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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-25 22:06:26 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-25 22:06:26 -0400
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parent699df0d5df4e7d00a0d2b838b8c851c9b5027cea (diff)
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more work on the structure system
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+--This file is to help developers add new structures to the game!
+
+STRUCT = {}
+
+--A name for this structure, each type of structure must have a different name
+STRUCT.Name = "Example Structure"
+
+--The model for this structure.
+STRUCT.Model = "models/props/de_inferno/ClayOven.mdl"
+
+--The initalize method. Called on both the server and the client
+STRUCT.onInitialize = function(self)
+ print("Initalize called!")
+end
+
+--If this structure is not like every other structures of the same name (for example, if it has an internal inventory)
+STRUCT.uniquedata = false
+
+--Called when a player presses e on this structure, called on both the server and the client. Keep in mind that on the client side, ply may not be the local player!
+STRUCT.onUse = function(self,ply)
+ print("onUse called!")
+end