diff options
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_honeybadger/shared.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/m9k_honeybadger/shared.lua | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_honeybadger/shared.lua b/ftp_gmstranded/entities/weapons/m9k_honeybadger/shared.lua deleted file mode 100644 index 476c1c8..0000000 --- a/ftp_gmstranded/entities/weapons/m9k_honeybadger/shared.lua +++ /dev/null @@ -1,101 +0,0 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_honeybadger") -- must be the name of your swep but NO CAPITALS! -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Submachine Guns" -SWEP.Author = "" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "AAC Honey Badger" -- Weapon name (Shown on HUD) -SWEP.Slot = 2 -- Slot in the weapon selection menu -SWEP.SlotPos = 43 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip -SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair -SWEP.BoltAction = false -- Is this a bolt action rifle? -SWEP.HoldType = "ar2" -- how others view you carrying the weapon --- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive --- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles - -SWEP.ViewModelFOV = 70 -SWEP.ViewModelFlip = false -SWEP.ViewModel = "models/weapons/v_aacbadger.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_aac_honeybadger.mdl" -- Weapon world model -SWEP.Base = "bobs_scoped_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true - -SWEP.Primary.Sound = Sound("Weapon_HoneyB.single") -- script that calls the primary fire sound -SWEP.Primary.RPM = 791 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 30 -- Size of a clip -SWEP.Primary.DefaultClip = 60 -- Bullets you start with -SWEP.Primary.KickUp = .5 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = .3 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = .5 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = true -- Automatic/Semi Auto -SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun --- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets - -SWEP.SelectiveFire = true - -SWEP.Secondary.ScopeZoom = 3.5 -SWEP.Secondary.UseACOG = false -- Choose one scope type -SWEP.Secondary.UseMilDot = false -- I mean it, only one -SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all -SWEP.Secondary.UseParabolic = false -SWEP.Secondary.UseElcan = false -SWEP.Secondary.UseGreenDuplex = false -SWEP.Secondary.UseAimpoint = true - -SWEP.data = {} -SWEP.data.ironsights = 1 -SWEP.ScopeScale = 0.7 - -SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull -SWEP.Primary.Damage = 24 --base damage per bullet -SWEP.Primary.Spread = .023 --define from-the-hip accuracy 1 is terrible, .0001 is exact) -SWEP.Primary.IronAccuracy = .014 -- ironsight accuracy, should be the same for shotguns - --- enter iron sight info and bone mod info below - -SWEP.IronSightsPos = Vector(-3.096, -3.695, 0.815) -SWEP.IronSightsAng = Vector(0.039, 0, 0) -SWEP.SightsPos = Vector(-3.096, -3.695, 0.815) -SWEP.SightsAng = Vector(0.039, 0, 0) -SWEP.RunSightsPos = Vector(4.094, -2.454, -0.618) -SWEP.RunSightsAng = Vector(-8.957, 53.188, -9.195) - -SWEP.WElements = { - ["lense"] = { type = "Model", model = "models/XQM/panel360.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.671, 0.832, -8.141), angle = Angle(0, 0, 0), size = Vector(0.039, 0.039, 0.039), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/wystan/attachments/aimpoint/lense", skin = 0, bodygroup = {} }, - ["scope"] = { type = "Model", model = "models/wystan/attachments/aimpoint.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-2.543, 0.463, 1.733), angle = Angle(-180, 90, 0), size = Vector(1.45,1.45,1.45), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, - ["lense+"] = { type = "Model", model = "models/XQM/panel360.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(10.041, 0.832, -8.1), angle = Angle(0, 0, 0), size = Vector(0.039, 0.039, 0.039), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/wystan/attachments/aimpoint/lense", skin = 0, bodygroup = {} } -} - -SWEP.VElements = { - ["aimpoint"] = { type = "Model", model = "models/wystan/attachments/aimpoint.mdl", bone = "Gun", rel = "", pos = Vector(0.228, 7.487, -4.416), angle = Angle(0, 180, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, - ["lense"] = { type = "Model", model = "models/XQM/panel360.mdl", bone = "Gun", rel = "aimpoint", pos = Vector(0.298, 4.546, 6.756), angle = Angle(0, 90, 38.293), size = Vector(0.024, 0.024, 0.024), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/wystan/attachments/aimpoint/lense", skin = 0, bodygroup = {} } -} - - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end -end
\ No newline at end of file |
