diff options
Diffstat (limited to 'entities/weapons/m9k_1887winchester/shared.lua')
| -rw-r--r-- | entities/weapons/m9k_1887winchester/shared.lua | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/entities/weapons/m9k_1887winchester/shared.lua b/entities/weapons/m9k_1887winchester/shared.lua new file mode 100644 index 0000000..ac3754f --- /dev/null +++ b/entities/weapons/m9k_1887winchester/shared.lua @@ -0,0 +1,89 @@ +-- Variables that are used on both client and server +SWEP.Gun = ("m9k_1887winchester") -- must be the name of your swep but NO CAPITALS! +if (GetConVar(SWEP.Gun.."_allowed")) != nil then + if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end +end +SWEP.Category = "M9K Shotguns" +SWEP.Author = "" +SWEP.Contact = "" +SWEP.Purpose = "" +SWEP.Instructions = "" +SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models +SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models +SWEP.PrintName = "Winchester 87" -- Weapon name (Shown on HUD) +SWEP.Slot = 3 -- Slot in the weapon selection menu +SWEP.SlotPos = 30 -- Position in the slot +SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter +SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box +SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? +SWEP.DrawCrosshair = true -- set false if you want no crosshair +SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better +SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up +SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon +SWEP.HoldType = "shotgun" -- how others view you carrying the weapon +-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive +-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles + +SWEP.ViewModelFOV = 70 +SWEP.ViewModelFlip = true +SWEP.ViewModel = "models/weapons/v_1887winchester.mdl" -- Weapon view model +SWEP.WorldModel = "models/weapons/w_winchester_1887.mdl" -- Weapon world model +SWEP.Base = "bobs_shotty_base" +SWEP.Spawnable = true +SWEP.AdminSpawnable = true + +SWEP.Primary.Sound = Sound("1887winch.Single") -- script that calls the primary fire sound +SWEP.Primary.RPM = 70 -- This is in Rounds Per Minute +SWEP.Primary.ClipSize = 4 -- Size of a clip +SWEP.Primary.DefaultClip = 12 -- Default number of bullets in a clip +SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) +SWEP.Primary.KickDown = 0.8 -- Maximum down recoil (skeet) +SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock) +SWEP.Primary.Automatic = false -- Automatic/Semi Auto +SWEP.Primary.Ammo = "slam" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun +-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets + +SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more! + +SWEP.ShellTime = .67 + +SWEP.data = {} --The starting firemode +SWEP.data.ironsights = 1 + +SWEP.Primary.NumShots = 10 -- How many bullets to shoot per trigger pull, AKA pellets +SWEP.Primary.Damage = 10 -- Base damage per bullet +SWEP.Primary.Spread = .042 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) +SWEP.Primary.IronAccuracy = .042 -- Ironsight accuracy, should be the same for shotguns +-- Because irons don't magically give you less pellet spread! + +-- Enter iron sight info and bone mod info below +SWEP.IronSightsPos = Vector(4.84, 0, 1.2) +SWEP.IronSightsAng = Vector(0, 0, 2.295) +SWEP.SightsPos = Vector(4.84, 0, 1.2) +SWEP.SightsAng = Vector(0, 0, 2.295) +SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 2.3965) +SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10) + +if ((gmod.GetGamemode().Name) == "Murderthon 9000") or ((gmod.GetGamemode().Name) == "Murderthon 9000 beta") then + SWEP.Primary.Ammo = "slam" + SWEP.Slot = 1 -- Slot in the weapon selection menu + SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better +else + SWEP.Primary.Ammo = "buckshot" +end + + + +if GetConVar("M9KDefaultClip") == nil then + print("M9KDefaultClip is missing! You may have hit the lua limit!") +else + if GetConVar("M9KDefaultClip"):GetInt() != -1 then + SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() + end +end + +if GetConVar("M9KUniqueSlots") != nil then + if not (GetConVar("M9KUniqueSlots"):GetBool()) then + SWEP.SlotPos = 2 + end +end
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