diff options
Diffstat (limited to 'gamemode/itemsystem/items/orangeseeds.lua')
| -rw-r--r-- | gamemode/itemsystem/items/orangeseeds.lua | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/gamemode/itemsystem/items/orangeseeds.lua b/gamemode/itemsystem/items/orangeseeds.lua index 33fd698..c9c3963 100644 --- a/gamemode/itemsystem/items/orangeseeds.lua +++ b/gamemode/itemsystem/items/orangeseeds.lua @@ -5,22 +5,28 @@ ITEM.Description = "Something you can plant!" ITEM.Icon = "test.png" ITEM.UniqueData = false -local drop1 = function(player) - print("Drop 1 called") -end +--Things needed to make something plantable +ITEM.GrowTime = 1 +ITEM.OnGrow = function(self, aor, owner) + print("Owner:") + print(owner) + local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, -12 ), "models/props/cs_office/plant01_p1.mdl" ) + plant.Children = 0 -local dropall = function(player) - print("Drop all called") -end + plant:SetCollisionGroup( 0 ) + plant:SetSolid( SOLID_NONE ) + plant.Children = 0 + + local num = 1 + if ( IsValid( owner ) && owner:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end + if ( IsValid( owner ) && owner:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end -local dropx = function(player) - print("Drop x called") + for i = 1, num do + GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -5, 5 ), math.random( -5, 5 ), math.random( 13, 30 ) ), "models/props/cs_italy/orange.mdl", plant ) + end end -ITEM.Actions = {} -ITEM.Actions["Drop"] = {} -ITEM.Actions["Drop"]["Drop 1"] = drop1 -ITEM.Actions["Drop"]["Drop all"] = dropall -ITEM.Actions["Drop"]["Drop X"] = dropx +genericMakePlantable(ITEM) +genericMakeDroppable(ITEM) GMS.RegisterResource(ITEM) |
