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diff --git a/gamemode/itemsystem/items/deaddroppable.lua b/gamemode/itemsystem/items/deaddroppable.lua
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+--A bunch of intermediate resources, since they're all almost the same code-wise, they're all collected here.
+
+--Try to keep this table in alphabetical order so if something needs changeing, you can find it
+local tbl = {
+ {"Adamantine Ore","Something you can craft with!","test.png"},
+ {"Air Rune","This stone seems like it should be heavier.","test.png"},
+ {"Baits","Something you can use to fish with! (Consumed automatically)","test.png"},
+ {"Basic Rune","Something you can craft with!","test.png"},
+ {"Bass","Don't drop it!","test.png"},
+ {"Batteries","It holds a charge!","test.png"},
+ {"Cedar","You can identify that this is wood.","test.png"},
+ {"Charcoal","Bits of burnt wood.","test.png"},
+ {"Copper Ore","Something you can craft with!","test.png"},
+ {"Dough","Something you can craft with!","test.png"},
+ {"Dust","Ever wondered what would happen if sand got smaller?","test.png"},
+ {"Earth Rune","A stone that's heavier than it looks.","test.png"},
+ {"Elm","You can identify that this is wood.","test.png"},
+ {"Fire Rune","A slightly warm stone.","test.png"},
+ {"Flashlight","Lights up the dark!","test.png"},
+ {"Glass","Useful in construction!","test.png"},
+ {"Gold","You're Rich!","test.png"},
+ {"Gold Ore","Something you can craft with!","test.png"},
+ {"Gunpowder","Something you can craft with!","test.png"},
+ {"Herbs","Blech, vegtables...","test.png"},
+ {"Iron","Something you can craft with!","test.png"},
+ {"Iron Ore","Something you can craft with!","test.png"},
+ {"Mahogany","A rich dark color.","test.png"},
+ {"Maple","It's some nice wood, Eh?","test.png"},
+ {"Meat","Something you can craft with!","test.png"},
+ {"Mithril Ore","Something you can craft with!","test.png"},
+ {"Pickaxe Handle","Something you can craft with!","test.png"},
+ {"Pickaxe Head","Something you can craft with!","test.png"},
+ {"Plastic","Some solidified resin!","test.png"},
+ {"Platinum","Something you can craft with!","test.png"},
+ {"Platinum Ore","Something you can craft with!","test.png"},
+ {"Pure Mithril","Something you can craft with!","test.png"},
+ {"Resin","Something you can craft with!","test.png"},
+ {"Salmon","Something you can craft with!","test.png"},
+ {"Sand","How in the world are you holding this stuff?","test.png"},
+ {"Shark","Something you can craft with!","test.png"},
+ {"Silver","Something you can craft with!","test.png"},
+ {"Silver Ore","Something you can craft with!","test.png"},
+ {"Spices","Freshen up that stinking mutton!","test.png"},
+ {"Steel","Something you can craft with!","test.png"},
+ {"Steel Ore","Something you can craft with!","test.png"},
+ {"Stone","Something you can craft with!","test.png"},
+ {"Strange Stone","Something you can craft with!","test.png"},
+ {"Sulpher","Watch out, it's explosive!","test.png"},
+ {"Teak","You've got wood.","test.png"},
+ {"Tech","You're blinded by SCIENCE!","test.png"},
+ {"Tech Ore","Something you can craft with!","test.png"},
+ {"Trout","A flippy floppy fish!","test.png"},
+ {"Urine Bottles","Something you can craft with!","test.png"},
+ {"Water Rune","Whenever you touch it, your hand feels slightly damp.","test.png"},
+ {"Wood","Something you can craft with!","test.png"},
+ {"Wrist Watch","See the time wherever you go!","test.png"},
+}
+
+for k,v in pairs(tbl) do
+ local ITEM = {}
+ ITEM.Name = v[1]
+ ITEM.Description = v[2]
+ ITEM.Icon = v[3]
+ ITEM.UniqueData = false
+ genericMakeDroppable(ITEM)
+ GMS.RegisterResource(ITEM)
+end