diff options
Diffstat (limited to 'gamemode/resources.lua')
| -rw-r--r-- | gamemode/resources.lua | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/gamemode/resources.lua b/gamemode/resources.lua new file mode 100644 index 0000000..780c3f5 --- /dev/null +++ b/gamemode/resources.lua @@ -0,0 +1,68 @@ + +/*------------------------ Models ------------------------*/ + +resource.AddFile( "models/weapons/v_fists.mdl" ) +resource.AddFile( "models/weapons/w_fists.mdl" ) +resource.AddFile( "models/weapons/v_shovel.mdl" ) +resource.AddFile( "models/weapons/w_shovel.mdl" ) +resource.AddFile( "models/weapons/v_copper_pickaxe.mdl" ) +resource.AddFile( "models/weapons/w_copper_pickaxe.mdl" ) +resource.AddFile( "models/weapons/v_iron_pickaxe.mdl" ) +resource.AddFile( "models/weapons/w_iron_pickaxe.mdl" ) +resource.AddFile( "models/weapons/v_stone_pickaxe.mdl" ) +resource.AddFile( "models/weapons/w_stone_pickaxe.mdl" ) +resource.AddFile( "models/weapons/v_copper_hatchet.mdl" ) +resource.AddFile( "models/weapons/v_iron_hatchet.mdl" ) +resource.AddFile( "models/weapons/v_stone_hatchet.mdl" ) +resource.AddFile( "models/weapons/w_copper_hatchet.mdl" ) +resource.AddFile( "models/weapons/w_iron_hatchet.mdl" ) +resource.AddFile( "models/weapons/w_stone_hatchet.mdl" ) + +resource.AddFile( "models/gm_forest/tree_oak1.mdl" ) + +/*------------------------ Materials ------------------------*/ + +resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" ) +resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" ) +resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" ) +resource.AddFile( "materials/models/weapons/shovel/shovel2.vmt" ) +resource.AddFile( "materials/models/weapons/shovel/shovel2.vtf" ) +resource.AddFile( "materials/models/weapons/shovel/shovel2_n.vtf" ) +resource.AddFile( "materials/models/weapons/shovel/shovel3.vmt" ) +resource.AddFile( "materials/models/weapons/shovel/shovel3.vtf" ) +resource.AddFile( "materials/models/weapons/shovel/shovel3_n.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/copper/copper.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/copper/copper_n.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/copper/pickaxe01.vmt" ) +resource.AddFile( "materials/models/weapons/pickaxe/stone/pickaxe01.vmt" ) +resource.AddFile( "materials/models/weapons/pickaxe/stone/stone.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/stone/stone_n.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/iron/iron.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/iron/iron_n.vtf" ) +resource.AddFile( "materials/models/weapons/pickaxe/iron/pickaxe01.vmt" ) +resource.AddFile( "materials/models/weapons/hatchet/copper/axe.vmt" ) +resource.AddFile( "materials/models/weapons/hatchet/copper/Copper.vtf" ) +resource.AddFile( "materials/models/weapons/hatchet/copper/Copper_n.vtf" ) +resource.AddFile( "materials/models/weapons/hatchet/stone/axe.vmt" ) +resource.AddFile( "materials/models/weapons/hatchet/stone/stone.vtf" ) +resource.AddFile( "materials/models/weapons/hatchet/stone/stone_n.vtf" ) +resource.AddFile( "materials/models/weapons/hatchet/iron/axe.vmt" ) +resource.AddFile( "materials/models/weapons/hatchet/iron/iron.vtf" ) +resource.AddFile( "materials/models/weapons/hatchet/iron/iron_n.vtf" ) +resource.AddFile( "materials/models/weapons/hands.vmt" ) +resource.AddFile( "materials/models/weapons/hands.vtf" ) +resource.AddFile( "materials/models/weapons/hands_normal.vtf" ) + +resource.AddFile( "materials/gm_forest/oak_brk.vmt" ) +resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" ) +resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" ) + +/*------------------------ Sounds ------------------------*/ + +resource.AddFile( "sound/citizen_beaten1.wav" ) +resource.AddFile( "sound/citizen_beaten4.wav" ) +resource.AddFile( "sound/citizen_beaten5.wav" ) +resource.AddFile( "sound/cough1.wav" ) +resource.AddFile( "sound/cough2.wav" ) +resource.AddFile( "sound/cough3.wav" ) +resource.AddFile( "sound/cough4.wav" ) |
