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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-04-16 12:56:24 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-04-16 12:56:24 -0400 |
| commit | ae3407fe425a908344b281bd55e54a534445f20c (patch) | |
| tree | 2554176fa060c1bd98603999415a821f666cdf20 /gamemode/init.lua | |
| parent | c1c509db1c8d2a966915e089913bccd2a5546aaf (diff) | |
| download | gmstranded-ae3407fe425a908344b281bd55e54a534445f20c.tar.gz gmstranded-ae3407fe425a908344b281bd55e54a534445f20c.tar.bz2 gmstranded-ae3407fe425a908344b281bd55e54a534445f20c.zip | |
Moved some more functions to player_functions.lua
Diffstat (limited to 'gamemode/init.lua')
| -rw-r--r-- | gamemode/init.lua | 72 |
1 files changed, 1 insertions, 71 deletions
diff --git a/gamemode/init.lua b/gamemode/init.lua index 7d16b4f..98c541d 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -1327,77 +1327,7 @@ function GM:ShutDown() for k, v in pairs( player.GetAll() ) do v:SaveCharacter() end end -function PlayerMeta:UpdatePlayerColor() - local col = self:GetInfo( "cl_playercolor" ) - if ( GetConVarNumber( "gms_TeamColors" ) > 0 ) then - local tcol = team.GetColor( self:Team() ) - col = tcol.r / 255 .. " " .. tcol.g / 255 .. " " .. tcol.b / 255 - end - self:SetPlayerColor( Vector( col ) ) -end - -function PlayerMeta:ResetCharacter() - - self.Skills = {} - self.Resources = {} - self.Experience = {} - self.FeatureUnlocks = {} - - self:SetSkill( "Survival", 0 ) - self:SetXP( "Survival", 0 ) - self.MaxResources = 25 - - self:SaveCharacter() - - umsg.Start( "gms_ResetPlayer", ply ) - umsg.End() - -end - -function PlayerMeta:SaveCharacter() - if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end - if ( !file.IsDir( "gmstranded/saves", "DATA" ) ) then file.CreateDir( "gmstranded/saves" ) end - if ( !self.Loaded ) then - print( "Player " .. self:Name() .. " tried to save before he has loaded!" ) - self:SendMessage( "Character save failed: Not yet loaded!", 3, Color( 255, 50, 50, 255 ) ) - return - end - - local tbl = {} - tbl["date"] = os.date( "%A %m/%d/%y" ) - tbl["name"] = self:Nick() - - tbl["skills"] = self.Skills - tbl["experience"] = self.Experience - tbl["unlocks"] = self.FeatureUnlocks - - tbl["resources"] = {} - tbl["weapons"] = {} - tbl["ammo"] = {} - - for k, v in pairs( self.Resources ) do - if ( v > 0 ) then tbl["resources"][ k ] = v end - end - - for id, wep in pairs( self:GetWeapons() ) do - if ( wep:GetClass() != "gms_fists" || wep:GetClass() != "weapon_physgun" || wep:GetClass() != "weapon_physcannon" ) then - table.insert( tbl[ "weapons" ], wep:GetClass() ) - end - end - - local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound", - "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect", - "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1" - } - - for id, str in pairs( ammo_types ) do - local ammo = self:GetAmmoCount( str ) - if ( ammo > 0 ) then tbl[ "ammo" ][ str ] = ammo end - end - - file.Write( "gmstranded/saves/" .. self:UniqueID() .. ".txt", util.TableToJSON( tbl ) ) - self:SendMessage( "Saved character!", 3, Color( 255, 255, 255 ) ) -end +//Moved to player_functions.lua concommand.Add( "gms_savecharacter", function( ply, cmd, args ) if ( ply.GMSLastSave && ply.GMSLastSave > CurTime() ) then ply:SendMessage( "You must wait " .. math.floor( ply.GMSLastSave - CurTime() ) .. " seconds before saving again.", 3, Color( 255, 50, 50, 255 ) ) return end |
