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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-29 20:30:52 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-29 20:30:52 -0400
commit6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (patch)
treea0a9e142b4741ed109a00059e3b98efc86b25b4d /gamemode/configure_me.lua
parent534ce8e8612da3ba6d610a782eeaf10c9135b947 (diff)
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a halfway commit to show scott
Diffstat (limited to 'gamemode/configure_me.lua')
-rw-r--r--gamemode/configure_me.lua17
1 files changed, 17 insertions, 0 deletions
diff --git a/gamemode/configure_me.lua b/gamemode/configure_me.lua
index e52b961..86bbd89 100644
--- a/gamemode/configure_me.lua
+++ b/gamemode/configure_me.lua
@@ -9,3 +9,20 @@
//Make sure that this is the gamemode folder name
GM.GAMEMODE_FOLDER_NAME = "gmsurvival"
+
+
+if (GMS == nil) then GMS = {} end
+
+//If you're experienceing network latency, lowering this might help. If too low, might cause graphical errors on the client when displaying resources
+//max:32
+GMS.NETINT_BITCOUNT = 16
+
+//NPC's that drop loot balls
+GMS.LootableNPCs = {
+ "npc_antlion",
+ "npc_antlionguard",
+ "npc_crow",
+ "npc_seagull",
+ "npc_pigeon",
+ "npc_zombie"
+}