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path: root/entities/weapons/gms_essencedrainer.lua
blob: c23f65d4ca03d5e3e740e0285cfc52d2a8a1cf5e (plain)
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AddCSLuaFile()

SWEP.Slot = 2
SWEP.SlotPos = 1

SWEP.Base = "gms_base_weapon"
SWEP.PrintName = "Essence Drainer"
SWEP.ViewModel = "models/Weapons/v_hands.mdl"
SWEP.WorldModel = "models/props_combine/breentp_rings.mdl"

SWEP.Purpose = "Drain the essence of things around you"
SWEP.Instructions = "Primary fire: essence drain"

SWEP.HoldType = "slam"

SWEP.Primary.Damage = 0
SWEP.Primary.Delay = 1
SWEP.UseHands = true
SWEP.Skin = 2

SWEP.FixWorldModel = true
SWEP.FixWorldModelPos = Vector( 4, -3.5, 3.5 )
SWEP.FixWorldModelAng = Angle( 180, 180, 180 )
SWEP.FixWorldModelScale = 0.05

function SWEP:DoToolHit( ent )
	if ( ent:IsRockModel() ) then
		self.Owner:DoProcess( "Mining", 2, {
			Entity = ent,
			Chance = 25,
			MinAmount = 1,
			MaxAmount = 1,
		} )
	else
		self:PlayHitSound()
	end
end