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AddCSLuaFile()
SWEP.Slot = 2
SWEP.SlotPos = 1
SWEP.Base = "gms_base_weapon"
SWEP.PrintName = "Essence Drainer"
SWEP.ViewModel = "models/Weapons/v_hands.mdl"
SWEP.WorldModel = "models/props_combine/breentp_rings.mdl"
SWEP.Purpose = "Drain the essence of things around you"
SWEP.Instructions = "Primary fire: essence drain"
SWEP.HoldType = "slam"
SWEP.Primary.Damage = 0
SWEP.Primary.Delay = 1
SWEP.UseHands = true
SWEP.Skin = 2
SWEP.FixWorldModel = true
SWEP.FixWorldModelPos = Vector( 4, -3.5, 3.5 )
SWEP.FixWorldModelAng = Angle( 180, 180, 180 )
SWEP.FixWorldModelScale = 0.05
function SWEP:DoToolHit( ent )
if ( ent:IsRockModel() ) then
self.Owner:DoProcess( "Mining", 2, {
Entity = ent,
Chance = 25,
MinAmount = 1,
MaxAmount = 1,
} )
else
self:PlayHitSound()
end
end
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