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-rw-r--r--entities/weapons/gms_stonehatchet.lua40
1 files changed, 40 insertions, 0 deletions
diff --git a/entities/weapons/gms_stonehatchet.lua b/entities/weapons/gms_stonehatchet.lua
new file mode 100644
index 0000000..980b44c
--- /dev/null
+++ b/entities/weapons/gms_stonehatchet.lua
@@ -0,0 +1,40 @@
+
+AddCSLuaFile()
+
+SWEP.Slot = 4
+SWEP.SlotPos = 1
+
+SWEP.Base = "gms_base_weapon"
+SWEP.PrintName = "Stone Hatchet"
+SWEP.ViewModel = "models/weapons/c_gms_hatchet.mdl"
+SWEP.WorldModel = "models/weapons/w_gms_hatchet.mdl"
+
+SWEP.Purpose = "Effective woodcutting tool"
+SWEP.Instructions = "Primary fire: Chop wood from a tree"
+
+SWEP.HoldType = "melee"
+
+SWEP.Primary.Damage = 7
+SWEP.Primary.Delay = 1
+SWEP.UseHands = true
+
+function SWEP:PlaySwingSound()
+ self:PlaySound( "weapons/iceaxe/iceaxe_swing1.wav" )
+end
+
+function SWEP:PlayHitSound()
+ self:PlaySound( "physics/glass/glass_bottle_impact_hard" .. math.random( 1, 3 ) .. ".wav" )
+end
+
+function SWEP:DoToolHit( ent )
+ if ( ent:IsTreeModel() or ent:GetClass() == "gms_tree" ) then
+ self.Owner:DoProcess( "WoodCutting", 2, {
+ Entity = ent,
+ Chance = 50,
+ MinAmount = 1,
+ MaxAmount = 6,
+ } )
+ else
+ self:PlayHitSound()
+ end
+end