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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-02 19:34:54 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-02 19:34:54 -0400
commitd37298c12ebc3d001c55d66b2319aeeda09dafd2 (patch)
treeaac87080202383ae2e57c3b359061fe6ddc4eb5f /gamemode/itemsystem
parent79a5901ce9206f27090c590393838232fc23be62 (diff)
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Started work on databaseing engine
Diffstat (limited to 'gamemode/itemsystem')
-rw-r--r--gamemode/itemsystem/items/aaaItemExample.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/aaaItemExample.lua b/gamemode/itemsystem/items/aaaItemExample.lua
index ee67639..872e93e 100644
--- a/gamemode/itemsystem/items/aaaItemExample.lua
+++ b/gamemode/itemsystem/items/aaaItemExample.lua
@@ -12,6 +12,7 @@ ITEM.Description = "Why did I even write this? No one will ever read it!"
ITEM.Icon = "test.png"
--If this item has "unique data", for example batteries that run out of charge
+--If true, then the item must define a table .UniqueFields, an array of strings that tell what fields are unique.
ITEM.UniqueData = false
--A table of strings to functions that show up when the player clicks the item in their inventory.