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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-22 15:30:54 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-22 15:30:54 -0400
commite84d85263c6ef55af98cb213c5462107a0170506 (patch)
treeaf6e8e48478734a6d270ebdde9c587023dae3664 /gamemode/processes.lua
parent83e1d1f833f036e0c7bc205bc2d39f0e9f083f54 (diff)
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Since the new item system, the old way of createing camp fires will no longer work
Diffstat (limited to 'gamemode/processes.lua')
-rw-r--r--gamemode/processes.lua26
1 files changed, 0 insertions, 26 deletions
diff --git a/gamemode/processes.lua b/gamemode/processes.lua
index e11da6b..c647dd1 100644
--- a/gamemode/processes.lua
+++ b/gamemode/processes.lua
@@ -471,32 +471,6 @@ end
GMS.RegisterProcess( "HarvestBush", PROCESS )
/*---------------------------------------------------------
- Make Campfire process
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end
- self.Owner:MakeProcessBar( "Making Campfire", self.Time, self.Cancel )
- self.Owner:EmitSound( "stranded/start_campfire.wav" )
-end
-
-function PROCESS:OnStop()
- if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end
- local num = math.random( 1, 3 )
-
- if ( num == 1 ) then
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- else
- self.Data.Entity:MakeCampfire()
- self.Owner:SendMessage( "Made campfire.", 5, Color( 10, 200, 100, 255 ) )
- self.Owner:DecResource( "Wood", 5 )
- end
-end
-
-GMS.RegisterProcess( "Campfire", PROCESS )
-
-/*---------------------------------------------------------
Wood cutting
---------------------------------------------------------*/
local PROCESS = {}