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-rw-r--r--entities/entities/gms_antlionbarrow.lua2
-rw-r--r--entities/entities/gms_base_entity.lua12
-rw-r--r--entities/entities/gms_buildsite.lua2
-rw-r--r--entities/entities/gms_copperfurnace.lua7
-rw-r--r--entities/entities/gms_generic_structure.lua47
-rw-r--r--entities/entities/gms_seed.lua2
-rw-r--r--entities/entities/gms_tree.lua2
-rw-r--r--entities/weapons/gms_wand.lua40
8 files changed, 85 insertions, 29 deletions
diff --git a/entities/entities/gms_antlionbarrow.lua b/entities/entities/gms_antlionbarrow.lua
index 9c6000d..c06aa08 100644
--- a/entities/entities/gms_antlionbarrow.lua
+++ b/entities/entities/gms_antlionbarrow.lua
@@ -10,7 +10,7 @@ ENT.DoWake = true
if ( CLIENT ) then return end
function ENT:OnInitialize()
- self:SetNetworkedString( "Owner", "World" )
+ self:SetNWString( "Owner", "World" )
self:SetMoveType( MOVETYPE_NONE )
diff --git a/entities/entities/gms_base_entity.lua b/entities/entities/gms_base_entity.lua
index 074633e..eff03cb 100644
--- a/entities/entities/gms_base_entity.lua
+++ b/entities/entities/gms_base_entity.lua
@@ -16,19 +16,19 @@ function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
-
- if ( self.Color ) then self:SetColor( self.Color ) end
- if ( self.DoWake ) then self:Wake() end
- if ( self.DoFreeze ) then self:DoFreeze() end
end
- self:OnInitialize()
+ self:onInitialize()
+end
+
+function ENT:Draw()
+ self:DrawModel()
end
function ENT:OnInitialize()
end
-if ( CLIENT ) then return end
+--if ( CLIENT ) then return end
function ENT:Use( ply )
if ( !ply:KeyPressed( IN_USE ) ) then return end
diff --git a/entities/entities/gms_buildsite.lua b/entities/entities/gms_buildsite.lua
index 919c725..a0f8199 100644
--- a/entities/entities/gms_buildsite.lua
+++ b/entities/entities/gms_buildsite.lua
@@ -28,7 +28,7 @@ function ENT:AddResource( res, int )
for k, v in pairs( self.Costs ) do
str = str .. "\n" .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
end
- self:SetNetworkedString( "Resources", str )
+ self:SetNWString( "Resources", str )
end
function ENT:Setup( model, class )
diff --git a/entities/entities/gms_copperfurnace.lua b/entities/entities/gms_copperfurnace.lua
index 1aaa970..3dddd48 100644
--- a/entities/entities/gms_copperfurnace.lua
+++ b/entities/entities/gms_copperfurnace.lua
@@ -8,6 +8,11 @@ ENT.Model = "models/props/cs_militia/furnace01.mdl"
if ( CLIENT ) then return end
-function ENT:OnUse( ply )
+function ENT:onUse( ply )
+ print("use called")
ply:OpenCombiMenu( "gms_copperfurnace" )
end
+
+function ENT:onInitialize()
+ print("Initalize calleD")
+end
diff --git a/entities/entities/gms_generic_structure.lua b/entities/entities/gms_generic_structure.lua
new file mode 100644
index 0000000..d76ed30
--- /dev/null
+++ b/entities/entities/gms_generic_structure.lua
@@ -0,0 +1,47 @@
+
+AddCSLuaFile()
+
+ENT.Type = "anim"
+ENT.Base = "gms_base_entity"
+
+function ENT:Initialize()
+ print("Initalize called!")
+ util.PrecacheModel(self.Model)
+ if self.Model then self:SetModel(self.Model) end
+ if self.onInitialize then self:onInitialize() end
+ if CLIENT then return end
+ self:PhysicsInit( SOLID_VPHYSICS )
+ --self:SetMoveType( MOVETYPE_VPHYSICS )
+ self:SetSolid( SOLID_VPHYSICS )
+ if SERVER then self:SetUseType(SIMPLE_USE) end
+end
+
+if (SERVER) then
+ util.AddNetworkString( "ent_use" )
+end
+function ENT:Use( ply )
+ if self.onUse != nil then
+ self.onUse(self, ply)
+ net.Start("ent_use")
+ net.WriteUInt(self:EntIndex(), GMS.NETINT_BITCOUNT)
+ net.WriteString(self.Name)
+ net.WriteUInt(ply:UserID(), GMS.NETINT_BITCOUNT)
+ net.Send(ply)
+ end
+end
+if (CLIENT) then
+ net.Receive( "ent_use", function(ln,ply)
+ local ent = Entity(net.ReadUInt(GMS.NETINT_BITCOUNT))
+ local nam = net.ReadString()
+ local who = Player(net.ReadUInt(GMS.NETINT_BITCOUNT))
+ local tbl = GMS.Structures[nam]
+ if tbl != nil then
+ if tbl.uniquedata then
+ tbl = GMS.UniqueStructures[ent:EntIndex()]
+ end
+ if tbl.onUse != nil then
+ tbl.onUse(ent,who)
+ end
+ end
+ end)
+end
diff --git a/entities/entities/gms_seed.lua b/entities/entities/gms_seed.lua
index 626669f..be1cd07 100644
--- a/entities/entities/gms_seed.lua
+++ b/entities/entities/gms_seed.lua
@@ -117,7 +117,7 @@ function GAMEMODE.MakeTree( pos )
ent:SetPos( pos )
ent:Spawn()
ent.GMSAutoSpawned = true
- ent:SetNetworkedString( "Owner", "World" )
+ ent:SetNWString( "Owner", "World" )
end
function GAMEMODE.MakeGrain( pos, ply )
diff --git a/entities/entities/gms_tree.lua b/entities/entities/gms_tree.lua
index cd73761..746e3ad 100644
--- a/entities/entities/gms_tree.lua
+++ b/entities/entities/gms_tree.lua
@@ -15,7 +15,7 @@ ENT.Uses = 100
if ( CLIENT ) then return end
function ENT:OnInitialize()
- self:SetNetworkedString( "Owner", "World" )
+ self:SetNWString( "Owner", "World" )
self:SetMoveType( MOVETYPE_NONE )
diff --git a/entities/weapons/gms_wand.lua b/entities/weapons/gms_wand.lua
index cd71e2c..724b5d9 100644
--- a/entities/weapons/gms_wand.lua
+++ b/entities/weapons/gms_wand.lua
@@ -20,10 +20,14 @@ function SWEP:Initialize()
end
function SWEP:PrimaryAttack()
- ParticleEffectAttach( "vortigaunt_hand_glow_c", PATTACH_ABSORIGIN_FOLLOW, self, 0 )
+ if(SERVER) then
+ //if !(self:IsCarriedByLocalPlayer()) then return end
+ //ParticleEffectAttach( "vortigaunt_hand_glow_c", PATTACH_ABSORIGIN_FOLLOW, self, 0 )
+ //ParticleEffect("vortigaunt_hand_glow_c",self.Owner:GetPos() + Vector(0,0,64),self:GetAngles(),self)
+ end
//ParticleEffectAttach("vortigaunt_hand_glow_c",PATTACH_ABSORIGIN_FOLLOW,self,0)
self:throw_attack("models/props/cs_office/Chair_office.mdl")
-
+
end
local ShootSound = Sound("Metal.SawbladeStick")
@@ -31,46 +35,46 @@ local ShootSound = Sound("Metal.SawbladeStick")
function SWEP:throw_attack (model_file)
//Get an eye trace. This basically draws an invisible line from
- //the players eye. This SWep makes very little use of the trace, except to
+ //the players eye. This SWep makes very little use of the trace, except to
//calculate the amount of force to apply to the object thrown.
local tr = self.Owner:GetEyeTrace()
-
+
//Play some noises/effects using the sound we precached earlier
self:EmitSound(ShootSound)
self.BaseClass.ShootEffects(self)
-
+
//We now exit if this function is not running serverside
if (!SERVER) then return end
-
+
//The next task is to create a physics prop based on the supplied model
local ent = ents.Create("prop_physics")
ent:SetModel(model_file)
-
-
+
+
//Set the initial position and angles of the object. This might need some fine tuning;
//but it seems to work for the models I have tried.
ent:SetPos(self.Owner:EyePos() + (self.Owner:GetAimVector() * 16))
ent:SetAngles(self.Owner:EyeAngles())
-
+
ent:Spawn()
-
+
ParticleEffectAttach( "vortigaunt_hand_glow_c", PATTACH_ABSORIGIN_FOLLOW, ent, 0 )
-
-
+
+
//Now we need to get the physics object for our entity so we can apply a force to it
local phys = ent:GetPhysicsObject()
-
+
//Check if the physics object is valid. If not, remove the entity and stop the function
if !(phys && IsValid(phys)) then ent:Remove() return end
-
- //Time to apply the force. My method for doing this was almost entirely empirical
+
+ //Time to apply the force. My method for doing this was almost entirely empirical
//and it seems to work fairly intuitively with chairs.
phys:ApplyForceCenter(self.Owner:GetAimVector():GetNormalized() * math.pow(tr.HitPos:Length(), 3))
-
-
+
+
//Now for the important part of adding the spawned objects to the undo and cleanup lists.
cleanup.Add(self.Owner, "props", ent)
-
+
undo.Create ("Thrown_SWEP_Entity")
undo.AddEntity (ent)
undo.SetPlayer (self.Owner)