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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-25 22:39:23 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-25 22:39:23 -0400
commitfd04cb695e1c0e6597456f2b1b7b076310fd81bf (patch)
tree28464a4df02b920608d69ce38e03b8f52f2a1066 /gamemode/itemsystem
parent4adec24c3a2a53f518d817ae8a6ddd0c4c47422c (diff)
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Finished the basics of the new structure system
Diffstat (limited to 'gamemode/itemsystem')
-rw-r--r--gamemode/itemsystem/common.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/common.lua b/gamemode/itemsystem/common.lua
index edaac31..37ae388 100644
--- a/gamemode/itemsystem/common.lua
+++ b/gamemode/itemsystem/common.lua
@@ -1,7 +1,7 @@
--This file holds a bunch of common functions that happen in items. They're seperated out here so that they're easy to change if there's a bug somewhere.
--[[
Provides:
- startProcessGeneric(player_player, string_message, number_time, function_ondone)
+ startProcessGeneric(player_player, string_message, number_time, function_ondone(player_player))
Freezes the player, creates the loading bar, and calls ondone when the timer is up.
]]