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| author | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
| commit | 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch) | |
| tree | dc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/gamemode/spp/sv_init.lua | |
| parent | d73e78d8d98da223410f51f390549336554eb54d (diff) | |
| download | gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.gz gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.bz2 gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.zip | |
Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/gamemode/spp/sv_init.lua')
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/sv_init.lua | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua deleted file mode 100644 index a4df311..0000000 --- a/ftp_gmstranded/gamemode/spp/sv_init.lua +++ /dev/null @@ -1,369 +0,0 @@ - -SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {} - -if ( cleanup ) then - local Clean = cleanup.Add - function cleanup.Add( ply, Type, ent ) - if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end - Clean( ply, Type, ent ) - end -end - -local Meta = FindMetaTable("Player") -if ( Meta.AddCount ) then - local Backup = Meta.AddCount - function Meta:AddCount( Type, ent ) - SPropProtection.PlayerMakePropOwner( self, ent ) - Backup( self, Type, ent ) - end -end - -function SPropProtection.NofityAll( Text ) - for k, ply in pairs( player.GetAll() ) do - SPropProtection.Nofity( ply, Text ) - end -end - -function SPropProtection.Nofity( ply, Text ) - ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")") - ply:PrintMessage( HUD_PRINTCONSOLE, Text ) -end - -function SPropProtection.PlayerMakePropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return end - - if ( ply && type( ply ) == "table" ) then - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent } - ent:SetNWString( "Owner", ply.Nick ) - ent:SetNWInt( "OwnerID", ply.EntIndex ) - ent:SetNWInt( "TribeID", ply.Team ) - return true - end - - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end - - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent } - ent:SetNWString( "Owner", ply:Nick() ) - ent:SetNWInt( "OwnerID", ply:EntIndex() ) - ent:SetNWInt( "TribeID", ply:Team() ) - gamemode.Call( "CPPIAssignOwnership", ply, ent ) - return true -end - -function SPropProtection.PlayerIsPropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end - - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then - return true - else - return false - end -end - -function SPropProtection.IsBuddy( ply, ent ) - if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - if ( ent:GetNWString( "Owner" ) == "World" ) then return false end - - for k, v in pairs( player.GetAll() ) do - if ( IsValid( v ) && v != ply ) then - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then - if ( !SPropProtection[ v:SteamID() ] ) then return false end - - if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then - return true - else - return false - end - end - end - end -end - -function SPropProtection.PlayerCanTouch( ply, ent ) - if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - - if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then - return true - end - - /* Stranded Plants & Respacks*/ - local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" - local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() - if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then - return true - end - - if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then - SPropProtection.PlayerMakePropOwner( ply, ent ) - SPropProtection.Nofity( ply, "You now own this prop" ) - return true - end - - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then - return true - end - - return false -end - -function SPropProtection.DRemove( SteamID, PlayerName ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then - v[ 2 ]:Remove() - SPropProtection[ "Props" ][ k ] = nil - end - end - SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" ) -end - -/* Tribe PP */ - -SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {} -function SPropProtection.RemoveTribeProps( TribeID ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" ) - SPropProtection.EmptifiedTribes[ TribeID ] = true -end - -function SPropProtection.CheckForEmptyTribes() - for id, t in pairs( GAMEMODE.Tribes ) do - if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then - timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end ) - elseif ( team.NumPlayers( id ) > 0 ) then - SPropProtection.EmptifiedTribes[ id ] = false - timer.Remove( "SPropProtection.RemoveTribeProps: " .. id ) - end - end -end - -function SPropProtection.TribePP( ply ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then - v[ 2 ]:SetNWInt( "TribeID", ply:Team() ) - - timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() ) - SPropProtection.CheckForEmptyTribes() - end - end -end - -/* Hooks */ - -hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply ) - ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) ) - SPropProtection[ ply:SteamID() ] = {} - SPropProtection.LoadBuddies( ply ) - SPropProtection.TribePP( ply ) - - timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() ) -end ) - -hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply ) - if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end - if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end - if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then - local nick = ply:Nick() - local id = ply:SteamID() - timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end ) - end - SPropProtection.CheckForEmptyTribes() -end ) - -hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo ) - if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end - if ( string.find( ent:GetClass(), "npc_" ) ) then return end - if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end - if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then - local total = ent:Health() + amount - if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end - end -end ) - -hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent) - if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then - return SPropProtection.PlayerCanTouch( ply, ent ) - end -end ) - -hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply ) - local tr = ply:GetEyeTrace() - if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end -end ) - -hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent ) - SPropProtection[ "Props" ][ ent:EntIndex() ] = nil -end ) - -hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "InitPostEntity", "spp_map_ents", function() - local WorldEnts = 0 - for k, v in pairs( ents.GetAll() ) do - if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then - v:SetNetworkedString( "Owner", "World" ) - WorldEnts = WorldEnts + 1 - end - end - MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" ) -end ) - -/* Commands */ - -concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args ) - if ( !ply:IsAdmin() ) then return end - for k1, v1 in pairs( SPropProtection[ "Props" ] ) do - local FoundUID = false - for k2, v2 in pairs( player.GetAll() ) do - if( v1[ 1 ] == v2:SteamID() ) then - FoundUID = true - end - end - if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then - v1[ 2 ]:Remove() - SPropProtection[ "Props" ][ k1 ] = nil - end - end - SPropProtection.NofityAll("Disconnected players props have been cleaned up") -end ) - -concommand.Add( "spp_cleanup_props", function( ply, cmd, args ) - if ( !args[1] or args[1] == "" ) then - for k, v in pairs( SPropProtection["Props"] ) do - if (v[1] == ply:SteamID()) then - if (v[2]:IsValid()) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - end - SPropProtection.Nofity(ply, "Your props have been cleaned up") - elseif ( ply:IsAdmin() ) then - for k, v in pairs(player.GetAll()) do - local NWSteamID = v:GetNWString( "SPPSteamID" ) - if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then - for a, b in pairs( SPropProtection[ "Props" ] ) do - if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then - b[2]:Remove() - SPropProtection[ "Props" ][ a ] = nil - end - end - SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" ) - end - end - end - ply:SetNWInt( "plants", 0 ) -end ) - -/* Buddies */ - -function SPropProtection.SyncBuddies( ply ) - for id, pl in pairs( player.GetAll() ) do - umsg.Start( "spp_clearbuddy", pl ) umsg.End() - if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then - umsg.Start( "spp_addbuddy", pl ) - umsg.String( ply:SteamID() ) - umsg.End() - end - end -end - -function SPropProtection.LoadBuddies( ply ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData == "" ) then return end - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end - end - - SPropProtection.SyncBuddies( ply ) -end - -concommand.Add( "spp_apply_buddies", function( ply, cmd, args ) - if ( table.Count( player.GetAll() ) > 1 ) then - local ChangedFriends = false - for k, v in pairs( player.GetAll() ) do - local PlayersSteamID = v:SteamID() - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then - if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - ChangedFriends = true - table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID ) - if ( PData == "" ) then - ply:SetPData( "SPPBuddies", PlayersSteamID .. ";") - else - ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";") - end - end - else - if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do - if ( v2 == PlayersSteamID ) then - ChangedFriends = true - table.remove( SPropProtection[ ply:SteamID() ], k2 ) - ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) ) - end - end - end - end - end - - if ( ChangedFriends ) then - local Table = {} - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - for k2, v2 in pairs( player.GetAll() ) do - if ( v == v2:SteamID() ) then - table.insert( Table, v2 ) - end - end - end - gamemode.Call( "CPPIFriendsChanged", ply, Table ) - end - end - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been updated" ) -end ) - -concommand.Add( "spp_clear_buddies", function( ply, cmd, args ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData != "" ) then - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - end - ply:SetPData( "SPPBuddies", "" ) - end - - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - SPropProtection[ ply:SteamID() ] = {} - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been cleared" ) -end ) |
