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path: root/entities/weapons/gmod_tool/stools/gms_rope.lua
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Diffstat (limited to 'entities/weapons/gmod_tool/stools/gms_rope.lua')
-rw-r--r--entities/weapons/gmod_tool/stools/gms_rope.lua170
1 files changed, 170 insertions, 0 deletions
diff --git a/entities/weapons/gmod_tool/stools/gms_rope.lua b/entities/weapons/gmod_tool/stools/gms_rope.lua
new file mode 100644
index 0000000..b7cac72
--- /dev/null
+++ b/entities/weapons/gmod_tool/stools/gms_rope.lua
@@ -0,0 +1,170 @@
+
+if ( !GMS ) then TOOL.AddToMenu = false end
+
+TOOL.Category = "Constraints"
+TOOL.Name = "#tool.rope.name"
+TOOL.Command = nil
+TOOL.ConfigName = nil
+
+TOOL.ClientConVar[ "forcelimit" ] = "0"
+TOOL.ClientConVar[ "addlength" ] = "0"
+TOOL.ClientConVar[ "material" ] = "cable/rope"
+TOOL.ClientConVar[ "width" ] = "2"
+TOOL.ClientConVar[ "rigid" ] = "0"
+
+function TOOL:LeftClick( trace )
+
+ if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end
+
+ -- If there's no physics object then we can't constraint it!
+ if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
+
+ local iNum = self:NumObjects()
+
+ local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
+ self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
+
+ if ( iNum > 0 ) then
+
+ if ( CLIENT ) then
+
+ self:ClearObjects()
+ return true
+
+ end
+
+ -- Get client's CVars
+ local forcelimit = self:GetClientNumber( "forcelimit" )
+ local addlength = self:GetClientNumber( "addlength" )
+ local material = self:GetClientInfo( "material" )
+ local width = self:GetClientNumber( "width" )
+ local rigid = self:GetClientNumber( "rigid" ) == 1
+
+ -- Get information we're about to use
+ local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2)
+ local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
+ local WPos1, WPos2 = self:GetPos(1), self:GetPos(2)
+ local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
+ local length = ( WPos1 - WPos2):Length()
+
+ local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )
+
+ -- Clear the objects so we're ready to go again
+ self:ClearObjects()
+
+ -- Add The constraint to the players undo table
+
+ undo.Create("Rope")
+ undo.AddEntity( constraint )
+ undo.AddEntity( rope )
+ undo.SetPlayer( self:GetOwner() )
+ undo.Finish()
+
+ self:GetOwner():AddCleanup( "ropeconstraints", constraint )
+ self:GetOwner():AddCleanup( "ropeconstraints", rope )
+ if ( GMS ) then self:GetOwner():DecResource( "Rope", 1 ) end
+ else
+
+ self:SetStage( iNum+1 )
+
+ end
+
+ return true
+
+end
+
+function TOOL:RightClick( trace )
+
+ if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end
+
+ local iNum = self:NumObjects()
+
+ local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
+ self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
+
+ if ( iNum > 0 ) then
+
+ if ( CLIENT ) then
+
+ self:ClearObjects()
+ return true
+
+ end
+
+ -- Get client's CVars
+ local forcelimit = self:GetClientNumber( "forcelimit" )
+ local addlength = self:GetClientNumber( "addlength" )
+ local material = self:GetClientInfo( "material" )
+ local width = self:GetClientNumber( "width" )
+ local rigid = self:GetClientNumber( "rigid" ) == 1
+
+ -- Get information we're about to use
+ local Ent1, Ent2 = self:GetEnt(1), self:GetEnt(2)
+ local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
+ local WPos1, WPos2 = self:GetPos(1),self:GetPos(2)
+ local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
+ local length = ( WPos1 - WPos2 ):Length()
+
+ local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )
+
+ -- Clear the objects and set the last object as object 1
+ self:ClearObjects()
+ iNum = self:NumObjects()
+ self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal )
+ self:SetStage( iNum+1 )
+
+ -- Add The constraint to the players undo table
+
+ undo.Create("Rope")
+ undo.AddEntity( constraint )
+ if rope then undo.AddEntity( rope ) end
+ undo.SetPlayer( self:GetOwner() )
+ undo.Finish()
+
+ self:GetOwner():AddCleanup( "ropeconstraints", constraint )
+ self:GetOwner():AddCleanup( "ropeconstraints", rope )
+
+ if ( GMS ) then self:GetOwner():DecResource( "Rope", 1 ) end
+ else
+
+ self:SetStage( iNum+1 )
+
+ end
+
+ return true
+
+end
+
+function TOOL:Reload( trace )
+
+ if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end
+ if ( CLIENT ) then return true end
+
+ local bool = constraint.RemoveConstraints( trace.Entity, "Rope" )
+ return bool
+
+
+end
+
+function TOOL.BuildCPanel( CPanel )
+
+ CPanel:AddControl( "Header", { Text = "#tool.rope.name", Description = "#tool.rope.help" } )
+
+ CPanel:AddControl( "ComboBox",
+ {
+ Label = "#tool.presets",
+ MenuButton = 1,
+ Folder = "rope",
+ Options = { Default = { rope_forcelimit = '0', rope_addlength='0', rope_width='1', rope_material='cable/rope', rope_rigid='0' } },
+ CVars = { "rope_forcelimit", "rope_addlength", "rope_width", "rope_material", "rope_rigid" }
+ })
+
+ CPanel:AddControl( "Slider", { Label = "#tool.forcelimit", Type = "Float", Command = "rope_forcelimit", Min = "0", Max = "1000", Help=true } )
+ CPanel:AddControl( "Slider", { Label = "#tool.rope.addlength", Type = "Float", Command = "rope_addlength", Min = "-500", Max = "500", Help=true } )
+
+ CPanel:AddControl( "CheckBox", { Label = "#tool.rope.rigid", Command = "rope_rigid", Help=true } )
+
+ CPanel:AddControl( "Slider", { Label = "#tool.rope.width", Type = "Float", Command = "rope_width", Min = "0", Max = "10" } )
+ CPanel:AddControl( "RopeMaterial", { Label = "#tool.rope.material", convar = "rope_material" } )
+
+end \ No newline at end of file