diff options
Diffstat (limited to 'gamemode/itemsystem/items/melonseeds.lua')
| -rw-r--r-- | gamemode/itemsystem/items/melonseeds.lua | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/gamemode/itemsystem/items/melonseeds.lua b/gamemode/itemsystem/items/melonseeds.lua index 874ac46..8d82f7a 100644 --- a/gamemode/itemsystem/items/melonseeds.lua +++ b/gamemode/itemsystem/items/melonseeds.lua @@ -5,22 +5,20 @@ ITEM.Description = "Something you can plant!" ITEM.Icon = "test.png" ITEM.UniqueData = false -local drop1 = function(player) - print("Drop 1 called") -end +ITEM.GrowTime = 1 +ITEM.OnGrow = function(self, aor, owner) + local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, 13 ), "models/props/CS_militia/fern01.mdl" ) + plant.Children = 0 -local dropall = function(player) - print("Drop all called") -end + local num = 1 + if ( IsValid( ply ) && ply:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end + if ( IsValid( ply ) && ply:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end -local dropx = function(player) - print("Drop x called") + for i = 1, num do + GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -25, 25 ), math.random( -25, 25 ), math.random( 5, 7 ) ), "models/props_junk/watermelon01.mdl", plant ) + end end - -ITEM.Actions = {} -ITEM.Actions["Drop"] = {} -ITEM.Actions["Drop"]["Drop 1"] = drop1 -ITEM.Actions["Drop"]["Drop all"] = dropall -ITEM.Actions["Drop"]["Drop X"] = dropx +genericMakeDroppable(ITEM) +genericMakePlantable(ITEM) GMS.RegisterResource(ITEM) |
