diff options
Diffstat (limited to 'entities/weapons/m9k_uzi')
| -rw-r--r-- | entities/weapons/m9k_uzi/shared.lua | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/entities/weapons/m9k_uzi/shared.lua b/entities/weapons/m9k_uzi/shared.lua new file mode 100644 index 0000000..02cb39f --- /dev/null +++ b/entities/weapons/m9k_uzi/shared.lua @@ -0,0 +1,87 @@ +-- Variables that are used on both client and server +SWEP.Gun = ("m9k_uzi") -- must be the name of your swep but NO CAPITALS! +if (GetConVar(SWEP.Gun.."_allowed")) != nil then + if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end +end +SWEP.Category = "M9K Submachine Guns" +SWEP.Author = "" +SWEP.Contact = "" +SWEP.Purpose = "" +SWEP.Instructions = "" +SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models +SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models +SWEP.PrintName = "UZI" -- Weapon name (Shown on HUD) +SWEP.Slot = 2 -- Slot in the weapon selection menu +SWEP.SlotPos = 57 -- Position in the slot +SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter +SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box +SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? +SWEP.DrawCrosshair = true -- set false if you want no crosshair +SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better +SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up +SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon +SWEP.HoldType = "ar2" -- how others view you carrying the weapon +-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive +-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles + +SWEP.ViewModelFOV = 70 +SWEP.ViewModelFlip = false +SWEP.ViewModel = "models/weapons/v_imi_uzi01.mdl" -- Weapon view model +SWEP.WorldModel = "models/weapons/w_uzi_imi.mdl" -- Weapon world model +SWEP.Base = "bobs_gun_base" +SWEP.Spawnable = true +SWEP.AdminSpawnable = true +SWEP.FiresUnderwater = false + +SWEP.Primary.Sound = Sound("Weapon_uzi.single") -- Script that calls the primary fire sound +SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute +SWEP.Primary.ClipSize = 32 -- Size of a clip +SWEP.Primary.DefaultClip = 64 -- Bullets you start with +SWEP.Primary.KickUp = 0.3 -- Maximum up recoil (rise) +SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet) +SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock) +SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false +SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun +-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets + +SWEP.SelectiveFire = true + +SWEP.Secondary.IronFOV = 65 -- How much you 'zoom' in. Less is more! + +SWEP.data = {} --The starting firemode +SWEP.data.ironsights = 1 + +SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull +SWEP.Primary.Damage = 20 -- Base damage per bullet +SWEP.Primary.Spread = .028 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) +SWEP.Primary.IronAccuracy = .018 -- Ironsight accuracy, should be the same for shotguns + +-- Enter iron sight info and bone mod info below +SWEP.IronSightsPos = Vector(-2.951, -2.629, 1.633) +SWEP.IronSightsAng = Vector(0.109, -0.772, 1.725) +SWEP.SightsPos = Vector(-2.951, -2.629, 1.633) +SWEP.SightsAng = Vector(0.109, -0.772, 1.725) +SWEP.RunSightsPos = Vector(3.858, -2.945, 0.057) +SWEP.RunSightsAng = Vector(-5.237, 40.471, 0) + +if (gmod.GetGamemode().Name == "Murderthon 9000") then + + SWEP.Slot = 1 -- Slot in the weapon selection menu + SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better + +end + + +if GetConVar("M9KDefaultClip") == nil then + print("M9KDefaultClip is missing! You may have hit the lua limit!") +else + if GetConVar("M9KDefaultClip"):GetInt() != -1 then + SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() + end +end + +if GetConVar("M9KUniqueSlots") != nil then + if not (GetConVar("M9KUniqueSlots"):GetBool()) then + SWEP.SlotPos = 2 + end +end
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