time, data ) - elseif ( group == "gms_pistolgunlab" or group == "gms_gunchunks" or group == "gms_smggunlab" or group == "gms_hightechgunlab" or group == "gms_transmutator" or group == "gms_advancedtransmutator" or group == "gms_renbuyshop" or group == "gms_rensellshop" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.3 - - if ( tbl.SwepClass != nil ) then - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - else - ply:DoProcess( "Processing", time, data ) - end - elseif ( group == "gms_factory" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.3 - - local smelt = false - for r,n in pairs( data.Res ) do - if ( r == "Iron" or r == "Copper" ) then smelt = true end - end - - if ( tbl.SwepClass != nil ) then - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - elseif ( smelt ) then - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.15, 2 ) ) - ply:DoProcess( "Smelt", time, data ) - else - ply:DoProcess( "Processing", time, data ) - end - elseif ( group == "gms_stoneworkbench" or group == "gms_copperworkbench" or group == "gms_ironworkbench" or group == "gms_silverworkbench" or group == "gms_goldworkbench" or group == "gms_steelworkbench" or group == "gms_platinumworkbench" ) then - local data = {} - data.Name = tbl.Name - data.Class = tbl.SwepClass - data.Cost = table.Copy( tbl.Req ) - - local time = 10 - if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end - time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 ) - - ply:DoProcess( "MakeWeapon", time, data ) - elseif ( group == "gms_techworkbench" or group == "gms_obelisk" or group == "gms_runealtar" or group == "gms_mithrilworkbench" or group == "gms_runicinfuser") then - local data = {} - data.Name = tbl.Name - data.Cost = table.Copy( tbl.Req ) - - if ( tbl.SwepClass != nil ) then - local time = 10 - if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end - time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 ) - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - else - data.Res = tbl.Results - local time = 5 - ply:DoProcess( "MakeGeneric", time, data ) - end - elseif ( group == "Structures" ) then - local trs = ply:TraceFromEyes( 250 ) - if ( !trs.HitWorld ) then ply:SendMessage( "Aim at the ground to construct a structure.", 3, Color( 200, 0, 0, 255 ) ) return end - - ply:DoProcess( "MakeBuilding", 20, { - Name = tbl.Name, - Class = tbl.Results, - Cost = table.Copy( tbl.Req ), - BuildSiteModel = tbl.BuildSiteModel, - Pos = trs.HitPos - } ) - - elseif ( group == "gms_stonefurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - - local time = timecount * 0.5 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.25, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_copperfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.6 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.3, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_ironfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_techfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_silverfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_goldfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_steelfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.1 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_platinumfurnace") then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.5 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_mithrilfactory") then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.2 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.20, 2 ) ) - - - - - - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_grindingstone" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - - for r, n in pairs( sourcetable.Results ) do - if ( r == "Flour" ) then sourcetable.Results[r] = math.floor( n * 0.6 ) end - end - - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.75 - - ply:DoProcess( "Crush", time, data ) - end -end ) - -concommand.Add( "gms_sleep", function( ply, cmd, args ) ply:Sleep() end ) -concommand.Add( "gms_wakeup", function( ply, cmd, args ) ply:Wakeup() end ) - -function GM.AFK( ply, cmd, args ) - if ( ply:GetNWBool( "Sleeping" ) or !ply:Alive() ) then return end - if ( ply.InProcess ) then return end - if ( !ply:GetNWBool( "AFK", false ) ) then - ply:SetNWBool( "AFK", true ) - else - ply:SetNWBool( "AFK", false ) - end - - ply:Freeze( ply:GetNWBool( "AFK" ) ) -end -concommand.Add( "gms_afk", GM.AFK ) - -function GM.PlayerStuck( ply, cmd, args ) - if ( ply.InProcess ) then return end - if ( ply.Spam == true ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( ply.Spam == false or ply.Spam == nil ) then ply:SetPos( ply:GetPos() + Vector( 0, 0, 64 ) ) end - - ply.Spam = true - timer.Simple( 0.2, function() ply.Spam = false end ) -end -concommand.Add( "gms_stuck", GM.PlayerStuck ) - -function GM.MakeCampfire( ply, cmd, args ) - if ( GetConVarNumber( "gms_campfire" ) == 1 ) then - local tr = ply:TraceFromEyes( 150 ) - - if ( !tr.HitNonWorld or !tr.Entity ) then ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) ) return end - - local ent = tr.Entity - local cls = tr.Entity:GetClass() - - if ( ent:IsOnFire() or cls != "prop_physics" and cls != "prop_physics_multiplayer" and cls != "prop_dynamic" ) then - ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) ) - return - end - - local mat = tr.MatType - - if ( ply:GetResource( "Wood" ) < 5 ) then ply:SendMessage( "You need at least 5 wood to make a fire.", 5, Color( 255, 255, 255, 255 ) ) return end - - if ( mat != MAT_WOOD ) then ply:SendMessage( "Prop has to be wood, or if partially wood, aim at the wooden part.", 5, Color( 255, 255, 255, 255 ) ) return end - - local data = {} - data.Entity = ent - - if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:DoProcess( "Campfire", 5, data ) - return - end - end -end -concommand.Add( "gms_makefire", GM.MakeCampfire ) - -/* ---------------------------------------------------------------------------------------------------- - Player spawn ----------------------------------------------------------------------------------------------------- */ - -function GM:PlayerInitialSpawn( ply ) - ply:SetTeam( 1 ) - - ply.Skills = {} - ply.Resources = {} - ply.Experience = {} - ply.FeatureUnlocks = {} - - ply:SetSkill( "Survival", 0 ) - ply:SetXP( "Survival", 0 ) - ply.MaxResources = 25 - ply.Loaded = true - - -- Admin info, needed clientside - if ( ply:IsAdmin() ) then - for k, v in pairs( file.Find( "gmstranded/gamesaves/*.txt", "DATA" ) ) do - local name = string.sub( v, 1, string.len( v ) - 4 ) - - if ( string.Right( name, 5 ) != "_info" ) then - umsg.Start( "gms_AddLoadGameToList", ply ) - umsg.String( name ) - umsg.End() - end - end - end - - -- Character loading - if ( file.Exists( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) ) then - local tbl = util.JSONToTable( file.Read( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) ) - - if ( tbl[ "skills" ] ) then - for k, v in pairs( tbl[ "skills" ] ) do ply:SetSkill( k, v ) end - end - - if ( tbl[ "experience" ] ) then - for k, v in pairs( tbl["experience"] ) do ply:SetXP( k, v ) end - end - - /*if ( tbl["unlocks"] ) then - for k, v in pairs( tbl["unlocks"] ) do ply.FeatureUnlocks[ k ] = v end - end*/ - - if ( tbl["resources"] ) then - for k, v in pairs( tbl["resources"] ) do ply:SetResource( k, v ) end - end - - if ( tbl["weapons"] ) then - for k, v in pairs( tbl["weapons"] ) do ply:Give( v ) end - end - - ply:StripAmmo() - - if ( tbl[ "ammo" ] ) then - for k, v in pairs( tbl[ "ammo" ] ) do ply:GiveAmmo( v, k ) end - end - - if ( !ply.Skills[ "Survival" ] ) then ply.Skills[ "Survival" ] = 0 end - - ply.FeatureUnlocks = tbl["unlocks"] - ply.MaxResources = ( ply.Skills["Survival"] * 5 ) + 25 - - ply:SendMessage( "Loaded character successfully.", 3, Color( 255, 255, 255, 255 ) ) - ply:SendMessage( "Last visited on " .. tbl.date .. ", enjoy your stay.", 10, Color( 255, 255, 255, 255 ) ) - end - - ply:SetNWInt( "plants", 0 ) - for k, v in pairs( ents.GetAll() ) do - if ( v and IsValid( v ) and v:GetNWEntity( "plantowner" ) and IsValid( v:GetNWEntity( "plantowner" ) ) and v:GetNWEntity( "plantowner" ) == ply ) then - ply:SetNWInt( "plants", ply:GetNWInt( "plants" ) + 1 ) - end - end - - local time = 2 - - local rp = RecipientFilter() - rp:AddPlayer( ply ) - - for id, t in pairs( GAMEMODE.Tribes ) do - timer.Simple( time, function() - umsg.Start( "sendTribe", rp ) - umsg.Short( id ) - umsg.String( t.name ) - umsg.Vector( Vector( t.color.r, t.color.g, t.color.b ) ) - if ( t.password == false ) then - umsg.Bool( false ) - else - umsg.Bool( true ) - end - umsg.End() - - end ) - time = time + 0.1 - end - - for _, v in ipairs( ents.FindByClass( "gms_resourcedrop" ) ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResourceDropInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( v.Type or "Error!", "_", " " ) ) - umsg.Short( v.Amount ) - umsg.End() - end ) - time = time + 0.1 - end - - for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do - for res, num in pairs( v.Resources ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResPackInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( res, "_", " " ) ) - umsg.Short( num ) - umsg.End() - end ) - time = time + 0.1 - end - time = time + 0.1 - end - - for _, v in ipairs( ents.FindByClass( "gms_food" ) ) do - timer.Simple( time, function() - umsg.Start( "gms_SetFoodDropInfo", ply ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( v.Name or "ERROR", "_", " " ) ) - umsg.End() - end ) - time = time + 0.1 - end -end - -local SpawnClasses = { - "info_player_deathmatch", "info_player_combine", "info_player_combine", - "info_player_rebel", "info_player_counterterrorist", "info_player_terrorist", - "info_player_axis", "info_player_allies", "gmod_player_start", - "info_player_teamspawn", "ins_spawnpoint", "aoc_spawnpoint", - "dys_spawn_point", "info_player_pirate", "info_player_viking", - "info_player_knight", "diprip_start_team_blue", "diprip_start_team_red", - "info_player_red", "info_player_blue", "info_player_coop", - "info_player_human", "info_player_zombie", "info_player_deathmatch", - "info_player_zombiemaster" -} - -function GM:PlayerSelectSpawn( pl ) - if ( GAMEMODE.TeamBased ) then - local ent = GAMEMODE:PlayerSelectTeamSpawn( pl:Team(), pl ) - if ( IsValid( ent ) ) then return ent end - end - - if ( !IsTableOfEntitiesValid( self.SpawnPoints ) ) then - self.LastSpawnPoint = 0 - self.SpawnPoints = ents.FindByClass( "info_player_start" ) - for id, cl in pairs( SpawnClasses ) do - self.SpawnPoints = table.Add( self.SpawnPoints, ents.FindByClass( cl ) ) - end - end - - local count = table.Count( self.SpawnPoints ) - if ( count == 0 ) then - MsgN( "[PlayerSelectSpawn] Error! No spawn points!" ) - return nil - end - - local ChosenSpawnPoint = nil - - for id, ChosenSpawnPoint in pairs( self.SpawnPoints ) do - - if ( IsValid( ChosenSpawnPoint ) && ChosenSpawnPoint:IsInWorld() ) then - if ( GAMEMODE:IsSpawnpointSuitable( pl, ChosenSpawnPoint, id == count ) ) then - return ChosenSpawnPoint - end - end - - end - - return ChosenSpawnPoint -end - -function GM:PlayerSpawn( ply ) - - self:SetPlayerSpeed( ply, 250, 250 ) - ply:SetMaxHealth( 100 ) - ply:UnSpectate() - - for k, v in pairs( GMS.FeatureUnlocks ) do - if ( ply:HasUnlock( k ) && v.OnUnlock ) then v.OnUnlock( ply ) end - end - - hook.Call("PlayerLoadout", self, ply) - hook.Call("PlayerSetModel", self, ply) - - ply.Sleepiness = 1000 - ply.Hunger = 1000 - ply.Thirst = 1000 - ply.Oxygen = 1000 - ply.Power = 50 - - ply.Resources = ply.Resources or {} - - if ( ply.Resources[ "Batteries" ] ) then ply.Power = math.min( ply.Power + ply.Resources[ "Batteries" ] * 50, 500 ) end - - /* GMOD CUSTOMIZATION */ - ply:UpdatePlayerColor() - - local col = ply:GetInfo( "cl_weaponcolor" ) - ply:SetWeaponColor( Vector( col ) ) - - ply:SetupHands() - - ply:UpdateNeeds() -end - -function GM:PlayerSetModel( ply ) - local cl_playermodel = ply:GetInfo( "cl_playermodel" ) - local modelname = player_manager.TranslatePlayerModel( cl_playermodel ) - util.PrecacheModel( modelname ) - ply:SetModel( modelname ) -end - -function GM:PlayerSetHandsModel( ply, ent ) - - local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() ) - local info = player_manager.TranslatePlayerHands( simplemodel ) - if ( info ) then - ent:SetModel( info.model ) - ent:SetSkin( info.skin ) - ent:SetBodyGroups( info.body ) - end - -end - -function GM:PlayerLoadout( ply ) - ply:Give( "gms_fists" ) - ply:Give( "weapon_physcannon" ) - ply:Give( "weapon_physgun" ) - - ply:SelectWeapon( "weapon_physgun" ) - ply:SelectWeapon( "gms_fists" ) - - if ( GetConVarNumber( "gms_AllTools" ) == 1 ) then - for id, wep in pairs( GMS.AllWeapons ) do ply:Give( wep ) end - end - - if ( ply:IsDeveloper() ) then ply:Give( "gmod_tool" ) ply:Give( "pill_pigeon" ) end -end - -function GM:PlayerCanPickupWeapon( ply, wep ) - if ( ply:HasWeapon( wep:GetClass() ) ) then return false end - return true -end - -function GM:CanProperty( pl, property, ent ) - if ( !IsValid( ent ) ) then return false end - if ( !pl:IsAdmin() ) then return false end - - if ( ent.m_tblToolsAllowed ) then - local vFound = false - for k, v in pairs( ent.m_tblToolsAllowed ) do - if ( property == v ) then vFound = true end - end - - if ( !vFound ) then return false end - end - - if ( property == "bonemanipulate" ) then - if ( game.SinglePlayer() ) then return true end - - if ( ent:IsNPC() ) then return GetConVarNumber( "sbox_bonemanip_npc" ) != 0 end - if ( ent:IsPlayer() ) then return GetConVarNumber( "sbox_bonemanip_player" ) != 0 end - - return GetConVarNumber( "sbox_bonemanip_misc" ) != 0 - end - - return true -end - -hook.Add( "PlayerDeath", "Death", function( ply ) - - // Creates the gravestone - local grave = ents.Create("gms_gravestone") - - grave:SetPos( Vector( ply:GetPos().x, ply:GetPos().y, ply:GetPos().z+18 ) ) - - grave:Spawn() - grave:SetplName(ply:Nick()) - - grave:SetNetworkedString( "Owner", "Everyone" ) - - wepstbl = {} - restbl = {} - - for _, v in pairs( ply:GetWeapons() ) do - if ( !table.HasValue( GMS.NonDropWeapons, v:GetClass() ) && GetConVarNumber( "gms_AllTools" ) != 1 ) then - //ply:DropWeapon( v ) - table.insert(wepstbl, v:GetClass()) - SPropProtection.PlayerMakePropOwner( ply, v ) - end - end - - for _, v in pairs(ply.Resources) do - - num1 = v * 0.1 - num2 = v - math.Round(num1) - - if (num2 > 0) then - - table.insert(restbl, _.." x"..num2) - ply:DecResource(_,v) - - end - - - - end - - ply.Resources = {} - - grave.deathWeapons = wepstbl - grave.deathResources = restbl - - ply:CancelProcess() - - if ( ply:GetNWBool("AFK") ) then - ply:Freeze( false ) - ply:SetNWBool( "AFK", false ) - end -end ) - -timer.Create( "GMS.AutoSaveAllCharacters", math.Clamp( GetConVarNumber( "gms_AutoSaveTime" ), 1, 60 ) * 60, 0, function() - if ( GetConVarNumber( "gms_AutoSave" ) == 1 ) then - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Autosaving..", 3, Color( 255, 255, 255, 255 ) ) - v:SaveCharacter() - end - end -end ) - -function GM:PlayerDisconnected( ply ) - Msg( "Saving character of disconnecting player " .. ply:Nick() .. "...\n" ) - ply:SaveCharacter() -end - -function GM:ShutDown() - for k, v in pairs( player.GetAll() ) do v:SaveCharacter() end -end - -function PlayerMeta:UpdatePlayerColor() - local col = self:GetInfo( "cl_playercolor" ) - if ( GetConVarNumber( "gms_TeamColors" ) > 0 ) then - local tcol = team.GetColor( self:Team() ) - col = tcol.r / 255 .. " " .. tcol.g / 255 .. " " .. tcol.b / 255 - end - self:SetPlayerColor( Vector( col ) ) -end - -function PlayerMeta:ResetCharacter() - - self.Skills = {} - self.Resources = {} - self.Experience = {} - self.FeatureUnlocks = {} - - self:SetSkill( "Survival", 0 ) - self:SetXP( "Survival", 0 ) - self.MaxResources = 25 - - self:SaveCharacter() - - umsg.Start( "gms_ResetPlayer", ply ) - umsg.End() - -end - -function PlayerMeta:SaveCharacter() - if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end - if ( !file.IsDir( "gmstranded/saves", "DATA" ) ) then file.CreateDir( "gmstranded/saves" ) end - if ( !self.Loaded ) then - print( "Player " .. self:Name() .. " tried to save before he has loaded!" ) - self:SendMessage( "Character save failed: Not yet loaded!", 3, Color( 255, 50, 50, 255 ) ) - return - end - - local tbl = {} - tbl["date"] = os.date( "%A %m/%d/%y" ) - tbl["name"] = self:Nick() - - tbl["skills"] = self.Skills - tbl["experience"] = self.Experience - tbl["unlocks"] = self.FeatureUnlocks - - tbl["resources"] = {} - tbl["weapons"] = {} - tbl["ammo"] = {} - - for k, v in pairs( self.Resources ) do - if ( v > 0 ) then tbl["resources"][ k ] = v end - end - - for id, wep in pairs( self:GetWeapons() ) do - if ( wep:GetClass() != "gms_fists" || wep:GetClass() != "weapon_physgun" || wep:GetClass() != "weapon_physcannon" ) then - table.insert( tbl[ "weapons" ], wep:GetClass() ) - end - end - - local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound", - "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect", - "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1" - } - - for id, str in pairs( ammo_types ) do - local ammo = self:GetAmmoCount( str ) - if ( ammo > 0 ) then tbl[ "ammo" ][ str ] = ammo end - end - - file.Write( "gmstranded/saves/" .. self:UniqueID() .. ".txt", util.TableToJSON( tbl ) ) - self:SendMessage( "Saved character!", 3, Color( 255, 255, 255 ) ) -end - -concommand.Add( "gms_savecharacter", function( ply, cmd, args ) - if ( ply.GMSLastSave && ply.GMSLastSave > CurTime() ) then ply:SendMessage( "You must wait " .. math.floor( ply.GMSLastSave - CurTime() ) .. " seconds before saving again.", 3, Color( 255, 50, 50, 255 ) ) return end - ply.GMSLastSave = CurTime() + 30 - ply:SaveCharacter() -end ) - -concommand.Add( "gms_resetcharacter", function( ply, cmd, args ) - if ( !args[ 1 ] ) then ply:ConCommand( "gms_resetcharacter_verify" ) return end - if ( args[ 1 ] != "I agree" ) then ply:ChatPrint( "You didn't type what was asked." ) return end - ply:ResetCharacter() -end ) - -/*------------------------ Prop spawning ------------------------*/ - -function GM:PlayerSpawnProp( ply, model ) - if ( ply.InProcess ) then return false end - if ( ply.NextSpawn && ply.NextSpawn > CurTime() ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return false end -- No spamming - if ( !ply:IsAdmin() && GMS_IsAdminOnlyModel( model ) ) then ply:SendMessage( "You cannot spawn this prop unless you're admin.", 5, Color( 200, 0, 0, 255 ) ) return false end - return true //LimitReachedProcess( ply, "props" ) -end - -function GM:PlayerSpawnedProp( ply, mdl, ent ) - ply.NextSpawn = CurTime() + 1 - SPropProtection.PlayerMakePropOwner( ply, ent ) - - if ( GetConVarNumber( "gms_FreeBuild" ) == 1 ) then return end - if ( GetConVarNumber( "gms_FreeBuildSA" ) == 1 and ply:IsAdmin() ) then return end - - ent.NormalProp = true - - timer.Simple( 0.2, function() self:PlayerSpawnedPropDelay( ply, mdl, ent ) end ) -end - -function GM:PlayerSpawnedPropDelay( ply, mdl, ent ) - if ( !IsValid( ent ) ) then return end - - --Trace - ent.EntOwner = ply - - -- Do volume in cubic "feet" - local vol = ent:GetVolume() - - local x = 0 - local trace = nil - local tr = nil - trace = {} - trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 ) - trace.endpos = ent:GetPos() - tr = util.TraceLine( trace ) - - while ( tr.Entity != ent and x < 5 ) do - x = x + 1 - trace = {} - trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 ) - trace.endpos = ent:GetPos() - tr = util.TraceLine( trace ) - end - - --Faulty trace - if ( tr.Entity != ent ) then ent:Remove() ply:SendMessage( "You need more space to spawn.", 3, Color( 255, 255, 255, 255 ) ) return end - - if ( !GMS.MaterialResources[ tr.MatType ] ) then - MsgC( Color( 255, 0, 0 ), "WARNING! Can't detect material of " .. mdl .. "!\n" ) - tr.MatType = MAT_CONCRETE - end - - local res = GMS.MaterialResources[ tr.MatType ] - //local cost = math.ceil( vol * ( GetConVarNumber( "gms_CostsScale" ) / 2 ) ) - local cost = math.ceil( vol * 0.5 ) - - if ( cost > ply:GetResource( res ) ) then - if ( IsValid( ply:GetBuildingSite() ) ) then ply:GetBuildingSite():Remove() end - local site = ply:CreateBuildingSite( ent:GetPos(), ent:GetAngles(), ent:GetModel(), ent:GetClass() ) - local tbl = site:GetTable() - site.EntOwner = ply - site.NormalProp = true - local costtable = {} - costtable[ res ] = cost - - tbl.Costs = table.Copy( costtable ) - ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) ) - ply:SendMessage( "Not enough resources, creating buildsite.", 3, Color( 255, 255, 255, 255 ) ) - local str = ":" - for k, v in pairs( site.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - site:SetNWString( "Resources", str ) - local Name = "Prop" - site:SetNWString( "Name", Name ) - ent:Remove() - return - end - - -- Resource cost - if ply:GetResource( res ) < cost then - ent:Remove() - ply:SendMessage( "You need " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 200, 0, 0, 255 ) ) - else - ply:DecResource( res, cost ) - ply:SendMessage( "Used " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 255, 255, 255, 255 ) ) - ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) ) - end -end - --- No Ragdolls, Effects, SENTs, NPCs, SWEPs or Vehicles in Stranded. - -function GM:PlayerSpawnRagdoll( ply, model ) - return false -end - -function GM:PlayerSpawnEffect( ply, model ) - return false -end - -function GM:PlayerSpawnSENT( ply, name ) - return false -end - -function GM:PlayerSpawnNPC( ply, npc_type, equipment ) - return false -end - -function GM:PlayerSpawnSWEP( ply, wname, wtable ) - return false -end - -function GM:PlayerGiveSWEP( ply, wname, wtable ) - return false -end - -function GM:PlayerSpawnVehicle( ply, model, vname, vtable ) - return false -end - -/*------------------------ Needs ------------------------*/ - -timer.Create( "GMS.SubtractNeeds", 3, 0, function() - for k, ply in pairs( player.GetAll() ) do - if ( ply:Alive() ) then - local AddHunger = -3 - local AddThirst = -6 - - -- Sleeping - if ( ply:GetNWBool( "Sleeping" ) ) then - if ( ply.Sleepiness <= 950 ) then - local trace = {} - trace.start = ply:GetShootPos() - trace.endpos = trace.start - ( ply:GetUp() * 300 ) - trace.filter = ply - - local tr = util.TraceLine( trace ) - if ( IsValid( tr.Entity ) and tr.Entity:IsSleepingFurniture() ) then - ply.Sleepiness = math.Clamp( ply.Sleepiness + 100, 0, 1000 ) - else - ply.Sleepiness = math.Clamp( ply.Sleepiness + 50, 0, 1000 ) - end - elseif ( ply.Sleepiness > 950 ) then - ply.Sleepiness = 1000 - ply:Wakeup() - end - - AddThirst = -20 - AddHunger = -20 - - if ( ply.NeedShelter ) then - if ( ply:Health() >= 11 ) then - ply:SetHealth( ply:Health() - 10 ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " died in sleep.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - end - - if ( !ply:GetNWBool( "AFK" ) ) then - - // Oxygen - if ( ply:WaterLevel() > 2 ) then - if ( ply.Oxygen > 0 ) then - ply.Oxygen = math.max( ply.Oxygen - math.min( 1600 / ply:GetSkill( "Swimming" ), 500 ), 0 ) - ply:IncXP( "Swimming", math.Clamp( math.Round( 100 / ply:GetSkill( "Swimming" ) ), 1, 1000 ) ) - end - else - if ( ply.Oxygen < 1000 ) then ply.Oxygen = math.min( ply.Oxygen + 100, 1000 ) end - end - - // Flashlight - if ( ply:FlashlightIsOn() ) then - if ( ply.Power > 0 ) then - ply.Power = math.max( ply.Power - 5, 0 ) - if ( ply.Power < 5 ) then ply:Flashlight( false ) end - end - else - local maxPow = 50 - if ( ply.Resources["Batteries"] ) then maxPow = math.min( maxPow + ply.Resources["Batteries"] * 50, 500 ) end - if ( ply.Power < maxPow ) then ply.Power = math.min( ply.Power + 10, maxPow ) end - end - - if ( ply.Sleepiness > 0 ) then ply.Sleepiness = math.Clamp( ply.Sleepiness - 2, 0, 1000 ) end - if ( ply.Thirst > 0 ) then ply.Thirst = math.Clamp( ply.Thirst + AddThirst, 0, 1000 ) end - if ( ply.Hunger > 0 ) then ply.Hunger = math.Clamp( ply.Hunger + AddHunger, 0, 1000 ) end - end - - ply:UpdateNeeds() - - --Are you dying? - if ( ply.Sleepiness <= 0 or ply.Thirst <= 0 or ply.Hunger <= 0 ) then - if ( ply:Health() >= 3 ) then - ply:SetHealth( ply:Health() - 2 ) - ply:ScreenFade( SCREENFADE.IN, Color( 255, 0, 0 ), 0.7, 0 ) - ply:ViewPunch( Angle( math.random( 6, -6 ), math.random( 4, -4 ), 0 ) ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " didn't survive.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - - if ( ply.Oxygen <= 0 ) then - if ( ply:Health() >= 9 ) then - ply:SetHealth( ply:Health() - 8 ) - ply:EmitSound( "player/pl_drown" .. math.random( 1, 3 ) .. ".wav", 100, math.random( 95, 105 ) ) - ply:ScreenFade( SCREENFADE.IN, Color( 0, 0, 255 ), 0.7, 0) - ply:ViewPunch( Angle( math.random( 6, -6 ), 0, 0 ) ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " has drowned.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - end - end -end ) - -/* NPC Looting and hunting */ - -function GM:OnNPCKilled( npc, killer, weapon ) - - if ( npc != killer ) then self.BaseClass.OnNPCKilled( self, npc, killer, weapon ) end - npc:Fadeout( 5 ) - - if ( !killer:IsPlayer() ) then return end - killer:SetFrags( killer:Frags() + 1 ) - - if ( !npc:IsLootableNPC() ) then return end - - local loot = ents.Create( "gms_loot" ) - SPropProtection.PlayerMakePropOwner( killer, loot ) - - loot.Resources = { Meat = math.random( 1, 5 ) } - loot:SetPos( npc:GetPos() + Vector( 0, 0, 64 ) ) - loot:Spawn() - timer.Simple( 180, function() if ( loot:IsValid() ) then loot:Fadeout( 2 ) end end ) - - killer:IncXP( "Hunting", math.Clamp( math.Round( 150 / killer:GetSkill( "Hunting" ) ), 1, 1000 ) ) -end - -/* Use Hook */ -hook.Add( "KeyPress", "GMS_UseKeyHook", function( ply, key ) - if ( key != IN_USE ) then return end - if ( ply:KeyDown( 1 ) ) then return end - - local tr = ply:TraceFromEyes( 128 ) - if ( tr.HitNonWorld && IsValid( tr.Entity ) && !GMS.IsInWater( tr.HitPos ) ) then - local ent = tr.Entity - local mdl = tr.Entity:GetModel() - local cls = tr.Entity:GetClass() - - if ( ( ent:IsFoodModel() or cls == "gms_food" ) and ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() <= 128 ) and SPropProtection.PlayerCanTouch( ply, ent ) ) then - if ( cls == "gms_food" ) then - ply:DoProcess( "EatFood", 3, { Entity = ent } ) - else - ply:DoProcess( "EatFruit", 2, { Entity = ent } ) - end - elseif ( ent:IsTreeModel() or ent:GetClass() == "gms_tree" ) then - if ( !ply:HasUnlock( "Sprout_Collecting" ) ) then ply:SendMessage( "You don't have enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "SproutCollect", 5 ) - elseif ( cls == "gms_resourcedrop" and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:PickupResourceEntity( ent ) - elseif ( ( cls == "gms_resourcepack" or cls == "gms_fridge" ) and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:ConCommand( "gms_openrespackmenu" ) - elseif ( ent:IsOnFire() && SPropProtection.PlayerCanTouch( ply, ent ) ) then - if ( GetConVarNumber( "gms_campfire" ) == 1 ) then ply:OpenCombiMenu( "Cooking" ) end - end - elseif ( tr.HitWorld ) then - for k, v in pairs( ents.FindInSphere( tr.HitPos, 100 ) ) do - if ( v:IsGrainModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then - ply:DoProcess( "HarvestGrain", 3, { Entity = v } ) - return - elseif ( v:IsBerryBushModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then - ply:DoProcess( "HarvestBush", 3, { Entity = v } ) - return - end - end - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND or tr.MatType == MAT_SNOW ) and !GMS.IsInWater( tr.HitPos ) ) then - local time = 5 - if ( IsValid( ply:GetActiveWeapon() ) && ply:GetActiveWeapon():GetClass() == "gms_shovel" ) then time = 2 end - ply:DoProcess( "Foraging", time ) - end - end - - local trace = {} - trace.start = ply:GetShootPos() - trace.endpos = trace.start + ( ply:GetAimVector() * 150 ) - trace.mask = bit.bor( MASK_WATER, MASK_SOLID ) - trace.filter = ply - - local tr2 = util.TraceLine( trace ) - if ( ( tr2.Hit && tr2.MatType == MAT_SLOSH && ply:WaterLevel() > 0 ) or ply:WaterLevel() == 3 ) then - ply.Thirst = math.min( ply.Thirst + 50, 1000 ) - if ( !ply.Hasdrunk ) then - ply:EmitSound( Sound( "npc/barnacle/barnacle_gulp" .. math.random( 1, 2 ) .. ".wav" ), 100, math.random( 95, 105 ) ) - ply.Hasdrunk = true - timer.Simple( 0.9, function() ply.Hasdrunk = false end, ply ) - end - ply:UpdateNeeds() - elseif ( GMS.IsInWater( tr.HitPos ) && !tr.HitNonWorld ) then - if (ply:GetActiveWeapon():GetClass() == "gms_bucket") then - ply:DoProcess( "BottleWater", 20 ) - else - ply:DoProcess( "BottleWater", 3 ) - end - end -end ) - -/* Saving / loading functions */ - --- Commands -concommand.Add( "gms_admin_savemap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:PreSaveMap( string.Trim( args[1] ) ) -end ) - -concommand.Add( "gms_admin_loadmap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0 ,0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:PreLoadMap( string.Trim( args[ 1 ] ) ) -end ) - -concommand.Add( "gms_admin_deletemap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:DeleteSavegame( string.Trim( args[ 1 ] ) ) -end ) - ---Delete map -function GM:DeleteSavegame( name ) - if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end - file.Delete( "gmstranded/gamesaves/" .. name .. ".txt" ) - if ( file.Exists( "gmstranded/gamesaves/" .. name .. "_info.txt", "DATA" ) ) then file.Delete( "gmstranded/gamesaves/" .. name .. "_info.txt" ) end - - for k, ply in pairs( player.GetAll() ) do - if( ply:IsAdmin() ) then - umsg.Start( "gms_RemoveLoadGameFromList", ply ) - umsg.String( name ) - umsg.End() - end - end -end - ---Save map -function GM:PreSaveMap( name ) - if ( CurTime() < 3 ) then return end - if ( CurTime() < self.NextSaved ) then return end - - for k, ply in pairs( player.GetAll() ) do - ply:MakeSavingBar( "Saving game as \"" .. name .. "\"" ) - end - - self.NextSaved = CurTime() + 0.6 - timer.Simple( 0.5, function() self:SaveMap( name ) end ) -end - -function GM:SaveMap( name ) - local savegame = {} - savegame["name"] = name - savegame["entries"] = {} - - savegame_info = {} - savegame_info["map"] = game.GetMap() - savegame_info["date"] = os.date( "%A %m/%d/%y" ) - - for k, ent in pairs( ents.GetAll() ) do - if ( !IsValid( ent ) || ent:CreatedByMap() || !table.HasValue( GMS.SavedClasses, ent:GetClass() ) ) then continue end - if ( ent.GMSAutoSpawned ) then continue end - local entry = {} - - entry["class"] = ent:GetClass() - entry["model"] = ent:GetModel() - - entry["owner"] = ent:GetNWString( "Owner" ) - entry["ownerid"] = ent:GetNWInt( "OwnerID" ) - entry["tribeid"] = ent:GetNWInt( "TribeID" ) - - if ( ent.Children != nil ) then entry[ "Children" ] = ent.Children end - if ( ent.IsPlantChild ) then entry["PlantParentName"] = ent.PlantParentName end - if ( ent.IsPlant ) then entry["PlantName"] = ent:GetName() end - - entry["color"] = ent:GetColor() - entry["pos"] = ent:GetPos() - entry["angles"] = ent:GetAngles() - entry["material"] = ent:GetMaterial() or "0" - entry["keyvalues"] = ent:GetKeyValues() - entry["table"] = ent:GetTable() - entry["solid"] = ent:GetSolid() - - local phys = ent:GetPhysicsObject() - - if ( IsValid( phys ) ) then - entry["freezed"] = phys:IsMoveable() - entry["sleeping"] = phys:IsAsleep() - end - - if ( entry["class"] == "gms_resourcedrop" ) then entry["type"] = ent.Type entry["amount"] = ent.Amount end // ResDrop - - table.insert( savegame["entries"], entry ) - - end - - if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end - if ( !file.IsDir( "gmstranded/gamesaves", "DATA" ) ) then file.CreateDir( "gmstranded/gamesaves" ) end - - file.Write( "gmstranded/gamesaves/" .. name .. ".txt", util.TableToJSON( savegame ) ) - file.Write( "gmstranded/gamesaves/" .. name .. "_info.txt", util.TableToJSON( savegame_info ) ) - - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "Saved game \"" .. name .. "\".", 3, Color( 255, 255, 255, 255 ) ) - ply:StopSavingBar() - - if ( ply:IsAdmin() ) then - umsg.Start( "gms_AddLoadGameToList", ply ) - umsg.String( name ) - umsg.End() - end - end -end - ---Load map -function GM:PreLoadMap( name ) - if ( CurTime() < 3 ) then return end - if ( CurTime() < self.NextLoaded ) then return end - if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end - - game.CleanUpMap() - - for k, ply in pairs( player.GetAll() ) do ply:MakeLoadingBar( "Savegame \"" .. name .. "\"" ) end - - self.NextLoaded = CurTime() + 0.6 - timer.Simple( 0.5, function() self:LoadMap( name ) end ) -end - -function GM:LoadMap( name ) - local savegame = util.JSONToTable( file.Read( "gmstranded/gamesaves/" .. name .. ".txt" ) ) - local num = table.Count( savegame["entries"] ) - - if ( num == 0 ) then - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "This savegame is empty!", 3, Color( 255, 255, 255, 255 ) ) - ply:StopLoadingBar() - end - return end - - Time = DayTime - - self:LoadMapEntity( savegame, num, 1 ) -end - ---Don't load it all at once -function GM:LoadMapEntity( savegame, max, k ) - local entry = savegame["entries"][k] - - local ent = ents.Create( entry["class"] ) - - if ( !entry["model"] ) then - print( "WARNING! " .. entry["class"] .. " doesn't have a model!" ) - else - ent:SetModel( entry["model"] ) - end - - - ent:SetColor( entry["color"] ) - ent:SetPos( entry["pos"] ) - ent:SetAngles( entry["angles"] ) - - if ( entry["Children"] ) then ent.Children = entry[ "Children" ] end - if ( entry["PlantParentName"] ) then ent.PlantParentName = entry["PlantParentName"] end - if ( entry["PlantName"] ) then ent:SetName( entry["PlantName"] ) end - if ( entry["material"] != "0" ) then ent:SetMaterial( entry["material"] ) end - if ( entry["solid"] ) then ent:SetSolid( entry["solid"] ) end - - for k, v in pairs( entry["keyvalues"] ) do ent:SetKeyValue( k, v ) end - for k, v in pairs( entry["table"] ) do ent[ k ] = v end - - ent:Spawn() - - if ( entry["table"].Resources ) then - ent.Resources = {} - for k1, v1 in pairs( entry["table"].Resources ) do ent.Resources[ k1 ] = tonumber( v1 ) end - end - - if ( player.FindByName( entry["owner"] ) ) then - if ( ent.IsPlant ) then ent:SetNWEntity( "plantowner", player.FindByName( entry["owner"] ) ) end - SPropProtection.PlayerMakePropOwner( player.FindByName( entry["owner"] ), ent ) - elseif ( entry["owner"] == "World" ) then - ent:SetNetworkedString( "Owner", entry["owner"] ) - end - - if ( entry["class"] == "gms_resourcedrop" ) then // RP - ent.Type = entry["type"] - ent.Amount = entry["amount"] - ent:SetResourceDropInfo( ent.Type, ent.Amount ) - end - - local phys = ent:GetPhysicsObject() - if ( phys and phys != NULL and phys:IsValid() ) then - phys:EnableMotion( entry["freezed"] ) - if ( entry["sleeping"] ) then phys:Sleep() else phys:Wake() end - end - - if ( k >= max ) then - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "Loaded game \"" .. savegame[ "name" ] .. "\" ( " .. max .. " entries )", 3, Color( 255, 255, 255, 255 ) ) - ply:StopLoadingBar() - end - - -- Fix all plants - for id, ent in pairs( ents.GetAll() ) do - if ( ent.IsPlantChild ) then - ent.PlantParent = ents.FindByName( ent.PlantParentName )[ 1 ] - if ( !IsValid( ent.PlantParent ) ) then continue end - ent.PlantParent:SetName( "gms_plant" .. ent.PlantParent:EntIndex() ) - ent.PlantParentName = ent.PlantParent:GetName() - end - end - - local time = 0 - for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do - for res, num in pairs( v.Resources ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResPackInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( res, "_", " " ) ) - umsg.Short( num ) - umsg.End() - end ) - time = time + 0.1 - end - time = time + 0.1 - end - else - timer.Simple( 0.05, function() self:LoadMapEntity( savegame, max, k + 1 ) end ) - end -end - -/* Misc functions */ -hook.Add( "Think", "GM_WaterExtinguish", function() - for _, v in ipairs( ents.FindByClass( "prop_phy*" ) ) do - if ( v:WaterLevel() > 0 and v:IsOnFire() ) then - v:Extinguish() - timer.Remove( "gms_removecampfire_" .. v:EntIndex() ) - end - end -end ) - -function GM:PlayerSwitchFlashlight( ply, SwitchOn ) - return ( ply.Power > 25 && ply.Resources[ "Flashlight" ] != nil && ply.Resources[ "Flashlight" ] > 0 ) or !SwitchOn -end - -local AlertSoundsHunger = { "stranded/need_hunger1.wav", "stranded/need_hunger2.wav" } -local AlertSoundsThirst = { "stranded/need_thirst1.wav" } -local AlertSoundsSleep = { "stranded/need_sleepiness1.wav", "stranded/need_sleepiness2.wav", "stranded/need_sleepiness3.wav", "stranded/need_sleepiness4.wav" } - -/* Alert Messages */ -timer.Create( "AlertTimer", 6, 0, function() - //if ( GetConVarNumber( "gms_alerts" ) != 1 ) then return end - for k, ply in pairs( player.GetAll() ) do - if ( !ply:Alive() ) then continue end - if ( ply.Hunger < 125 ) then ply:EmitSound( Sound( AlertSoundsHunger[ math.random( 1, #AlertSoundsHunger ) ] ), 100, math.random( 95, 105 ) ) end - if ( ply.Thirst < 125 ) then ply:EmitSound( Sound( AlertSoundsThirst[ math.random( 1, #AlertSoundsThirst ) ] ), 100, math.random( 95, 105 ) ) end - if ( ply.Sleepiness < 125 ) then ply:EmitSound( Sound( AlertSoundsSleep[ math.random( 1, #AlertSoundsSleep ) ] ), 100, math.random( 95, 105 ) ) end - end -end ) - -/* Tribe system */ -function CreateTribe( ply, name, red, green, blue, password ) - - name = string.Trim( name ) - if ( name == "" ) then ply:SendMessage( "You should enter tribe name!", 5, Color( 255, 50, 50, 255 ) ) return end - for id, tribe in pairs( GAMEMODE.Tribes ) do - if ( tribe.name == name ) then ply:SendMessage( "Tribe with this name already exists!", 5, Color( 255, 50, 50, 255 ) ) return end - end - - local id = table.insert( GAMEMODE.Tribes, { - name = name, - color = Color( red, green, blue ), - password = password or false - } ) - - local rp = RecipientFilter() - rp:AddAllPlayers() - - umsg.Start( "sendTribe", rp ) - umsg.Short( id ) - umsg.String( name ) - umsg.Vector( Vector( red, green, blue ) ) - if ( Password == false ) then - umsg.Bool( false ) - else - umsg.Bool( true ) - end - umsg.End() - - team.SetUp( id, name, Color( red, green, blue ) ) - ply:SetTeam( id ) - ply:UpdatePlayerColor() - SPropProtection.TribePP( ply ) - ply:SendMessage( "Successfully created " .. name .. ".", 5, Color( 255, 255, 255, 255 ) ) - -end - -function GM.CreateTribeCmd( ply, cmd, args, argv ) - if ( !args[4] or args[4] == "" ) then ply:ChatPrint( "Syntax is: gms_createtribe \"tribename\" red green blue [password( optional )]" ) return end - if ( args[5] and args[5] != "" ) then - CreateTribe( ply, args[1], args[2], args[3], args[4], args[5] ) - else - CreateTribe( ply, args[1], args[2], args[3], args[4], "" ) - end -end -concommand.Add( "gms_createtribe", GM.CreateTribeCmd ) - -function GM.JoinTribeCmd( ply, cmd, args ) - if ( !args[ 1 ] || args[ 1 ] == "" ) then ply:ChatPrint( "Syntax is: gms_join \"tribename\" [password( if needed )]" ) return end - for id, v in pairs( GAMEMODE.Tribes ) do - if ( string.lower( v.name ) != string.lower( args[1] ) ) then continue end - - if ( v.password && v.password != args[ 2 ] ) then ply:SendMessage( "Incorrcet tribal password", 3, Color( 255, 50, 50, 255 ) ) return end - - ply:SetTeam( id ) - ply:UpdatePlayerColor() - SPropProtection.TribePP( ply ) - ply:SendMessage( "Joined " .. v.name .. ".", 5, Color( 255, 255, 255, 255 ) ) - for id, pl in pairs( player.GetAll() ) do - if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " joined the tribe.", 5, Color( 255, 255, 255, 255 ) ) end - end - end - SPropProtection.CheckForEmptyTribes() -end -concommand.Add( "gms_join", GM.JoinTribeCmd ) - -function GM.LeaveTribeCmd( ply, cmd, args ) - ply:SetTeam( 1 ) - SPropProtection.TribePP( ply ) - ply:SendMessage( "Left the tribe.", 5, Color( 255, 255, 255, 255 ) ) - SPropProtection.CheckForEmptyTribes() - - for id, pl in pairs( player.GetAll() ) do - if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " left the tribe.", 5, Color( 255, 255, 255, 255 ) ) end - end -end -concommand.Add( "gms_leave", GM.LeaveTribeCmd ) - -/* Resource Box Touch */ -function big_gms_combineresource( ent_a, ent_b ) - local ent_a_owner = ent_a:GetNWString( "Owner" ) - local ent_b_owner = ent_b:GetNWString( "Owner" ) - local ply = player.GetByID( ent_a:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, ent_a ) ) ) then - ent_a.Amount = ent_a.Amount + ent_b.Amount - ent_a:SetResourceDropInfoInstant( ent_a.Type, ent_a.Amount ) - ent_b:Remove() - end - end -end - -/* Resource box touches Resource pack */ -function big_gms_combineresourcepack( respack, ent_b ) - local ent_a_owner = respack:GetNWString( "Owner" ) - local ent_b_owner = ent_b:GetNWString( "Owner" ) - local ply = player.GetByID( respack:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, respack ) ) ) then - if ( respack.Resources[ ent_b.Type ] ) then - respack.Resources[ ent_b.Type ] = respack.Resources[ ent_b.Type ] + ent_b.Amount - else - respack.Resources[ ent_b.Type ] = ent_b.Amount - end - respack:SetResPackInfo( ent_b.Type, respack.Resources[ ent_b.Type ] ) - ent_b:Remove() - end - end -end - -/* Food touches Fridge */ -function big_gms_combinefood( fridge, food ) - local ent_a_owner = fridge:GetNWString( "Owner" ) - local ent_b_owner = food:GetNWString( "Owner" ) - local ply = player.GetByID( fridge:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( food:GetNWInt( "OwnerID" ) ) - local foodname = string.gsub( food.Name, " ", "_" ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, food ) and SPropProtection.PlayerCanTouch( plyb, fridge ) ) ) then - if ( fridge.Resources[ foodname ] ) then - fridge.Resources[ foodname ] = fridge.Resources[ foodname ] + 1 - else - fridge.Resources[ foodname ] = 1 - end - fridge:SetResPackInfo( foodname, fridge.Resources[ foodname ] ) - food:Remove() - end - end -end - -/* Resource Box Buildsite Touch */ -function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite ) - local ent_resourcedrop_owner = ent_resourcedrop:GetNWString( "Owner" ) - local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" ) - local ply = player.GetByID( ent_resourcedrop:GetNWInt( "OwnerID" ) ) - - if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcedrop:IsPlayerHolding() ) then - if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then - if ( ent_resourcedrop.Amount > ent_buildsite.Costs[ent_resourcedrop.Type] ) then - ent_resourcedrop.Amount = ent_resourcedrop.Amount - ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop:SetResourceDropInfo( ent_resourcedrop.Type, ent_resourcedrop.Amount ) - ent_buildsite.Costs[ent_resourcedrop.Type] = nil - elseif ( ent_resourcedrop.Amount <= ent_buildsite.Costs[ent_resourcedrop.Type] ) then - ent_buildsite.Costs[ent_resourcedrop.Type] = ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop.Amount - ent_resourcedrop:Remove() - end - for k, v in pairs( ent_buildsite.Costs ) do - if ( ent_buildsite.Costs[ent_resourcedrop.Type] ) then - if ( ent_buildsite.Costs[ent_resourcedrop.Type] <= 0 ) then - ent_buildsite.Costs[ent_resourcedrop.Type] = nil - end - end - end - - if ( table.Count( ent_buildsite.Costs ) > 0 ) then - local str = "You need: " - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - str = str .. " to finish." - ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) ) - else - ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) ) - ent_buildsite:Finish() - end - - local str = ":" - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - ent_buildsite:SetNetworkedString( "Resources", str ) - end - end -end - -/* Resource Pack Buildsite Touch */ -function gms_addbuildsiteresourcePack( ent_resourcepack, ent_buildsite ) - local ent_resourcedrop_owner = ent_resourcepack:GetNWString( "Owner" ) - local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" ) - local ply = player.GetByID( ent_resourcepack:GetNWInt( "OwnerID" ) ) - - if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcepack:IsPlayerHolding() ) then - if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then - for res, num in pairs( ent_resourcepack.Resources ) do - if ( ent_buildsite.Costs[res] and num > ent_buildsite.Costs[res] ) then - ent_resourcepack.Resources[res] = num - ent_buildsite.Costs[res] - ent_resourcepack:SetResPackInfo( res, ent_resourcepack.Resources[res] ) - ent_buildsite.Costs[res] = nil - elseif ( ent_buildsite.Costs[res] and num <= ent_buildsite.Costs[res] ) then - ent_buildsite.Costs[res] = ent_buildsite.Costs[res] - num - ent_resourcepack:SetResPackInfo( res, 0 ) - ent_resourcepack.Resources[res] = nil - end - for k, v in pairs( ent_buildsite.Costs ) do - if ( ent_buildsite.Costs[res] ) then - if ( ent_buildsite.Costs[res] <= 0 ) then - ent_buildsite.Costs[res] = nil - end - end - end - end - - if ( table.Count( ent_buildsite.Costs ) > 0 ) then - local str = "You need: " - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - str = str .. " to finish." - ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) ) - else - ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) ) - ent_buildsite:Finish() - end - - local str = ":" - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - ent_buildsite:SetNetworkedString( "Resources", str ) - end - end -end - -/* Resource Box versus Player Damage */ -hook.Add( "PlayerShouldTakeDamage", "playershouldtakedamage", function( victim, attacker ) - if ( victim:IsPlayer() and ( attacker:GetClass() == "gms_resourcedrop" or attacker:IsPlayerHolding() or attacker:GetClass() == "gms_resourcepack" or attacker:GetClass() == "gms_fridge" or attacker:GetClass() == "gms_food" ) ) then - return false - end - return true -end ) |
