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-rw-r--r--entities/weapons/m9k_winchester73/shared.lua91
1 files changed, 91 insertions, 0 deletions
diff --git a/entities/weapons/m9k_winchester73/shared.lua b/entities/weapons/m9k_winchester73/shared.lua
new file mode 100644
index 0000000..11e9b0f
--- /dev/null
+++ b/entities/weapons/m9k_winchester73/shared.lua
@@ -0,0 +1,91 @@
+-- Variables that are used on both client and server
+SWEP.Gun = ("m9k_winchester73") -- must be the name of your swep but NO CAPITALS!
+if (GetConVar(SWEP.Gun.."_allowed")) != nil then
+ if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
+end
+SWEP.Category = "M9K Assault Rifles"
+SWEP.Author = ""
+SWEP.Contact = ""
+SWEP.Purpose = ""
+SWEP.Instructions = ""
+SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
+SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
+SWEP.PrintName = "73 Winchester Carbine" -- Weapon name (Shown on HUD)
+SWEP.Slot = 2 -- Slot in the weapon selection menu
+SWEP.SlotPos = 41 -- Position in the slot
+SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
+SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
+SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
+SWEP.DrawCrosshair = true -- set false if you want no crosshair
+SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
+SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
+SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
+SWEP.HoldType = "ar2" -- how others view you carrying the weapon
+-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
+-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
+
+SWEP.ViewModelFOV = 70
+SWEP.ViewModelFlip = true
+SWEP.ViewModel = "models/weapons/v_winchester1873.mdl" -- Weapon view model
+SWEP.WorldModel = "models/weapons/w_winchester_1873.mdl" -- Weapon world model
+SWEP.Base = "bobs_shotty_base"
+SWEP.Spawnable = true
+SWEP.AdminSpawnable = true
+
+SWEP.Primary.Sound = Sound("Weapon_73.Single") -- script that calls the primary fire sound
+SWEP.Primary.RPM = 66 -- This is in Rounds Per Minute
+SWEP.Primary.ClipSize = 8 -- Size of a clip
+SWEP.Primary.DefaultClip = 30 -- Default number of bullets in a clip
+SWEP.Primary.KickUp = .2 -- Maximum up recoil (rise)
+SWEP.Primary.KickDown = 0 -- Maximum down recoil (skeet)
+SWEP.Primary.KickHorizontal = 0.1 -- Maximum up recoil (stock)
+SWEP.Primary.Automatic = false -- Automatic/Semi Auto
+SWEP.Primary.Ammo = "AirboatGun" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
+-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
+
+SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more!
+SWEP.ShellTime = .54
+
+SWEP.data = {} --The starting firemode
+SWEP.data.ironsights = 1
+
+SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull, AKA pellets
+SWEP.Primary.Damage = 85 -- Base damage per bullet
+SWEP.Primary.Spread = .01 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
+SWEP.Primary.IronAccuracy = .001 -- Ironsight accuracy, should be the same for shotguns
+-- Because irons don't magically give you less pellet spread!, but this isn't a shotgun so whatever, man!
+
+-- Enter iron sight info and bone mod info below
+SWEP.IronSightsPos = Vector(4.356, 0, 2.591)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.SightsPos = Vector(4.356, 0, 2.591)
+SWEP.SightsAng = Vector(0, 0, 0)
+SWEP.GSightsPos = Vector (0, 0, 0)
+SWEP.GSightsAng = Vector (0, 0, 0)
+SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 2.3965)
+SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10)
+
+SWEP.ViewModelBoneMods = {
+ ["shell"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
+}
+
+if (gmod.GetGamemode().Name == "Murderthon 9000") then
+
+ SWEP.Slot = 1 -- Slot in the weapon selection menu
+ SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
+
+end
+
+if GetConVar("M9KDefaultClip") == nil then
+ print("M9KDefaultClip is missing! You may have hit the lua limit!")
+else
+ if GetConVar("M9KDefaultClip"):GetInt() != -1 then
+ SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
+ end
+end
+
+if GetConVar("M9KUniqueSlots") != nil then
+ if not (GetConVar("M9KUniqueSlots"):GetBool()) then
+ SWEP.SlotPos = 2
+ end
+end \ No newline at end of file