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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-22 14:18:52 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-22 14:18:52 -0400
commite014b7940d59c791c4a6e96ec27aa3232d3a39a1 (patch)
tree515ff14cf73b236d2159ea2703502abce0f3781f /gamemode/itemsystem/items/aaaItemExample.lua
parenteea3fcb40b4a52e5985859bf6bb77d3384d4d0f7 (diff)
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Cleaned up the comments in the itemsystem
Diffstat (limited to 'gamemode/itemsystem/items/aaaItemExample.lua')
-rw-r--r--gamemode/itemsystem/items/aaaItemExample.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/aaaItemExample.lua b/gamemode/itemsystem/items/aaaItemExample.lua
index eb06b3b..bd1623e 100644
--- a/gamemode/itemsystem/items/aaaItemExample.lua
+++ b/gamemode/itemsystem/items/aaaItemExample.lua
@@ -17,7 +17,7 @@ ITEM.UniqueData = false
--A table of strings to functions that show up when the player clicks the item in their inventory.
--The you may also use strings to tables of strings to functions (and so on) to make drop-down menus.
---Keep in mind these are called on the CLIENT, so if you want something to happen on the server, you have to send it net!
+--Keep in mind these are called on the CLIENT, so if you want something to happen on the server, you have to send it with the net library!
--Example:
--[[
ITEM.Actions = {