diff options
Diffstat (limited to 'entities/weapons/m9k_scoped_taurus/shared.lua')
| -rw-r--r-- | entities/weapons/m9k_scoped_taurus/shared.lua | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/entities/weapons/m9k_scoped_taurus/shared.lua b/entities/weapons/m9k_scoped_taurus/shared.lua new file mode 100644 index 0000000..cedd3f2 --- /dev/null +++ b/entities/weapons/m9k_scoped_taurus/shared.lua @@ -0,0 +1,85 @@ +-- Variables that are used on both client and server +SWEP.Gun = ("m9k_scoped_taurus") -- must be the name of your swep but NO CAPITALS! +if (GetConVar(SWEP.Gun.."_allowed")) != nil then + if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end +end +SWEP.Category = "M9K Pistols" +SWEP.Author = "" +SWEP.Contact = "" +SWEP.Purpose = "" +SWEP.Instructions = "" +SWEP.PrintName = "Raging Bull - Scoped" -- Weapon name (Shown on HUD) +SWEP.Slot = 1 -- Slot in the weapon selection menu +SWEP.SlotPos = 32 -- Position in the slot +SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter +SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box +SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? +SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip +SWEP.Weight = 30 -- Rank relative ot other weapons. bigger is better +SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up +SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon +SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair +SWEP.BoltAction = false -- Is this a bolt action rifle? +SWEP.HoldType = "revolver" -- how others view you carrying the weapon +-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive +-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles + +SWEP.ViewModelFOV = 65 +SWEP.ViewModelFlip = true +SWEP.ViewModel = "models/weapons/v_raging_bull_scoped.mdl" -- Weapon view model +SWEP.WorldModel = "models/weapons/w_raging_bull_scoped.mdl" -- Weapon world model +SWEP.ShowWorldModel = true +SWEP.Base = "bobs_scoped_base" +SWEP.Spawnable = true +SWEP.AdminSpawnable = true + +SWEP.Primary.Sound = Sound("weapon_r_bull.single") -- script that calls the primary fire sound +SWEP.Primary.RPM = 115 -- This is in Rounds Per Minute +SWEP.Primary.ClipSize = 6 -- Size of a clip +SWEP.Primary.DefaultClip = 30 -- Bullets you start with +SWEP.Primary.KickUp = 10 -- Maximum up recoil (rise) +SWEP.Primary.KickDown = .5 -- Maximum down recoil (skeet) +SWEP.Primary.KickHorizontal = 1 -- Maximum up recoil (stock) +SWEP.Primary.Automatic = false -- Automatic/Semi Auto +SWEP.Primary.Ammo = "357" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun +-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets + +SWEP.Secondary.ScopeZoom = 3 +SWEP.Secondary.UseACOG = false -- Choose one scope type +SWEP.Secondary.UseMilDot = true -- I mean it, only one +SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all +SWEP.Secondary.UseParabolic = false +SWEP.Secondary.UseElcan = false +SWEP.Secondary.UseGreenDuplex = false +SWEP.Secondary.UseAimpoint = false + +SWEP.data = {} +SWEP.data.ironsights = 1 +SWEP.ScopeScale = 0.7 +SWEP.ReticleScale = 0.6 + +SWEP.Primary.Damage = 31 --base damage per bullet +SWEP.Primary.Spread = .02 --define from-the-hip accuracy 1 is terrible, .0001 is exact) +SWEP.Primary.IronAccuracy = .0001 -- ironsight accuracy, should be the same for shotguns + +-- enter iron sight info and bone mod info below +SWEP.IronSightsPos = Vector(2.773, 0, 0.846) +SWEP.IronSightsAng = Vector(-0.157, 0, 0) +SWEP.SightsPos = Vector(2.773, 0, 0.846) +SWEP.SightsAng = Vector(-0.157, 0, 0) +SWEP.RunSightsPos = Vector(0, 2.95, 0) +SWEP.RunSightsAng = Vector(-13.197, 5.737, 0) + +if GetConVar("M9KDefaultClip") == nil then + print("M9KDefaultClip is missing! You may have hit the lua limit!") +else + if GetConVar("M9KDefaultClip"):GetInt() != -1 then + SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() + end +end + +if GetConVar("M9KUniqueSlots") != nil then + if not (GetConVar("M9KUniqueSlots"):GetBool()) then + SWEP.SlotPos = 2 + end +end
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