diff options
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua b/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua deleted file mode 100644 index 72e2383..0000000 --- a/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua +++ /dev/null @@ -1,94 +0,0 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_kac_pdw") -- must be the name of your swep but NO CAPITALS! -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Submachine Guns" -SWEP.Author = "" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "KAC PDW" -- Weapon name (Shown on HUD) -SWEP.Slot = 2 -- Slot in the weapon selection menu -SWEP.SlotPos = 44 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = true -- set false if you want no crosshair -SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.HoldType = "smg" -- how others view you carrying the weapon --- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive --- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles - -SWEP.ViewModelFOV = 70 -SWEP.ViewModelFlip = true -SWEP.ViewModel = "models/weapons/v_kac_pdw1.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_kac_pdw.mdl" -- Weapon world model -SWEP.Base = "bobs_gun_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true -SWEP.FiresUnderwater = false - -SWEP.Primary.Sound = Sound("KAC_PDW.Single") -- Script that calls the primary fire sound -SWEP.Primary.SilencedSound = Sound("KAC_PDW.SilentSingle") -SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 30 -- Size of a clip -SWEP.Primary.DefaultClip = 60 -- Bullets you start with -SWEP.Primary.KickUp = 0.1 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = 0.1 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = 0.2 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false -SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun --- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets - -SWEP.SelectiveFire = true - -SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more! - -SWEP.data = {} --The starting firemode -SWEP.data.ironsights = 1 - -SWEP.CanBeSilenced = true - -SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull -SWEP.Primary.Damage = 15 -- Base damage per bullet -SWEP.Primary.Spread = .025 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) -SWEP.Primary.IronAccuracy = .015 -- Ironsight accuracy, should be the same for shotguns - --- Enter iron sight info and bone mod info below -SWEP.IronSightsPos = Vector(3.342, 0, 0.759) -SWEP.IronSightsAng = Vector(2.46, -0.025, 0) -SWEP.SightsPos = Vector(3.342, 0, 0.759) -SWEP.SightsAng = Vector(2.46, -0.025, 0) -SWEP.RunSightsPos = Vector(-4.646, -4.173, 0) -SWEP.RunSightsAng = Vector(-10.197, -53.189, 0) - -SWEP.WElements = { - ["eotech"] = { type = "Model", model = "models/wystan/attachments/eotech557sight.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-7.539, 1.485, 10.295), angle = Angle(-172.297, 180, 0), size = Vector(1.378, 1.378, 1.378), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } -} - -SWEP.VElements = { - ["eotech"] = { type = "Model", model = "models/wystan/attachments/eotech557sight.mdl", bone = "DrawCall_0", rel = "", pos = Vector(-0.281, 10.85, -6.398), angle = Angle(0, 90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } -} - -SWEP.ViewModelBoneMods = { - ["DrawCall_0009"] = { scale = Vector(1, 1, 1), pos = Vector(-0.154, 0, 0), angle = Angle(0, 0, 0) } -} - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end -end
\ No newline at end of file |
