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authorScott <scotth0828@gmail.com>2016-05-31 20:06:31 -0400
committerScott <scotth0828@gmail.com>2016-05-31 20:06:31 -0400
commit57581aecaba8105c0f8ed88c56d7f54e74123973 (patch)
treeab2096ee6a8a873c157d4f2ed0d099ea2417e33a /gamemode/client/cl_inventory.lua
parentdee21960c708a18785320d8dcabc7322a1f90da7 (diff)
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q menu can only be opened when alive, change to structure menu, structure menu bug fixes
Diffstat (limited to 'gamemode/client/cl_inventory.lua')
-rw-r--r--gamemode/client/cl_inventory.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 8f8969a..dd1d3d0 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -1247,7 +1247,7 @@ vgui.Register( "Tribes", PANEL, "DPanel" )
//Bind it to open on q
local invpanel = nil
function GM:OnSpawnMenuOpen()
-
+ if(not LocalPlayer():Alive()) then return end
if(invpanel == nil) then
invpanel = createPanel()
return