diff options
Diffstat (limited to 'gamemode/combinations2.lua')
| -rw-r--r-- | gamemode/combinations2.lua | 1196 |
1 files changed, 1196 insertions, 0 deletions
diff --git a/gamemode/combinations2.lua b/gamemode/combinations2.lua new file mode 100644 index 0000000..bf31327 --- /dev/null +++ b/gamemode/combinations2.lua @@ -0,0 +1,1196 @@ + +/* ------------------------ Pistol Gun Lab ------------------------*/ + +/* M9k USP */ +local COMBI = {} + +COMBI.Name = "USP Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 16 +COMBI.SkillReq["Hunting"] = 12 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_usp" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k Luger */ +local COMBI = {} + +COMBI.Name = "Luger" +COMBI.Description = "A refined version of a pistol, Also German made!" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 17 +COMBI.SkillReq["Hunting"] = 13 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_luger" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k Colt1911 */ +local COMBI = {} + +COMBI.Name = "Colt Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 16 +COMBI.SkillReq["Hunting"] = 12 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_colt1911" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Glock */ +local COMBI = {} + +COMBI.Name = "Glock Pistol" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 20 +COMBI.SkillReq["Hunting"] = 16 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_glock" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Remington 1858 */ +local COMBI = {} + +COMBI.Name = "Remington 1858" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 +COMBI.SkillReq["Hunting"] = 20 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_remington1858" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* M9k S W Model 3 Russian */ +local COMBI = {} + +COMBI.Name = "S W Model 3 Russian" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 20 +COMBI.SkillReq["Hunting"] = 17 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_model3russian" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Satan */ +local COMBI = {} + +COMBI.Name = "Satan Revolver" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 30 +COMBI.SkillReq["Hunting"] = 25 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_m29satan" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Deagle */ +local COMBI = {} + +COMBI.Name = "Deagle" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Gold Gunslide"] = 1 +COMBI.Req["Gold Gungrip"] = 1 +COMBI.Req["Gold Gunbarrel"] = 1 +COMBI.Req["Gold Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 35 +COMBI.SkillReq["Hunting"] = 28 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_deagle" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Raging Bull */ +local COMBI = {} + +COMBI.Name = "Raging Bull" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 40 +COMBI.SkillReq["Hunting"] = 32 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_ragingbull" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + + +/* M9k Scoped Raging Bull */ +local COMBI = {} + +COMBI.Name = "Scoped Raging Bull" +COMBI.Description = "A refined version of a pistol" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["PLatinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 +COMBI.SkillReq["Hunting"] = 32 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_scoped_taurus" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* ------------------------ SMG Gun Lab ------------------------*/ + +/* M9k P90 */ +local COMBI = {} + +COMBI.Name = "P90" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Tech Gunslide"] = 1 +COMBI.Req["Tech Gungrip"] = 1 +COMBI.Req["Tech Gunbarrel"] = 1 +COMBI.Req["Tech Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 +COMBI.SkillReq["Hunting"] = 20 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_smgp90" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k Magdul PDR */ +local COMBI = {} + +COMBI.Name = "Magdul PDR" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Silver Gunslide"] = 1 +COMBI.Req["Silver Gungrip"] = 1 +COMBI.Req["Silver Gunbarrel"] = 1 +COMBI.Req["Silver Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 35 +COMBI.SkillReq["Hunting"] = 30 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_magpulpdr" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + + + +/* M9k MP90 */ +local COMBI = {} + +COMBI.Name = "MP90" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Gold Gunslide"] = 1 +COMBI.Req["Gold Gungrip"] = 1 +COMBI.Req["Gold Gunbarrel"] = 1 +COMBI.Req["Gold Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 45 +COMBI.SkillReq["Hunting"] = 40 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_mp9" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + + /*FN FAL*/ +local COMBI = {} + +COMBI.Name = "FN FAL" +COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot." +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 60 +COMBI.SkillReq["Hunting"] = 50 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_fal" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k KRISS Vector */ +local COMBI = {} + +COMBI.Name = "KRISS Vector" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 +COMBI.Req["Steel Reflex Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 +COMBI.SkillReq["Hunting"] = 45 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_vector" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k MP7 */ +local COMBI = {} + +COMBI.Name = "MP7" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Steel Gunslide"] = 1 +COMBI.Req["Steel Gungrip"] = 1 +COMBI.Req["Steel Gunbarrel"] = 1 +COMBI.Req["Steel Gunmagazine"] = 1 +COMBI.Req["Steel Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 60 +COMBI.SkillReq["Hunting"] = 50 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_mp7" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* M9k Honey Badger */ +local COMBI = {} + +COMBI.Name = "Honey Badger" +COMBI.Description = "A refined version of an SMG" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 70 +COMBI.SkillReq["Hunting"] = 60 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_honeybadger" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* ------------------------ High Tech Gun Lab ------------------------*/ + +/* M9k Winchester */ +local COMBI = {} + +COMBI.Name = "Winchester Rifle" +COMBI.Description = "A refined version of an Assault Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Steel"] = 100 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 90 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_winchester73" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k Vikhr */ +local COMBI = {} + +COMBI.Name = "Vikhr Rifle" +COMBI.Description = "A refined version of an Assault Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Steel"] = 100 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 100 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_vikhr" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k Remington Sniper */ +local COMBI = {} + +COMBI.Name = "Remington Sniper" +COMBI.Description = "A refined version of a Sniper Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Platinum"] = 150 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 150 +COMBI.SkillReq["Hunting"] = 70 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_remington7615p" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + + +/* M9k SVT Sniper */ +local COMBI = {} + +COMBI.Name = "SVT Sniper" +COMBI.Description = "A refined version of a Sniper Rifle" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Platinum Gunslide"] = 1 +COMBI.Req["Platinum Gungrip"] = 1 +COMBI.Req["Platinum Gunbarrel"] = 1 +COMBI.Req["Platinum Gunmagazine"] = 1 +COMBI.Req["Platinum Weapon Scope"] = 1 +COMBI.Req["Platinum"] = 200 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 180 +COMBI.SkillReq["Hunting"] = 100 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "m9k_svt40" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + +/* ------------------------ Ammo ------------------------*/ + +/* Pistol ammo */ +local COMBI = {} + +COMBI.Name = "Pistol ammo" +COMBI.Description = "If you wanna keep using the pistol, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 25 +COMBI.Req["Gunpowder"] = 15 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 10 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_pistol_large" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Crossbow Bolts */ +local COMBI = {} + +COMBI.Name = "Crossbow Bolts" +COMBI.Description = "If you wanna keep using your Crossbow, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Stone"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_crossbow " + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Smg ammo */ +local COMBI = {} + +COMBI.Name = "SMG Ammo" +COMBI.Description = "If you wanna keep using the smg, you'll need this" +COMBI.Entity = "gms_smggunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Gunpowder"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 15 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_ammo_smg1_large" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* Revolver Ammo */ +local COMBI = {} + +COMBI.Name = "Revolver Ammo" +COMBI.Description = "If you wanna keep using the revolvers, you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 50 +COMBI.Req["Gunpowder"] = 25 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 10 + +COMBI.Texture = "gms_icons/item_ammo_pistol.png" +COMBI.SwepClass = "item_ammo_357_large" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* Assault Rifle Ammo */ +local COMBI = {} + +COMBI.Name = "Assault Rifle Ammo" +COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this" +COMBI.Entity = "gms_cedargunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 10 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_ammo_ar2_large" + +GMS.RegisterCombi( COMBI, "gms_smggunlab" ) + +/* Winchester Ammo */ +local COMBI = {} + +COMBI.Name = "Winchester Ammo" +COMBI.Description = "If you wanna keep using your Winchester you'll need this" +COMBI.Entity = "gms_hightechgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 10 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "m9k_ammo_winchester" + +GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) + +/* Shotgun Ammo (HL2) */ +local COMBI = {} + +COMBI.Name = "Shotgun Ammo" +COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this" +COMBI.Entity = "gms_pistolgunlab" + +COMBI.Req = {} +COMBI.Req["Iron"] = 5 +COMBI.Req["Gunpowder"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 25 + +COMBI.Texture = "gms_icons/item_ammo_smg1.png" +COMBI.SwepClass = "item_box_buckshot" + +GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) + +/* ------------------------------------------------------------------------Platinum workbench------------------------------------------------------------------------ */ +local COMBI = {} + +COMBI.Name = "Pickaxe of Djarex" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_platinumworkbench" + +COMBI.Req = {} +COMBI.Req["Platinum"] = 25 +COMBI.Req ["Steel"] = 25 +COMBI.Req ["Gold"] = 25 +COMBI.Req["Elm"] = 50 +COMBI.Req["Mahogany"] = 50 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 50 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_pickaxeofdjarex" + +GMS.RegisterCombi( COMBI, "gms_platinumworkbench" ) +-------------------------------------------------------------Platinum Furnace------------------------------------ +local COMBI = {} + +COMBI.Name = "Pure Mithril" +COMBI.Description = "The purest form of mithril able to be made" +COMBI.Entity = "gms_platinumfurnace" + +COMBI.Req = {} +COMBI.Req["Mithril_Ore"] = 2 + +COMBI.Results = {} +COMBI.Results["Pure_Mithril"] = 1 + +GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) + +local COMBI = {} + +COMBI.Name = "Pure Mithril x5" +COMBI.Description = "The purest form of mithril able to be made" +COMBI.Entity = "gms_platinumfurnace" + +COMBI.Req = {} +COMBI.Req["Mithril_Ore"] = 10 + +COMBI.Results = {} +COMBI.Results["Pure_Mithril"] = 5 + +GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) + +local COMBI = {} + +COMBI.Name = "Pure Mithril x10" +COMBI.Description = "The purest form of mithril able to be made" +COMBI.Entity = "gms_platinumfurnace" + +COMBI.Req = {} +COMBI.Req["Mithril_Ore"] = 20 + +COMBI.Results = {} +COMBI.Results["Pure_Mithril"] = 10 + +GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) + +local COMBI = {} + +COMBI.Name = "All Pure Mithril" +COMBI.Description = "Pure Mithril can be used to start of you industrial needs" +COMBI.Entity = "gms_platinumfurnace" + +COMBI.Req = {} +COMBI.Req["Mithril_Ore"] = 2 + +COMBI.Results = {} +COMBI.Results["Pure_Mithril"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_platinumfurnace" ) + + +----------------------------------------------------------------------Steel Workbench----------------------------------------------- +local COMBI = {} + +COMBI.Name = "Bucket" +COMBI.Description = "a simple bucket for simple needs" +COMBI.Entity = "gms_steelworkbench" + +COMBI.Req = {} +COMBI.Req["Steel"] = 30 +COMBI.Req["Wood"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 30 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_bucket" + +GMS.RegisterCombi ( COMBI, "gms_steelworkbench") + + +---------------------------------------------------------------------------Obelisk---------------------------------- +/*Obelisk*/ +local COMBI = {} + +COMBI.Name = "Obelisk" +COMBI.Description = "A broken down obelisk used to make basic runes" + +COMBI.Req = {} +COMBI.Req["Strange_Stone"] = 50 + +COMBI.Results = "gms_obelisk" +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.BuildSiteModel = "models/props_c17/gravestone_cross001b.mdl" + +GMS.RegisterCombi( COMBI, "Structures" ) + + +local COMBI = {} + +COMBI.Name = "Basic Rune" +COMBI.Description = "the most basic rune used for inscribing" +COMBI.Entity = "gms_obelisk" + +COMBI.Req = {} +COMBI.Req["Strange_Stone"] = 5 + +COMBI.Results = {} +COMBI.Results["Basic_Rune"] = 1 + +GMS.RegisterCombi ( COMBI, "gms_obelisk") + +local COMBI = {} + +COMBI.Name = "Chisel" +COMBI.Description = "Effective in cutting stone" +COMBI.Entity = "gms_obelisk" + +COMBI.Req = {} +COMBI.Req["Iron"] = 30 +COMBI.Req["Wood"] = 5 +COMBI.Req["Strange_Stone"] = 5 + +COMBI.SkillReq = {} +COMBI.SkillReq["Weapon_Crafting"] = 40 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_chisel" + +GMS.RegisterCombi ( COMBI, "gms_obelisk") + + + +----------------------------------------------------------Mithril Factory----------------------------------------------- +/*Mithril Factory*/ +local COMBI = {} + +COMBI.Name = "Mithril Factory" +COMBI.Description = "A advanced factor for faster smelting" + +COMBI.Req = {} +COMBI.Req["Pure_Mithril"] = 400 +COMBI.Req["Teak"] = 50 + +COMBI.Results = "gms_mithrilfactory" +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer001a.mdl" + +GMS.RegisterCombi( COMBI, "Structures" ) + +/* Allsmelt Copper */ +local COMBI = {} + +COMBI.Name = "All Copper" +COMBI.Description = "Copper can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Copper_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Copper"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* Allsmelt Iron */ +local COMBI = {} + +COMBI.Name = "All Iron" +COMBI.Description = "Iron can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Iron_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Iron"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* Allsmelt Tech */ +local COMBI = {} + +COMBI.Name = " All Tech " +COMBI.Description = "Tech can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Tech_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Tech"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* All Silver */ +local COMBI = {} + +COMBI.Name = "All Silver" +COMBI.Description = "Silver can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Silver_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Silver"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi ( COMBI, "gms_mithrilfactory" ) + +/* All Gold */ +local COMBI = {} + +COMBI.Name = "All Gold" +COMBI.Description = "Gold can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Gold_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Gold"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* All Steel */ +local COMBI = {} + +COMBI.Name = "All Steel" +COMBI.Description = "Steel can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Steel_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Steel"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* All Platinum */ +local COMBI = {} + +COMBI.Name = "All Platinum" +COMBI.Description = "Platinum can be used to create more advanced buildings and tools." +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Platinum_Ore"] = 1 + +COMBI.Results = {} +COMBI.Results["Platinum"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +/* All Pure Mithrill */ +local COMBI = {} + +COMBI.Name = "Pure_Mithril" +COMBI.Description = "Pure Mithril can be used to start of you industrial needs" +COMBI.Entity = "gms_mithrilfactory" + +COMBI.Req = {} +COMBI.Req["Mithril_Ore"] = 2 + +COMBI.Results = {} +COMBI.Results["Pure_Mithril"] = 1 + +COMBI.AllSmelt = true +COMBI.Max = 50 + +GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) + +------------------------------------------------------------Mythril Workbench----------------------------------------------- + +local COMBI = {} + +COMBI.Name = "Mithril WorkBench" +COMBI.Description = "A very basic industrial crafting station" + +COMBI.Req = {} +COMBI.Req["Pure_Mithril"] = 200 +COMBI.Req["Teak"] = 20 + +COMBI.Results = "gms_mithrilworkbench" +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.BuildSiteModel = "models/props_wasteland/kitchen_counter001c.mdl" + +GMS.RegisterCombi( COMBI, "Structures" ) + +local COMBI = {} + +COMBI.Name = "Mithril Pickaxe" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_mithrilworkbench" + +COMBI.Req = {} +COMBI.Req["Pure_Mithril"] = 50 +COMBI.Req["Teak"] = 25 + + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_mithrilpickaxe" + +GMS.RegisterCombi( COMBI, "gms_mithrilworkbench" ) + +------------------------------------------------Rune Altar-------------------------------------- +local COMBI = {} + +COMBI.Name = "Rune Altar" +COMBI.Description = "A basic Altar used for making runes" + +COMBI.Req = {} +COMBI.Req["Strange_Stone"] = 100 +COMBI.Req["Stone"] = 500 +COMBI.Req["Basic_Rune"] = 10 + +COMBI.Results = "gms_runealtar" +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.BuildSiteModel = "models/xqm/rails/cap.mdl" + +GMS.RegisterCombi( COMBI, "Structures" ) + + local COMBI = {} + +COMBI.Name = "Fire Rune" +COMBI.Description = "A rune infused with the element of fire" +COMBI.Entity = "gms_runealtar" + +COMBI.Req = {} +COMBI.Req["Basic_Rune"] = 1 +COMBI.Req["Charcoal"] = 10 +COMBI.Req["Strange_Stone"] = 20 + +COMBI.Results = {} +COMBI.Results["Fire_Rune"] = 1 + + +GMS.RegisterCombi( COMBI, "gms_runealtar" ) + +local COMBI = {} + +COMBI.Name = "Water Rune" +COMBI.Description = "A rune infused with the element of water" +COMBI.Entity = "gms_runealtar" + +COMBI.Req = {} +COMBI.Req["Basic_Rune"] = 1 +COMBI.Req["Water_Bottles"] = 10 +COMBI.Req["Strange_Stone"] = 20 + +COMBI.Results = {} +COMBI.Results["Water_Rune"] = 1 + + +GMS.RegisterCombi( COMBI, "gms_runealtar" ) + +local COMBI = {} + +COMBI.Name = "Air Rune" +COMBI.Description = "A rune infused with the element of air" +COMBI.Entity = "gms_runealtar" + +COMBI.Req = {} +COMBI.Req["Basic_Rune"] = 1 +COMBI.Req["Dust"] = 10 +COMBI.Req["Strange_Stone"] = 20 + +COMBI.Results = {} +COMBI.Results["Air_Rune"] = 1 + + +GMS.RegisterCombi( COMBI, "gms_runealtar" ) + +local COMBI = {} + +COMBI.Name = "Earth Rune" +COMBI.Description = "A rune infused with the element of earth" +COMBI.Entity = "gms_runealtar" + +COMBI.Req = {} +COMBI.Req["Basic_Rune"] = 1 +COMBI.Req["Wood"] = 10 +COMBI.Req["Strange_Stone"] = 20 + +COMBI.Results = {} +COMBI.Results["Earth_Rune"] = 1 + +GMS.RegisterCombi( COMBI, "gms_runealtar" ) +---------------------------------------------------Runic Infuser----------------------------------- +local COMBI = {} + +COMBI.Name = "Runic Infuser" +COMBI.Description = "A basic place for infusing tools" + +COMBI.Req = {} +COMBI.Req["Strange_Stone"] = 200 +COMBI.Req["Stone"] = 200 +COMBI.Req["Basic_Rune"] = 20 + +COMBI.Results = "gms_runicinfuser" +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.BuildSiteModel = "models/maxofs2d/hover_rings.mdl" + +GMS.RegisterCombi( COMBI, "Structures" ) + +local COMBI = {} + +COMBI.Name = "Pickaxe Head" +COMBI.Description = "it might be dull but it gets the job done" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Stone"] = 150 +COMBI.Req["Strange_Stone"] = 20 + +COMBI.Results = {} +COMBI.Results["Pickaxe_Head"] = 1 + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +local COMBI = {} + +COMBI.Name = "Pickaxe Handle" +COMBI.Description = "a sturdy handle for a sturdy tool" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Stone"] = 100 +COMBI.Req["Strange_Stone"] = 15 + +COMBI.Results = {} +COMBI.Results["Pickaxe_Handle"] = 1 + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +local COMBI = {} + +COMBI.Name = "Air Rune Pickaxe" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Pickaxe_Head"] = 1 +COMBI.Req["Pickaxe_Handle"] = 1 +COMBI.Req["Air_Rune"] = 3 +COMBI.Req["Strange_Stone"] = 15 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_runeapickaxe" + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +local COMBI = {} + +COMBI.Name = "Earth Rune Pickaxe" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Pickaxe_Head"] = 1 +COMBI.Req["Pickaxe_Handle"] = 1 +COMBI.Req["Earth_Rune"] = 3 +COMBI.Req["Strange_Stone"] = 15 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_runeepickaxe" + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +local COMBI = {} + +COMBI.Name = "Fire Rune Pickaxe" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Pickaxe_Head"] = 1 +COMBI.Req["Pickaxe_Handle"] = 1 +COMBI.Req["Fire_Rune"] = 3 +COMBI.Req["Strange_Stone"] = 15 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_runefpickaxe" + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +local COMBI = {} + +COMBI.Name = "Water Rune Pickaxe" +COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" +COMBI.Entity = "gms_runicinfuser" + +COMBI.Req = {} +COMBI.Req["Pickaxe_Head"] = 1 +COMBI.Req["Pickaxe_Handle"] = 1 +COMBI.Req["Water_Rune"] = 3 +COMBI.Req["Strange_Stone"] = 15 + +COMBI.Texture = "gms_icons/gms_weapon.png" +COMBI.SwepClass = "gms_runewpickaxe" + +GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) + +---------------------------------Grinding Stone-------------------- +local COMBI = {} + +COMBI.Name = "Dust x5" +COMBI.Description = "A fine powder that floats through the wind" +COMBI.Entity = "gms_grindingstone" + +COMBI.Req = {} +COMBI.Req["Sand"] = 1 + +COMBI.Results = {} +COMBI.Results["Dust"] = 5 + +GMS.RegisterCombi( COMBI, "gms_grindingstone" ) + + + + + + + + + |
