summaryrefslogtreecommitdiff
path: root/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua
diff options
context:
space:
mode:
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua')
-rw-r--r--ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua94
1 files changed, 0 insertions, 94 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua b/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua
deleted file mode 100644
index 72e2383..0000000
--- a/ftp_gmstranded/entities/weapons/m9k_kac_pdw/shared.lua
+++ /dev/null
@@ -1,94 +0,0 @@
--- Variables that are used on both client and server
-SWEP.Gun = ("m9k_kac_pdw") -- must be the name of your swep but NO CAPITALS!
-if (GetConVar(SWEP.Gun.."_allowed")) != nil then
- if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
-end
-SWEP.Category = "M9K Submachine Guns"
-SWEP.Author = ""
-SWEP.Contact = ""
-SWEP.Purpose = ""
-SWEP.Instructions = ""
-SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
-SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
-SWEP.PrintName = "KAC PDW" -- Weapon name (Shown on HUD)
-SWEP.Slot = 2 -- Slot in the weapon selection menu
-SWEP.SlotPos = 44 -- Position in the slot
-SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
-SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
-SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
-SWEP.DrawCrosshair = true -- set false if you want no crosshair
-SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
-SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
-SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
-SWEP.HoldType = "smg" -- how others view you carrying the weapon
--- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
--- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
-
-SWEP.ViewModelFOV = 70
-SWEP.ViewModelFlip = true
-SWEP.ViewModel = "models/weapons/v_kac_pdw1.mdl" -- Weapon view model
-SWEP.WorldModel = "models/weapons/w_kac_pdw.mdl" -- Weapon world model
-SWEP.Base = "bobs_gun_base"
-SWEP.Spawnable = true
-SWEP.AdminSpawnable = true
-SWEP.FiresUnderwater = false
-
-SWEP.Primary.Sound = Sound("KAC_PDW.Single") -- Script that calls the primary fire sound
-SWEP.Primary.SilencedSound = Sound("KAC_PDW.SilentSingle")
-SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute
-SWEP.Primary.ClipSize = 30 -- Size of a clip
-SWEP.Primary.DefaultClip = 60 -- Bullets you start with
-SWEP.Primary.KickUp = 0.1 -- Maximum up recoil (rise)
-SWEP.Primary.KickDown = 0.1 -- Maximum down recoil (skeet)
-SWEP.Primary.KickHorizontal = 0.2 -- Maximum up recoil (stock)
-SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
-SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
--- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
-
-SWEP.SelectiveFire = true
-
-SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more!
-
-SWEP.data = {} --The starting firemode
-SWEP.data.ironsights = 1
-
-SWEP.CanBeSilenced = true
-
-SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
-SWEP.Primary.Damage = 15 -- Base damage per bullet
-SWEP.Primary.Spread = .025 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
-SWEP.Primary.IronAccuracy = .015 -- Ironsight accuracy, should be the same for shotguns
-
--- Enter iron sight info and bone mod info below
-SWEP.IronSightsPos = Vector(3.342, 0, 0.759)
-SWEP.IronSightsAng = Vector(2.46, -0.025, 0)
-SWEP.SightsPos = Vector(3.342, 0, 0.759)
-SWEP.SightsAng = Vector(2.46, -0.025, 0)
-SWEP.RunSightsPos = Vector(-4.646, -4.173, 0)
-SWEP.RunSightsAng = Vector(-10.197, -53.189, 0)
-
-SWEP.WElements = {
- ["eotech"] = { type = "Model", model = "models/wystan/attachments/eotech557sight.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(-7.539, 1.485, 10.295), angle = Angle(-172.297, 180, 0), size = Vector(1.378, 1.378, 1.378), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
-}
-
-SWEP.VElements = {
- ["eotech"] = { type = "Model", model = "models/wystan/attachments/eotech557sight.mdl", bone = "DrawCall_0", rel = "", pos = Vector(-0.281, 10.85, -6.398), angle = Angle(0, 90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
-}
-
-SWEP.ViewModelBoneMods = {
- ["DrawCall_0009"] = { scale = Vector(1, 1, 1), pos = Vector(-0.154, 0, 0), angle = Angle(0, 0, 0) }
-}
-
-if GetConVar("M9KDefaultClip") == nil then
- print("M9KDefaultClip is missing! You may have hit the lua limit!")
-else
- if GetConVar("M9KDefaultClip"):GetInt() != -1 then
- SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
- end
-end
-
-if GetConVar("M9KUniqueSlots") != nil then
- if not (GetConVar("M9KUniqueSlots"):GetBool()) then
- SWEP.SlotPos = 2
- end
-end \ No newline at end of file