diff options
Diffstat (limited to 'gamemode/processes.lua')
| -rw-r--r-- | gamemode/processes.lua | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/gamemode/processes.lua b/gamemode/processes.lua index 4b7fc15..58a2b48 100644 --- a/gamemode/processes.lua +++ b/gamemode/processes.lua @@ -93,11 +93,11 @@ function PROCESS:OnStart() if ( plant ) then owner = plant:GetNWEntity( "plantowner" ) end if ( self.Data.Entity:GetModel() == "models/props_junk/watermelon01.mdl" ) then - self.SideGain = "Melon_Seeds" + self.SideGain = "Melon Seeds" elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/orange.mdl" ) then - self.SideGain = "Orange_Seeds" + self.SideGain = "Orange Seeds" elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/bananna_bunch.mdl" ) then - self.SideGain = "Banana_Seeds" + self.SideGain = "Banana Seeds" end if ( plant ) then @@ -122,7 +122,7 @@ function PROCESS:OnStop() local num = math.random( numstart, numto ) if ( num ~= 0 ) then self.Owner:IncResource( self.SideGain, num ) - self.Owner:SendMessage( string.gsub( self.SideGain, "_", " " ) .. " ( " .. num .. "x )", 3, Color( 10, 200, 10, 255 ) ) + self.Owner:SendMessage( self.SideGain .. " ( " .. num .. "x )", 3, Color( 10, 200, 10, 255 ) ) self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) end end @@ -407,7 +407,7 @@ function PROCESS:OnStop() if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then local amount = math.random( 1, 2 ) - self.Owner:IncResource( "Grain_Seeds", amount ) + self.Owner:IncResource( "Grain Seeds", amount ) self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) self.Owner:SendMessage( "Grain Seeds ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) ) self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) @@ -615,34 +615,34 @@ function PROCESS:OnStop() self.Owner:IncResource( "Stone", num3 ) self.Owner:SendMessage( "Stone ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 2 ) then - self.Owner:IncResource( "Copper_Ore", num3 ) + self.Owner:IncResource( "Copper Ore", num3 ) self.Owner:SendMessage( "Copper Ore ( "..num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 3 ) then - self.Owner:IncResource( "Iron_Ore", num3 ) + self.Owner:IncResource( "Iron Ore", num3 ) self.Owner:SendMessage( "Iron Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 4 ) then - self.Owner:IncResource( "Tech_Ore", num3 ) + self.Owner:IncResource( "Tech Ore", num3 ) self.Owner:SendMessage( "Tech Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 5 ) then - self.Owner:IncResource( "Silver_Ore", num3 ) + self.Owner:IncResource( "Silver Ore", num3 ) self.Owner:SendMessage( "Silver Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 6 ) then - self.Owner:IncResource( "Gold_Ore", num3 ) + self.Owner:IncResource( "Gold Ore", num3 ) self.Owner:SendMessage( "Gold Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 7 ) then - self.Owner:IncResource( "Steel_Ore", num3 ) + self.Owner:IncResource( "Steel Ore", num3 ) self.Owner:SendMessage( "Steel Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 8 ) then - self.Owner:IncResource( "Platinum_Ore", num3 ) + self.Owner:IncResource( "Platinum Ore", num3 ) self.Owner:SendMessage( "Platinum Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) elseif ( num2 == 85 ) then - self.Owner:IncResource( "Strange_Stone", num3 ) + self.Owner:IncResource( "Strange Stone", num3 ) self.Owner:SendMessage( "Strange Stone ( " .. num3 .. "x ) ", 3, Color( 0, 247, 255, 255) ) elseif ( num2 == 9 ) then - self.Owner:IncResource( "Mithril_Ore", num3 ) + self.Owner:IncResource( "Mithril Ore", num3 ) self.Owner:SendMessage( "Mithril Ore ( " .. num3 .. "x ) ", 3, Color(10, 200, 10, 255) ) elseif ( num2 == 10) then - self.Owner:IncResource( "Adamantine_Ore", num3 ) + self.Owner:IncResource( "Adamantine Ore", num3 ) self.Owner:SendMessage( "Adamantine Ore( " .. num3 .. "x ) ", 3, Color(255,0, 111, 255) ) end @@ -698,10 +698,10 @@ GMS.RegisterProcess( "SproutCollect", PROCESS ) ---------------------------------------------------------*/ /*Alright, let's refactor this planting code*/ local plant_generic = { - {"Watermelon","Melon_Seeds","melon","PlantMelon"}, - {"Banana","Banana_Seeds","banana","PlantBanana"}, - {"Orange","Orange_Seeds","orange","PlantOrange"}, - {"Grain","Grain_Seeds","grain","PlantGrain"}, + {"Watermelon","Melon Seeds","melon","PlantMelon"}, + {"Banana","Banana Seeds","banana","PlantBanana"}, + {"Orange","Orange Seeds","orange","PlantOrange"}, + {"Grain","Grain Seeds","grain","PlantGrain"}, {"Berry Bush","Berries","berry","PlantBush"}, {"Tree","Sprouts","tree","PlantTree"}, } @@ -844,11 +844,11 @@ end function PROCESS:OnStop() if (self.Owner:GetActiveWeapon():GetClass() == "gms_bucket") then - self.Owner:IncResource( "Water_Bottles", 10 ) + self.Owner:IncResource( "Water Bottles", 10 ) self.Owner:SendMessage( "Water Bottle ( 10x )", 3, Color( 10, 200, 10, 255 ) ) self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) ) else - self.Owner:IncResource( "Water_Bottles", 1 ) + self.Owner:IncResource( "Water Bottles", 1 ) self.Owner:SendMessage( "Water Bottle ( 1x )", 3, Color( 10, 200, 10, 255 ) ) self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) ) end |
