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-rw-r--r--gamemode/itemsystem/common_dropable.lua3
-rw-r--r--gamemode/itemsystem/items/bananaseeds.lua2
-rw-r--r--gamemode/itemsystem/items/berry.lua2
-rw-r--r--gamemode/itemsystem/items/grainseeds.lua2
-rw-r--r--gamemode/itemsystem/items/gunchunks.lua1
-rw-r--r--gamemode/itemsystem/items/melonseeds.lua2
-rw-r--r--gamemode/itemsystem/items/orangeseeds.lua2
-rw-r--r--gamemode/itemsystem/items/waterbottle.lua1
8 files changed, 15 insertions, 0 deletions
diff --git a/gamemode/itemsystem/common_dropable.lua b/gamemode/itemsystem/common_dropable.lua
index 14d3da5..34ca905 100644
--- a/gamemode/itemsystem/common_dropable.lua
+++ b/gamemode/itemsystem/common_dropable.lua
@@ -1,4 +1,7 @@
--Adds a function to to allow the player to drop this item, in quantities of 1, half, all, or X, which brings up a menu asking the player how many they would like to drop
+--[[
+ genericMakeDroppable(ITEM)
+]]
function genericMakeDroppable(tbl)
if(SERVER) then return end
diff --git a/gamemode/itemsystem/items/bananaseeds.lua b/gamemode/itemsystem/items/bananaseeds.lua
index 7fc9f1d..5b692cf 100644
--- a/gamemode/itemsystem/items/bananaseeds.lua
+++ b/gamemode/itemsystem/items/bananaseeds.lua
@@ -1,3 +1,5 @@
+--Seeds you can plant that will grow into banana trees.
+
ITEM = {}
ITEM.Name = "Banana Seeds"
diff --git a/gamemode/itemsystem/items/berry.lua b/gamemode/itemsystem/items/berry.lua
index 734cb60..df9c54e 100644
--- a/gamemode/itemsystem/items/berry.lua
+++ b/gamemode/itemsystem/items/berry.lua
@@ -1,3 +1,5 @@
+--The berry item, you can eat it to restore some hunger and thirst
+
ITEM = {}
ITEM.Name = "Berries"
diff --git a/gamemode/itemsystem/items/grainseeds.lua b/gamemode/itemsystem/items/grainseeds.lua
index 4348148..1bb6001 100644
--- a/gamemode/itemsystem/items/grainseeds.lua
+++ b/gamemode/itemsystem/items/grainseeds.lua
@@ -1,3 +1,5 @@
+--The grain seeds
+
ITEM = {}
ITEM.Name = "Grain Seeds"
diff --git a/gamemode/itemsystem/items/gunchunks.lua b/gamemode/itemsystem/items/gunchunks.lua
index 8c2abf6..9e1c157 100644
--- a/gamemode/itemsystem/items/gunchunks.lua
+++ b/gamemode/itemsystem/items/gunchunks.lua
@@ -1,3 +1,4 @@
+--The resources produced from a gunchunks workbench, somewhat cleverly condensed here.
local materials = {
"Copper",
"Iron",
diff --git a/gamemode/itemsystem/items/melonseeds.lua b/gamemode/itemsystem/items/melonseeds.lua
index d20eb4f..e66b087 100644
--- a/gamemode/itemsystem/items/melonseeds.lua
+++ b/gamemode/itemsystem/items/melonseeds.lua
@@ -1,3 +1,5 @@
+--The seeds for the melon plant
+
ITEM = {}
ITEM.Name = "Melon Seeds"
diff --git a/gamemode/itemsystem/items/orangeseeds.lua b/gamemode/itemsystem/items/orangeseeds.lua
index 215526a..65501d9 100644
--- a/gamemode/itemsystem/items/orangeseeds.lua
+++ b/gamemode/itemsystem/items/orangeseeds.lua
@@ -1,3 +1,5 @@
+--The seeds for orange plants
+
ITEM = {}
ITEM.Name = "Orange Seeds"
diff --git a/gamemode/itemsystem/items/waterbottle.lua b/gamemode/itemsystem/items/waterbottle.lua
index 944d501..8375a54 100644
--- a/gamemode/itemsystem/items/waterbottle.lua
+++ b/gamemode/itemsystem/items/waterbottle.lua
@@ -1,3 +1,4 @@
+--To create waterbottles, you need to be standing on land, then try to drink water. You can drink a watter bottle to restore some thirst
ITEM = {}
ITEM.Name = "Water Bottles"