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-rw-r--r--entities/weapons/m9k_scar/shared.lua84
1 files changed, 84 insertions, 0 deletions
diff --git a/entities/weapons/m9k_scar/shared.lua b/entities/weapons/m9k_scar/shared.lua
new file mode 100644
index 0000000..1a20aa7
--- /dev/null
+++ b/entities/weapons/m9k_scar/shared.lua
@@ -0,0 +1,84 @@
+-- Variables that are used on both client and server
+SWEP.Gun = ("m9k_scar") -- must be the name of your swep but NO CAPITALS!
+if (GetConVar(SWEP.Gun.."_allowed")) != nil then
+ if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
+end
+SWEP.Category = "M9K Assault Rifles"
+SWEP.Author = ""
+SWEP.Contact = ""
+SWEP.Purpose = ""
+SWEP.Instructions = ""
+SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
+SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
+SWEP.PrintName = "SCAR" -- Weapon name (Shown on HUD)
+SWEP.Slot = 2 -- Slot in the weapon selection menu
+SWEP.SlotPos = 37 -- Position in the slot
+SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
+SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
+SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
+SWEP.DrawCrosshair = true -- set false if you want no crosshair
+SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
+SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
+SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
+SWEP.HoldType = "ar2" -- how others view you carrying the weapon
+-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
+-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
+
+SWEP.ViewModelFOV = 70
+SWEP.ViewModelFlip = false
+SWEP.ViewModel = "models/weapons/v_fnscarh.mdl" -- Weapon view model
+SWEP.WorldModel = "models/weapons/w_fn_scar_h.mdl" -- Weapon world model
+SWEP.ShowWorldModel = true
+SWEP.Base = "bobs_gun_base"
+SWEP.Spawnable = true
+SWEP.AdminSpawnable = true
+SWEP.FiresUnderwater = false
+
+SWEP.Primary.Sound = Sound("Wep_fnscarh.single") -- Script that calls the primary fire sound
+SWEP.Primary.RPM = 625 -- This is in Rounds Per Minute
+SWEP.Primary.ClipSize = 30 -- Size of a clip
+SWEP.Primary.DefaultClip = 60 -- Bullets you start with
+SWEP.Primary.KickUp = 0.4 -- Maximum up recoil (rise)
+SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
+SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
+SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
+SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
+-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
+
+SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more!
+
+SWEP.data = {} --The starting firemode
+SWEP.data.ironsights = 1
+
+SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
+SWEP.Primary.Damage = 30 -- Base damage per bullet
+SWEP.Primary.Spread = .02 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
+SWEP.Primary.IronAccuracy = .01 -- Ironsight accuracy, should be the same for shotguns
+
+SWEP.SelectiveFire = true
+
+-- Enter iron sight info and bone mod info below
+SWEP.IronSightsPos = Vector(-2.652, 0.187, -0.003)
+SWEP.IronSightsAng = Vector(2.565, 0.034, 0)
+SWEP.SightsPos = Vector(-2.652, 0.187, -0.003)
+SWEP.SightsAng = Vector(2.565, 0.034, 0)
+SWEP.RunSightsPos = Vector(6.063, -1.969, 0)
+SWEP.RunSightsAng = Vector(-11.655, 57.597, 3.582)
+
+SWEP.VElements = {
+ ["rect"] = { type = "Model", model = "models/hunter/plates/plate1x1.mdl", bone = "gun_root", rel = "", pos = Vector(0, -0.461, 3.479), angle = Angle(0, 0, 90), size = Vector(0.009, 0.009, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/wystan/attachments/eotech/rect", skin = 0, bodygroup = {} }
+}
+
+if GetConVar("M9KDefaultClip") == nil then
+ print("M9KDefaultClip is missing! You may have hit the lua limit!")
+else
+ if GetConVar("M9KDefaultClip"):GetInt() != -1 then
+ SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
+ end
+end
+
+if GetConVar("M9KUniqueSlots") != nil then
+ if not (GetConVar("M9KUniqueSlots"):GetBool()) then
+ SWEP.SlotPos = 2
+ end
+end \ No newline at end of file