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Diffstat (limited to 'ftp_gmstranded/entities/weapons/m9k_winchester73/shared.lua')
-rw-r--r--ftp_gmstranded/entities/weapons/m9k_winchester73/shared.lua91
1 files changed, 0 insertions, 91 deletions
diff --git a/ftp_gmstranded/entities/weapons/m9k_winchester73/shared.lua b/ftp_gmstranded/entities/weapons/m9k_winchester73/shared.lua
deleted file mode 100644
index 11e9b0f..0000000
--- a/ftp_gmstranded/entities/weapons/m9k_winchester73/shared.lua
+++ /dev/null
@@ -1,91 +0,0 @@
--- Variables that are used on both client and server
-SWEP.Gun = ("m9k_winchester73") -- must be the name of your swep but NO CAPITALS!
-if (GetConVar(SWEP.Gun.."_allowed")) != nil then
- if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
-end
-SWEP.Category = "M9K Assault Rifles"
-SWEP.Author = ""
-SWEP.Contact = ""
-SWEP.Purpose = ""
-SWEP.Instructions = ""
-SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
-SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
-SWEP.PrintName = "73 Winchester Carbine" -- Weapon name (Shown on HUD)
-SWEP.Slot = 2 -- Slot in the weapon selection menu
-SWEP.SlotPos = 41 -- Position in the slot
-SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
-SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
-SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
-SWEP.DrawCrosshair = true -- set false if you want no crosshair
-SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
-SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
-SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
-SWEP.HoldType = "ar2" -- how others view you carrying the weapon
--- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
--- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
-
-SWEP.ViewModelFOV = 70
-SWEP.ViewModelFlip = true
-SWEP.ViewModel = "models/weapons/v_winchester1873.mdl" -- Weapon view model
-SWEP.WorldModel = "models/weapons/w_winchester_1873.mdl" -- Weapon world model
-SWEP.Base = "bobs_shotty_base"
-SWEP.Spawnable = true
-SWEP.AdminSpawnable = true
-
-SWEP.Primary.Sound = Sound("Weapon_73.Single") -- script that calls the primary fire sound
-SWEP.Primary.RPM = 66 -- This is in Rounds Per Minute
-SWEP.Primary.ClipSize = 8 -- Size of a clip
-SWEP.Primary.DefaultClip = 30 -- Default number of bullets in a clip
-SWEP.Primary.KickUp = .2 -- Maximum up recoil (rise)
-SWEP.Primary.KickDown = 0 -- Maximum down recoil (skeet)
-SWEP.Primary.KickHorizontal = 0.1 -- Maximum up recoil (stock)
-SWEP.Primary.Automatic = false -- Automatic/Semi Auto
-SWEP.Primary.Ammo = "AirboatGun" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
--- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
-
-SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more!
-SWEP.ShellTime = .54
-
-SWEP.data = {} --The starting firemode
-SWEP.data.ironsights = 1
-
-SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull, AKA pellets
-SWEP.Primary.Damage = 85 -- Base damage per bullet
-SWEP.Primary.Spread = .01 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
-SWEP.Primary.IronAccuracy = .001 -- Ironsight accuracy, should be the same for shotguns
--- Because irons don't magically give you less pellet spread!, but this isn't a shotgun so whatever, man!
-
--- Enter iron sight info and bone mod info below
-SWEP.IronSightsPos = Vector(4.356, 0, 2.591)
-SWEP.IronSightsAng = Vector(0, 0, 0)
-SWEP.SightsPos = Vector(4.356, 0, 2.591)
-SWEP.SightsAng = Vector(0, 0, 0)
-SWEP.GSightsPos = Vector (0, 0, 0)
-SWEP.GSightsAng = Vector (0, 0, 0)
-SWEP.RunSightsPos = Vector (-2.3095, -3.0514, 2.3965)
-SWEP.RunSightsAng = Vector (-19.8471, -33.9181, 10)
-
-SWEP.ViewModelBoneMods = {
- ["shell"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
-}
-
-if (gmod.GetGamemode().Name == "Murderthon 9000") then
-
- SWEP.Slot = 1 -- Slot in the weapon selection menu
- SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
-
-end
-
-if GetConVar("M9KDefaultClip") == nil then
- print("M9KDefaultClip is missing! You may have hit the lua limit!")
-else
- if GetConVar("M9KDefaultClip"):GetInt() != -1 then
- SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
- end
-end
-
-if GetConVar("M9KUniqueSlots") != nil then
- if not (GetConVar("M9KUniqueSlots"):GetBool()) then
- SWEP.SlotPos = 2
- end
-end \ No newline at end of file