diff options
Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_remington870/shared.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/m9k_remington870/shared.lua | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_remington870/shared.lua b/ftp_gmstranded/entities/weapons/m9k_remington870/shared.lua deleted file mode 100644 index 3ce0bb7..0000000 --- a/ftp_gmstranded/entities/weapons/m9k_remington870/shared.lua +++ /dev/null @@ -1,80 +0,0 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_remington870") -- must be the name of your swep but NO CAPITALS! -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Shotguns" -SWEP.Author = "" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "Remington 870" -- Weapon name (Shown on HUD) -SWEP.Slot = 3 -- Slot in the weapon selection menu -SWEP.SlotPos = 26 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = true -- set false if you want no crosshair -SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.HoldType = "shotgun" -- how others view you carrying the weapon --- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive --- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles - -SWEP.ViewModelFOV = 70 -SWEP.ViewModelFlip = false -SWEP.ViewModel = "models/weapons/v_rem870tactical.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_remington_870_tact.mdl" -- Weapon world model -SWEP.Base = "bobs_shotty_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true - -SWEP.Primary.Sound = Sound("WepRem870.Single") -- script that calls the primary fire sound -SWEP.Primary.RPM = 70 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 8 -- Size of a clip -SWEP.Primary.DefaultClip = 30 -- Default number of bullets in a clip -SWEP.Primary.KickUp = 1.25 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = 0.8 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = 0.4 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = false -- Automatic/Semi Auto -SWEP.Primary.Ammo = "buckshot" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun --- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets - -SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more! - -SWEP.data = {} --The starting firemode -SWEP.data.ironsights = 1 - -SWEP.ShellTime = .45 - -SWEP.Primary.NumShots = 9 -- How many bullets to shoot per trigger pull, AKA pellets -SWEP.Primary.Damage = 10 -- Base damage per bullet -SWEP.Primary.Spread = .035 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) -SWEP.Primary.IronAccuracy = .035 -- Ironsight accuracy, should be the same for shotguns --- Because irons don't magically give you less pellet spread! - --- Enter iron sight info and bone mod info below -SWEP.IronSightsPos = Vector(-2.014, 0.1, 1.2) -SWEP.IronSightsAng = Vector(0.551, 0.028, 0) -SWEP.SightsPos = Vector(-2.014, 0.1, 1.2) -SWEP.SightsAng = Vector(0.551, 0.028, 0) -SWEP.RunSightsPos = Vector(6.534, -4.646, 1.654) -SWEP.RunSightsAng = Vector(-19.567, 68.622, 0) - - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end -end
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